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== Analysis ==
 
== Analysis ==
=== Non-smeltable and unsellable items ===
+
{{Stub|section=true|reason=1) Detailed advise on what bills to set up. 2) Comparison to [[electric crematorium]]}}
Destroying apparel and weapons with the electric smelter is rarely worth it. For starters smeltable items can be smelted into useful materials and unless serious [[wealth management]] is enforced, sellable items can be sold for profit.
+
Smelters are undoubtedly useful for steel slag chunks, tainted clothes, and biocoded weapons, which are all outright unsellable. Meanwhile, as damage quickly reduces the value of an item, smelting may give more silver than directly selling. When making smelting bill(s), take these factors into account.
  
Which pretty much only leaves non-smeltable [[Apparel#Tainted apparel|tainted apparel]] that needs to be destroyed. Burning them at an [[electric crematorium]] or even a [[campfire]] is much faster, however. Additionally there are two methods to get rid of unwanted items, that might require even less work:
+
Destroying items is rarely worth it. The destroy bill can help get rid of unsmeltable items like cloth apparel and stone [[club]]s. However, most of them can be sold for silver, which brings a little profit (as opposed to none at all). It could also be used for [[wealth management]], though you can also create a [[caravan]] and drop items on the world map, destroying them all the same.
  
# Creating a [[caravan]] and dropping items on the world map.
+
As smelting is unaffected by skill, the fastest smelters are those with [[bionic arm]]s (or [[archotech arm|better]]), or have work speed modifying traits like [[Industrious]].
# Letting them [[deteriorate]] outside, unroofed or – even faster – in water.
 
  
=== Smeltable but unsellable items ===
+
=== Sell vs Smelt ===
The ''smelt metal from slag'', ''smelt apparel'' and ''smelt weapon'' are undoubtedly useful for turning [[steel slag chunk]]s, smeltable [[Apparel#Tainted apparel|tainted apparel]] and smeltable [[biocoded]] weapons respectively, into useful materials, since they are all outright unsellable.
+
[[File:Graph1.png|thumb|left|This graph shows dependence item sell price multiplier($) from item hit points.]]
 
+
For items that you can both sell and smelt, the table below describes the sales value (excluding the pawns [[Trade Price Improvement]] but including the [[Sell Price Multiplier]] of the item) of the items at each quality, alongside the sales value of the raw resources that can be attained by smelting. Items that can be made of different kinds of [[stuff]] do not have data. In parenthesis are the hit point percentages at which the item's sales value is equal to that of the raw resources. ''Never'' means the sales value of the item is never as high as the sales value of the raw resources. '''Above this percentage it is better to sell the item, where as below the percentage it is better to sell the raw resources.''' Note that this only considers selling each, so if you would otherwise have to buy the resources you would get from smelting, it would be better to smelt the items more often than not.
=== Smeltable and sellable items ===
 
[[File:Graph1.png|thumb|This graph shows dependence item sell price multiplier($) from item hit points.]]
 
For items that can both be sold and smelted, the table below describes the sales value (excluding the pawns [[Trade Price Improvement]] but including the [[Sell Price Multiplier]] of the item) of the items at each quality, alongside the sales value of the raw resources that can be attained by smelting. Items that can be made of different kinds of [[stuff]] do not have data. In parenthesis are the hit point percentages at which the item's sales value is equal to that of the raw resources. ''Never'' means the sales value of the item is never as high as the sales value of the raw resources. '''Above this percentage it is better to sell the item, where as below the percentage it is better to sell the raw resources.''' Note that this only considers selling each, so if you would otherwise have to buy the resources you would get from smelting, it would be better to smelt the items more often than not.
 
  
 
In general, very damaged items are better to smelt (under 60% health remaining, the value of an item drops rapidly after 60 percent), as the sale price is reduced while the amount of resources recovered are unaffected. Note that items with 90% or more health remaining retain full value.
 
In general, very damaged items are better to smelt (under 60% health remaining, the value of an item drops rapidly after 60 percent), as the sale price is reduced while the amount of resources recovered are unaffected. Note that items with 90% or more health remaining retain full value.
 +
{{Clear}}
  
==== Weapons ====
+
==== Sell vs Smelt table ====
<div><li style="display: inline-table;">
+
{{Recode|reason=1) missing values 2) more automation}}
{| {{STDT|sortable c_06 text-center}}
 
! Name !! Material !! Material Return<br/>(on average) !! Material Value !! Awful Sale Value !! Poor Sale Value !! Normal Sale Value !! Good Sale Value !! Excellent Sale Value !! Masterwork Sale Value !! Legendary Sale Value
 
{{#ask: [[Type2::Weapons]] [[Resource 1::Stuff]] [[Stuff Tags::Metallic]]
 
| format = template
 
| template = Hit Point Market Value Inverse/relative/quality table/material
 
| link = none
 
| named args = true
 
| ?Name = 1
 
| ?Resource 1 = R1
 
| ?Resource 2 = R2
 
| ?Resource 3 = R3
 
| ?Resource 4 = R4
 
| ?Resource 5 = R5
 
| ?Resource 6 = R6
 
| ?Resource 1 Amount = R1a
 
| ?Resource 2 Amount = R2a
 
| ?Resource 3 Amount = R3a
 
| ?Resource 4 Amount = R4a
 
| ?Resource 5 Amount = R5a
 
| ?Resource 6 Amount = R6a
 
| ?Type2 = Type2
 
| ?Has Quality = HasQuality
 
| sort = From DLC, Name
 
}}{{#ask: [[Type2::Weapons]] [[Resource 1::!Stuff]] [[Resource 1::!Wood]] [[Resource 1::!Cloth]]
 
| format = template
 
| template = Hit Point Market Value Inverse/relative/quality table
 
| link = none
 
| named args = true
 
| ?Name = 1
 
| ?Resource 1 = R1
 
| ?Resource 2 = R2
 
| ?Resource 3 = R3
 
| ?Resource 4 = R4
 
| ?Resource 5 = R5
 
| ?Resource 6 = R6
 
| ?Resource 1 Amount = R1a
 
| ?Resource 2 Amount = R2a
 
| ?Resource 3 Amount = R3a
 
| ?Resource 4 Amount = R4a
 
| ?Resource 5 Amount = R5a
 
| ?Resource 6 Amount = R6a
 
| ?Type2 = Type2
 
| ?Has Quality = HasQuality
 
| sort = From DLC, Name
 
}}
 
|}
 
</li></div>
 
 
 
==== Apparel ====
 
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{| {{STDT|sortable c_06 text-center}}
 
{| {{STDT|sortable c_06 text-center}}
! Name !! Material !! Material Return<br/>(on average) !! Material Value !! Awful Sale Value !! Poor Sale Value !! Normal Sale Value !! Good Sale Value !! Excellent Sale Value !! Masterwork Sale Value !! Legendary Sale Value
+
! Name !! Material Return !! Material Value !! Awful Sale Value !! Poor Sale Value !! Normal Sale Value !! Good Sale Value !! Excellent Sale Value !! Masterwork Sale Value !! Legendary Sale Value
{{#ask: [[Type::Gear]] [[Resource 1::Stuff]] [[Stuff Tags::Metallic]]
+
|-
| format = template
+
! [[Steel slag chunk]]
| template = Hit Point Market Value Inverse/relative/quality table/material
+
| style="text-align:left;" | {{Icon Small|steel||15}}
| link = none
+
| {{#expr: {{Market Value Calculator|steel}} * 15}} {{Icon Small|silver}}
| named args = true
+
| 0 {{Icon Small|silver}}
| ?Name = 1
+
| 0 {{Icon Small|silver}}
| ?Resource 1 = R1
+
| 0 {{Icon Small|silver}}
| ?Resource 2 = R2
+
| 0 {{Icon Small|silver}}
| ?Resource 3 = R3
+
| 0 {{Icon Small|silver}}
| ?Resource 4 = R4
+
| 0 {{Icon Small|silver}}
| ?Resource 5 = R5
+
| 0 {{Icon Small|silver}}
| ?Resource 6 = R6
+
|-
| ?Resource 1 Amount = R1a
+
! [[Gladius]]
| ?Resource 2 Amount = R2a
+
| style="text-align:left;" | {{Icon Small|stuff||12}} ''(125*)''
| ?Resource 3 Amount = R3a
+
| ? {{Icon Small|silver}}
| ?Resource 4 Amount = R4a
+
| ? {{Icon Small|silver}}
| ?Resource 5 Amount = R5a
+
| ? {{Icon Small|silver}}
| ?Resource 6 Amount = R6a
+
| ? {{Icon Small|silver}}
| ?Type2 = Type2
+
| ? {{Icon Small|silver}}
| ?Has Quality = HasQuality
+
| ? {{Icon Small|silver}}
| sort = From DLC, Name
+
| ? {{Icon Small|silver}}
}}{{#ask: [[Type::Gear]] [[Resource 1::!Stuff]] [[Name::!Low-shield pack]]
+
| ? {{Icon Small|silver}}
| format = template
+
|-
| template = Hit Point Market Value Inverse/relative/quality table
+
! [[Longsword]]
| link = none
+
| style="text-align:left;" | {{Icon Small|stuff||25}} ''(250*)''
| named args = true
+
| ? {{Icon Small|silver}}
| ?Name = 1
+
| ? {{Icon Small|silver}}
| ?Resource 1 = R1
+
| ? {{Icon Small|silver}}
| ?Resource 2 = R2
+
| ? {{Icon Small|silver}}
| ?Resource 3 = R3
+
| ? {{Icon Small|silver}}
| ?Resource 4 = R4
+
| ? {{Icon Small|silver}}
| ?Resource 5 = R5
+
| ? {{Icon Small|silver}}
| ?Resource 6 = R6
+
| ? {{Icon Small|silver}}
| ?Resource 1 Amount = R1a
+
|-
| ?Resource 2 Amount = R2a
+
! [[Knife]]
| ?Resource 3 Amount = R3a
+
| style="text-align:left;" | {{Icon Small|stuff||7}} ''(75*)''
| ?Resource 4 Amount = R4a
+
| ? {{Icon Small|silver}}
| ?Resource 5 Amount = R5a
+
| ? {{Icon Small|silver}}
| ?Resource 6 Amount = R6a
+
| ? {{Icon Small|silver}}
| ?Type2 = Type2
+
| ? {{Icon Small|silver}}
| ?Has Quality = HasQuality
+
| ? {{Icon Small|silver}}
| sort = From DLC, Name
+
| ? {{Icon Small|silver}}
}}
+
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Ikwa]]
 +
| style="text-align:left;" | {{Icon Small|stuff||13}} ''(125*)''
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Spear]]
 +
| style="text-align:left;" | {{Icon Small|stuff||19}} ''(188*)''
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Mace]]
 +
| style="text-align:left;" | {{Icon Small|stuff||13}} ''(125*)''
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Club]]
 +
| style="text-align:left;" | {{Icon Small|stuff||10}} ''(100*)''
 +
| ? {{Icon Small|silver}}
 +
| -
 +
| -
 +
| ? {{Icon Small|silver}}
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
! [[Axe]]
 +
| style="text-align:left;" | {{Icon Small|stuff||13}} ''(125*)''
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Warhammer]]
 +
| style="text-align:left;" | {{Icon Small|stuff||37}} ''(375*)''
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Autopistol]]
 +
| style="text-align:left;" | {{Icon Small|steel||7}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 7}}|Autopistol|0.2}}
 +
|-
 +
! [[Revolver]]
 +
| style="text-align:left;" | {{Icon Small|steel||7}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 7}}|Revolver|0.2}}
 +
|-
 +
! [[Pump shotgun]]
 +
| style="text-align:left;" | {{Icon Small|steel||15}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15}}|Pump shotgun|0.2}}
 +
|-
 +
! [[Machine pistol]]
 +
| style="text-align:left;" | {{Icon Small|steel||11}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 11}}|Machine pistol|0.2}}
 +
|-
 +
! [[Bolt-action rifle]]
 +
| style="text-align:left;" | {{Icon Small|steel||15}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15}}|Bolt-action rifle|0.2}}
 +
|-
 +
! [[Assault rifle]]
 +
| style="text-align:left;" | {{Icon Small|steel||15}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15}}|Assault rifle|0.2}}
 +
|-
 +
! [[Sniper rifle]]
 +
| style="text-align:left;" | {{Icon Small|steel||15}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15}}|Sniper rifle|0.2}}
 +
|-
 +
! [[LMG]]
 +
| style="text-align:left;" | {{Icon Small|steel||19}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|LMG|0.2}}
 +
|-
 +
! [[Heavy SMG]]
 +
| style="text-align:left;" | {{Icon Small|steel||19}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|Heavy SMG|0.2}}
 +
|-
 +
! [[EMP grenades]]
 +
| style="text-align:left;" | {{Icon Small|steel||10}}
 +
| {{#expr: {{Market Value Calculator|steel}} * 10}} {{Icon Small|silver}}
 +
| -
 +
| -
 +
| {{Hit Point Market Value Inverse/relative|{{#expr: {{Market Value Calculator|steel}} * 10}}|EMP grenades|normal|0.2}}
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
! [[Chain shotgun]]
 +
| style="text-align:left;" | {{Icon Small|steel||18}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 18}}|Chain shotgun|0.2}}
 +
|-
 +
! [[Minigun]]
 +
| style="text-align:left;" | {{Icon Small|steel||40}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 40}}|Minigun|0.2}}
 +
|-
 +
! [[Incendiary launcher]]
 +
| style="text-align:left;" | {{Icon Small|steel||19}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|Incendiary launcher|0.2}}
 +
|-
 +
! [[EMP launcher]]
 +
| style="text-align:left;" | {{Icon Small|steel||19}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|EMP launcher|0.2}}
 +
|-
 +
! [[Smoke launcher]]
 +
| style="text-align:left;" | {{Icon Small|steel||19}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|Smoke launcher|0.2}}
 +
|-
 +
! [[Charge rifle]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||13}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 13}}|Charge rifle|0.2}}
 +
|-
 +
! [[Charge lance]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||15}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 15}}|Charge lance|0.2}}
 +
|-
 +
! [[Shield belt]]
 +
| style="text-align:left;" | {{Icon Small|steel||12}} + {{Icon Small|plasteel||5}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 12 + {{Market Value Calculator|plasteel}} * 5}}|Revolver}}
 +
|-
 +
! [[Simple helmet]]
 +
| style="text-align:left;" | {{Icon Small|stuff||10}} ''(100*)''
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Flak helmet]]
 +
| style="text-align:left;" | {{Icon Small|stuff||10}} ''(100*)'' + {{Icon Small|plasteel||2}}
 +
| ? + {{#expr: {{Market Value Calculator|plasteel}} * 2}} {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Recon helmet]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||8}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 8}}|Recon helmet}}
 +
|-
 +
! [[Marine helmet]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||10}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 10}}|Marine helmet}}
 +
|-
 +
! [[Cataphract helmet]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||13}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 13}}|Cataphract helmet}}
 +
|-
 +
! [[Prestige recon helmet]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||10}} + {{Icon Small|uranium||3}} + {{Icon Small|gold||1}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 10 + {{Market Value Calculator|uranium}} * 3 + {{Market Value Calculator|gold}} * 1}}|Prestige recon helmet}}
 +
|-
 +
! [[Prestige marine helmet]]
 +
|style="text-align:left;" | {{Icon Small|plasteel||13}} + {{Icon Small|uranium||5}} + {{Icon Small|gold||2}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 13 + {{Market Value Calculator|uranium}} * 5 + {{Market Value Calculator|gold}} * 2}}|Prestige marine helmet}}
 +
|-
 +
! [[Prestige cataphract helmet]]
 +
|style="text-align:left;" | {{Icon Small|plasteel||19}} + {{Icon Small|uranium||12}} + {{Icon Small|gold||2}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 19 + {{Market Value Calculator|uranium}} * 12 + {{Market Value Calculator|gold}} * 2}}|Prestige cataphract helmet}}
 +
|-
 +
! [[Plate armor]]
 +
| style="text-align:left;" | {{Icon Small|stuff||43}} ''(425*)''
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Flak vest]]
 +
| style="text-align:left;" | {{Icon Small|steel||15}} + {{Icon Small|cloth||8}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15 + {{Market Value Calculator|cloth}} * 8}}|Flak vest}}
 +
|-
 +
! [[Flak pants]]
 +
| style="text-align:left;" | {{Icon Small|steel||15}} + {{Icon Small|cloth||7}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15 + {{Market Value Calculator|cloth}} * 7}}|Flak pants}}
 +
|-
 +
! [[Flak jacket]]
 +
| style="text-align:left;" | {{Icon Small|steel||17}} + {{Icon Small|cloth||13}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 17 + {{Market Value Calculator|cloth}} * 13}}|Flak jacket}}
 +
|-
 +
! [[Recon armor]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||20}} + {{Icon Small|uranium||3}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 20 + {{Market Value Calculator|uranium}} * 3}}|Recon armor}}
 +
|-
 +
! [[Marine armor]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||25}} + {{Icon Small|uranium||5}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 25 + {{Market Value Calculator|uranium}} * 5}}|Marine armor}}
 +
|-
 +
! [[Cataphract armor]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||37}} + {{Icon Small|uranium||13}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 37 + {{Market Value Calculator|uranium}} * 13}}|Cataphract armor}}
 +
|-
 +
! [[Prestige recon armor]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||25}} + {{Icon Small|uranium||3}} + {{Icon Small|gold||3}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 25 + {{Market Value Calculator|uranium}} * 3 + {{Market Value Calculator|gold}} * 3}}|Prestige recon armor}}
 +
|-
 +
! [[Prestige marine armor]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||30}} + {{Icon Small|uranium||5}} + {{Icon Small|gold||3}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 39 + {{Market Value Calculator|uranium}} * 5 + {{Market Value Calculator|gold}} * 3}}|Prestige marine armor}}
 +
|-
 +
! [[Prestige cataphract armor]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||48}} + {{Icon Small|uranium||12}} + {{Icon Small|gold||4}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 48 + {{Market Value Calculator|uranium}} * 12 + {{Market Value Calculator|gold}} * 4}}|Prestige cataphract armor}}
 +
|-
 +
! [[Locust armor]]
 +
|style="text-align:left;" | {{Icon Small|plasteel||30}} + {{Icon Small|uranium||3}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 30 + {{Market Value Calculator|uranium}} * 3}}|Prestige cataphract armor}}
 +
|-
 +
! [[Grenadier armor]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||25}} + {{Icon Small|uranium||5}} + {{Icon Small|steel||19}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 25 + {{Market Value Calculator|uranium}} * 5 + {{Market Value Calculator|steel}} * 19}}|Grenadier armor}}
 +
|-
 +
! [[Phoenix armor]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||38}} + {{Icon Small|uranium||12}} + {{Icon Small|steel||18}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 38 + {{Market Value Calculator|uranium}} * 12 + {{Market Value Calculator|steel}} * 18}}|Phoenix armor}}
 +
|-
 +
! [[Visage mask]]
 +
| style="text-align:left;" | {{Icon Small|stuff||4}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 
|}
 
|}
 +
<sup>&#42; return for small materials (namely gold and silver)</sup>
 
</li></div>
 
</li></div>
  

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