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=== Smeltable and sellable items ===
 
=== Smeltable and sellable items ===
[[File:Graph1.png|thumb|This graph shows dependence item sell price multiplier($) from item hit points.]]
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[[File:Graph1.png|thumb|left|This graph shows dependence item sell price multiplier($) from item hit points.]]
 
For items that can both be sold and smelted, the table below describes the sales value (excluding the pawns [[Trade Price Improvement]] but including the [[Sell Price Multiplier]] of the item) of the items at each quality, alongside the sales value of the raw resources that can be attained by smelting. Items that can be made of different kinds of [[stuff]] do not have data. In parenthesis are the hit point percentages at which the item's sales value is equal to that of the raw resources. ''Never'' means the sales value of the item is never as high as the sales value of the raw resources. '''Above this percentage it is better to sell the item, where as below the percentage it is better to sell the raw resources.''' Note that this only considers selling each, so if you would otherwise have to buy the resources you would get from smelting, it would be better to smelt the items more often than not.
 
For items that can both be sold and smelted, the table below describes the sales value (excluding the pawns [[Trade Price Improvement]] but including the [[Sell Price Multiplier]] of the item) of the items at each quality, alongside the sales value of the raw resources that can be attained by smelting. Items that can be made of different kinds of [[stuff]] do not have data. In parenthesis are the hit point percentages at which the item's sales value is equal to that of the raw resources. ''Never'' means the sales value of the item is never as high as the sales value of the raw resources. '''Above this percentage it is better to sell the item, where as below the percentage it is better to sell the raw resources.''' Note that this only considers selling each, so if you would otherwise have to buy the resources you would get from smelting, it would be better to smelt the items more often than not.
  
 
In general, very damaged items are better to smelt (under 60% health remaining, the value of an item drops rapidly after 60 percent), as the sale price is reduced while the amount of resources recovered are unaffected. Note that items with 90% or more health remaining retain full value.
 
In general, very damaged items are better to smelt (under 60% health remaining, the value of an item drops rapidly after 60 percent), as the sale price is reduced while the amount of resources recovered are unaffected. Note that items with 90% or more health remaining retain full value.
 +
{{Clear}}
  
==== Weapons ====
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==== Sell vs Smelt table ====
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{{Recode|reason=1) missing values 2) more automation}}
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{| {{STDT|sortable c_06 text-center}}
 
{| {{STDT|sortable c_06 text-center}}
 
! Name !! Material !! Material Return<br/>(on average) !! Material Value !! Awful Sale Value !! Poor Sale Value !! Normal Sale Value !! Good Sale Value !! Excellent Sale Value !! Masterwork Sale Value !! Legendary Sale Value
 
! Name !! Material !! Material Return<br/>(on average) !! Material Value !! Awful Sale Value !! Poor Sale Value !! Normal Sale Value !! Good Sale Value !! Excellent Sale Value !! Masterwork Sale Value !! Legendary Sale Value
{{#ask: [[Type2::Weapons]] [[Resource 1::Stuff]] [[Stuff Tags::Metallic]]
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|-
| format = template
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! [[Steel slag chunk]]
| template = Hit Point Market Value Inverse/relative/quality table/material
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| style="text-align:left;" | {{Icon Small|steel||15}}
| link = none
+
| {{#expr: {{Market Value Calculator|steel}} * 15}} {{Icon Small|silver}}
| named args = true
+
| 0 {{Icon Small|silver}}
| ?Name = 1
+
| 0 {{Icon Small|silver}}
| ?Resource 1 = R1
+
| 0 {{Icon Small|silver}}
| ?Resource 2 = R2
+
| 0 {{Icon Small|silver}}
| ?Resource 3 = R3
+
| 0 {{Icon Small|silver}}
| ?Resource 4 = R4
+
| 0 {{Icon Small|silver}}
| ?Resource 5 = R5
+
| 0 {{Icon Small|silver}}
| ?Resource 6 = R6
+
|-
| ?Resource 1 Amount = R1a
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! [[Gladius]]
| ?Resource 2 Amount = R2a
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| style="text-align:left;" | {{Icon Small|stuff||12}} ''(125*)''
| ?Resource 3 Amount = R3a
+
| ? {{Icon Small|silver}}
| ?Resource 4 Amount = R4a
+
| ? {{Icon Small|silver}}
| ?Resource 5 Amount = R5a
+
| ? {{Icon Small|silver}}
| ?Resource 6 Amount = R6a
+
| ? {{Icon Small|silver}}
| ?Type2 = Type2
+
| ? {{Icon Small|silver}}
| ?Has Quality = HasQuality
+
| ? {{Icon Small|silver}}
| sort = From DLC, Name
+
| ? {{Icon Small|silver}}
}}{{#ask: [[Type2::Weapons]] [[Resource 1::!Stuff]] [[Resource 1::!Wood]] [[Resource 1::!Cloth]]
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| ? {{Icon Small|silver}}
 +
|-
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! [[Longsword]]
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| style="text-align:left;" | {{Icon Small|stuff||25}} ''(250*)''
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Knife]]
 +
| style="text-align:left;" | {{Icon Small|stuff||7}} ''(75*)''
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Ikwa]]
 +
| style="text-align:left;" | {{Icon Small|stuff||13}} ''(125*)''
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Spear]]
 +
| style="text-align:left;" | {{Icon Small|stuff||19}} ''(188*)''
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Mace]]
 +
| style="text-align:left;" | {{Icon Small|stuff||13}} ''(125*)''
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Club]]
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| style="text-align:left;" | {{Icon Small|stuff||10}} ''(100*)''
 +
| ? {{Icon Small|silver}}
 +
| -
 +
| -
 +
| ? {{Icon Small|silver}}
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
! [[Axe]]
 +
| style="text-align:left;" | {{Icon Small|stuff||13}} ''(125*)''
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Warhammer]]
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| style="text-align:left;" | {{Icon Small|stuff||37}} ''(375*)''
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
{{#ask: [[Type2::Weapons]] [[Resource 1::!Stuff]] [[Resource 1::!Wood]] [[Resource 1::!Cloth]]
 
  | format = template
 
  | format = template
 
  | template = Hit Point Market Value Inverse/relative/quality table
 
  | template = Hit Point Market Value Inverse/relative/quality table
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  | sort = From DLC, Name
 
  | sort = From DLC, Name
 
}}
 
}}
|}
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|-
</li></div>
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! [[Simple helmet]]
 
+
| style="text-align:left;" | {{Icon Small|stuff||10}} ''(100*)''
==== Apparel ====
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| ? {{Icon Small|silver}}
<div><li style="display: inline-table;">
+
| ? {{Icon Small|silver}}
{| {{STDT|sortable c_06 text-center}}
+
| ? {{Icon Small|silver}}
! Name !! Material !! Material Return<br/>(on average) !! Material Value !! Awful Sale Value !! Poor Sale Value !! Normal Sale Value !! Good Sale Value !! Excellent Sale Value !! Masterwork Sale Value !! Legendary Sale Value
+
| ? {{Icon Small|silver}}
{{#ask: [[Type::Gear]] [[Resource 1::Stuff]] [[Stuff Tags::Metallic]]
+
| ? {{Icon Small|silver}}
| format = template
+
| ? {{Icon Small|silver}}
| template = Hit Point Market Value Inverse/relative/quality table/material
+
| ? {{Icon Small|silver}}
| link = none
+
| ? {{Icon Small|silver}}
| named args = true
+
|-
| ?Name = 1
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! [[Flak helmet]]
| ?Resource 1 = R1
+
| style="text-align:left;" | {{Icon Small|stuff||10}} ''(100*)'' + {{Icon Small|plasteel||2}}
| ?Resource 2 = R2
+
| ? + {{#expr: {{Market Value Calculator|plasteel}} * 2}} {{Icon Small|silver}}
| ?Resource 3 = R3
+
| ? {{Icon Small|silver}}
| ?Resource 4 = R4
+
| ? {{Icon Small|silver}}
| ?Resource 5 = R5
+
| ? {{Icon Small|silver}}
| ?Resource 6 = R6
+
| ? {{Icon Small|silver}}
| ?Resource 1 Amount = R1a
+
| ? {{Icon Small|silver}}
| ?Resource 2 Amount = R2a
+
| ? {{Icon Small|silver}}
| ?Resource 3 Amount = R3a
+
| ? {{Icon Small|silver}}
| ?Resource 4 Amount = R4a
+
|-
| ?Resource 5 Amount = R5a
+
! [[Plate armor]]
| ?Resource 6 Amount = R6a
+
| style="text-align:left;" | {{Icon Small|stuff||43}} ''(425*)''
| ?Type2 = Type2
+
| ? {{Icon Small|silver}}
| ?Has Quality = HasQuality
+
| ? {{Icon Small|silver}}
| sort = From DLC, Name
+
| ? {{Icon Small|silver}}
}}{{#ask: [[Type::Gear]] [[Resource 1::!Stuff]] [[Name::!Low-shield pack]]
+
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Visage mask]]
 +
| style="text-align:left;" | {{Icon Small|stuff||4}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
{{#ask: [[Type::Gear]] [[Resource 1::!Stuff]] [[Name::!Low-shield pack]]
 
  | format = template
 
  | format = template
 
  | template = Hit Point Market Value Inverse/relative/quality table
 
  | template = Hit Point Market Value Inverse/relative/quality table
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}}
 
}}
 
|}
 
|}
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<sup>&#42; return for small materials (namely gold and silver)</sup>
 
</li></div>
 
</li></div>
  

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