Editing Electroharvester

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 23: Line 23:
  
 
== Analysis ==
 
== Analysis ==
The electroharvester provides a cheap early-game building for colonies to consistently generate power utilizing void entities. Reasonable setups where a single electroharvester is connected to 6 containment pads holding [[Sightstealer|Sightstealers]], [[Shambler|Shamblers]], and [[Gorehulk|Gorehulks]] can match or surpass the power generation of the [[Chemfuel_powered_generator|Chemfuel]] and [[Wood-fired_generator|Wood]] generators. Compared to [[Solar_generator|Solar]] and [[Wind_turbine|Wind]] generators, the Electroharvester is cheaper, and is unaffected by light or wind levels, but will generally offer less overall power unless connected to large body size entities such as Gorehulks or [[Chimera|Chimeras]].
+
The electroharvester provides a cheap early-game building for colonies to consistently generate power utilizing void entities. Reasonable setups where a single electroharvester is connected to 6 containment pads holding [[Sightstealer|Sightstealers]], [[Shambler|Shamblers]], and [[Gorehulk|Gorehulks]] can match or surpass the power generator of the [[Chemfuel_powered_generator|Chemfuel]] and [[Wood-fired_generator|Wood]] generators. Compared to [[Solar_generator|Solar]] and [[Wind_turbine|Wind]] generators, the Electroharvester is cheaper, and is unaffected by light or wind levels, but will generally offer less overall power unless connected to large body size entities such as Gorehulks or [[Chimera|Chimeras]].
  
 
The [[Bioferrite generator]] can be seen as a direct lategame upgrade to the Electroharvester, although it consumes 6 bioferrite per day as fuel, which may be a burden on colonies with smaller harvesting setups or frequent void rituals. It is possible to use an electroharvester in conjunction with a Bioferrite generator- they are not mutually exclusive.
 
The [[Bioferrite generator]] can be seen as a direct lategame upgrade to the Electroharvester, although it consumes 6 bioferrite per day as fuel, which may be a burden on colonies with smaller harvesting setups or frequent void rituals. It is possible to use an electroharvester in conjunction with a Bioferrite generator- they are not mutually exclusive.

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: