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− | {{ | + | <onlyinclude> |
− | | name = Electric smelter | + | {{infobox main|production| |
− | | image = | + | |name = Electric smelter |
− | | imagesize = 192px | + | |image = Slag_refinery.png|Electric_smelter |
− | | description = Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power. | + | |imagesize = 192px |
− | | type = | + | |description = Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power. |
− | | type2 = | + | |type = Production |
− | | placeable = | + | |type2 = Resources |
− | + | |placeable = Yes | |
− | + | |size = 1|3 | |
− | + | |hp = 180 | |
− | + | |power = -700 | |
− | + | |buy = {{icon|metal|170}} | |
− | | size = | + | |sell = {{icon|metal|85}} |
− | | | + | }}</onlyinclude> |
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− | | hp = 180 | ||
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− | | power = -700 | ||
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− | }} | ||
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− | + | {{Info|Extracts usable [[steel]] from steel slag chunks and metals from [[weapons]]. You need to [[research]] electric smelting before you can build an electric smelter.}} | |
− | {{ | + | To smelt items, select the table and click on "Bills" then "Add Bill". In the bill for smelting weapons the player may click 'Config' to choose which weapons to be smelted. Ensure that at least one colonist is assigned to [[Skills#Crafting|crafting]]. |
− | + | '''Metallic''' weapons can be smelted to return 25% of their crafting cost. Any weapon can also be destroyed, though this is not recommended as they can be sold for silver and destroying them does not refund anything at all. | |
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− | + | You will get ''materialcost/4'' back when smelting. | |
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{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
− | ! Name !! Material ! | + | ! Name !! Material return |
− | {{ | + | |- |
− | + | ![[Gladius]] | |
− | + | |{{icon|buildingmat |12}} ''(250*)'' | |
− | + | |- | |
− | + | ![[Longsword]] | |
− | + | |{{icon|buildingmat |30}} ''(600*)'' | |
− | + | |- | |
− | + | ![[Knife]] | |
− | + | |{{icon|buildingmat |10}} ''(200*)'' | |
− | + | |- | |
− | + | ![[Shiv]] | |
− | + | |{{icon|buildingmat |3}} ''(50*)'' | |
− | + | |- | |
− | + | ![[Spear]] | |
− | + | |{{icon|buildingmat |23}} ''(450*)'' | |
− | + | |- | |
− | + | ![[Mace]] | |
− | + | |{{icon|buildingmat |18}} ''(375*)'' | |
− | + | |- | |
− | + | ![[Club]] | |
− | + | |{{icon|buildingmat |10}} ''(200*)'' | |
− | }} | + | |- |
− | + | ![[Pistol]] | |
− | + | |{{icon|metal|7}} | |
− | + | |- | |
− | + | ![[Pump shotgun]] | |
− | + | |{{icon|metal|22}} | |
− | + | |- | |
− | + | ![[PDW]] | |
− | + | |{{icon|metal|22}} | |
− | + | |- | |
− | + | ![[Bolt-action rifle]] | |
− | + | |{{icon|metal|22}} | |
− | + | |- | |
− | + | ![[Assault rifle]] | |
− | + | |{{icon|metal|25}} | |
− | + | |- | |
− | + | ![[Sniper rifle]] | |
− | + | |{{icon|metal|25}} | |
− | + | |- | |
− | + | ![[LMG]] | |
− | + | |{{icon|metal|37}} | |
− | }} | + | |- |
+ | ![[Heavy SMG]] | ||
+ | |{{icon|metal|33}} | ||
+ | |- | ||
+ | ![[Frag grenades]] | ||
+ | |{{icon|metal|10}} | ||
+ | |- | ||
+ | ![[Molotov cocktails]] | ||
+ | |{{icon|metal|100}} | ||
+ | |- | ||
+ | ![[EMP grenades]] | ||
+ | |{{icon|metal|10}} | ||
+ | |- | ||
+ | ![[Minigun]] | ||
+ | |{{icon|metal|40}} | ||
+ | |- | ||
+ | ![[Incendiary launcher]] | ||
+ | |{{icon|metal|35}} | ||
+ | |- | ||
+ | ![[Charge rifle]] | ||
+ | |{{icon|metal|30}}{{icon|plasteel|7}} | ||
|} | |} | ||
− | + | * return for small materials (gold, silver, uranium) | |
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− | {{ | + | {{nav|production|wide}} |
− | [[Category: | + | [[Category:Production]] |