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− | {{ | + | {{infobox main|production| |
− | | name = Electric smelter | + | |name = Electric smelter |
− | | image = | + | |image = Slag_refinery.png|Electric_smelter |
− | | imagesize = 192px | + | |imagesize = 192px |
− | | description = Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power. | + | |description = Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power. |
− | | type = Building | + | |type = Building |
− | | type2 = Production | + | |type2 = Production |
− | | placeable = true | + | |placeable = true |
− | | path cost = 50 | + | |path cost = 50 |
− | + | |passability = pass through only | |
− | | passability = pass through only | + | |cover = 0.5 |
− | | cover = 0.5 | + | |minifiable = true |
− | | minifiable = true | + | |size = 3 ˣ 1 |
− | | size = 3 ˣ 1 | + | |mass base = 20 |
− | | mass base = 20 | + | |flammability = 1 |
− | | flammability = 1 | + | |hp = 180 |
− | | hp = 180 | + | |sell price multiplier = 0.7 |
− | | sell price multiplier = 0.7 | + | |power = -700 |
− | | power = -700 | + | |glowradius = 6 |
− | | glowradius = 6 | + | |glowcolor = (217, 112, 33) |
− | | glowcolor = (217, 112, 33) | + | |heatpersecond = 9 |
− | | heatpersecond = 9 | + | |terrain affordance = heavy |
− | | terrain affordance = heavy | + | |research = Electricity |
− | | research = Electricity | + | |thingCategories = BuildingsProduction |
− | | thingCategories = BuildingsProduction | + | |skill 1 = Construction |
− | | skill 1 = Construction | + | |skill 1 level = 4 |
− | | skill 1 level = 4 | + | |work to make = 3500 |
− | | work to make = 3500 | + | |resource 1 = Steel |
− | | resource 1 = Steel | + | |resource 1 amount = 170 |
− | | resource 1 amount = 170 | + | |resource 2 = Component |
− | | resource 2 = Component | + | |resource 2 amount = 2 |
− | | resource 2 amount = 2 | ||
}} | }} | ||
− | The ''' | + | The '''Electric smelter''' is used to extracts [[steel]] from [[steel slag chunk]]s and metal [[weapons]] and [[armor]]. Colonists assigned to [[Skills#Crafting|crafting]] will make use of it. '''Metallic''' weapons and armor can be smelted to return 25% of their crafting cost. Items can also be destroyed by smelting, |
− | == Acquisition == | + | ==Acquisition== |
− | {{ | + | It is built with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after the research [[Research#Electricty|Electricity]] has been completed. |
− | == | + | == Analysis == |
− | + | Electric smelters produce heat in process of smelting things (amount comparable to output of one [[heater]]). No heat is produced when idle, even if powered on. | |
− | Electric smelters | ||
− | + | It outputs [[light]] in a 6 tile radius while it is powered on, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. As the smelter can only be used while it is powered, and it emits light when powered, this means there is no need for additional light sources to prevent work speed penalties to the operator. The light emitted by the smelter itself is sufficient. | |
− | |||
− | + | Some items sell for more silver than would be required to buy the same amount of materials obtained from smelting, especially at high [[quality|qualities]] and hit points. However as some items have low sell value/smelted material ratios, and smelting returns the same materials regardless of quality, damage, [[biocoding]] or [[Apparel#Tainted_Apparel|tainting]] it can be used to extract moderate value from items of little or no worth otherwise. Both of these facts should be kept in mind while creating any automated smelting bills. | |
− | + | It is never recommended to destroy items, as sale for silver brings a little profit as opposed to none at all by destruction. | |
− | + | For an unmodified, healthy pawn, smelting a [[steel slag chunk]] takes {{ticks|400}} of work, as does destroying items, while smelting a [[weapon]] or piece of [[apparel]] takes {{ticks|1600}} of work. The [[Smelting Speed]] of pawns using the electric smelter is not dependent on any skills, instead it can only be increased above normal with increased [[manipulation]]. Therefore [[bionic arm|bionic]] and [[archotech arm]]s are the primary method of improving smelting rates. Additionally, [[traits]] that improve [[Global Work Speed]], such as Industrious are also useful in this regard. | |
− | + | === Sell or Smelt === | |
− | [[ | ||
− | + | [[File:Graph1.png|thumb|right|This graph shows dependence item sell price multiplier($) from item hit points. ]] | |
− | |||
− | |||
− | + | As they cannot be sold, [[Apparel#Tainted_Apparel|tainted]] and [[biocoding|biocoded]] items should always be smelted. For other items, the table below describes the sale value (excluding sell/buy penalties and pawn trade skill) of the items at each quality, alongside the value of the raw resources that can be attained by smelting. Items made of different kinds of [[stuff]] do not have data. In parenthesis are the hit point percentages at which the item's value is equal to that of the raw resources, meaning that above this percentage it is better to sell the item, where as below the percentage it is better to sell the raw resources. Note that this only considers selling each, so the cost to buy the same raw resources is not included. | |
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− | |||
− | + | In general, very damaged (under 60% health remaining, the value of an item drops rapidly after 60 percent) items are better to smelt, as the sale price is reduced while the amount of resources recovered are unaffected. Note that items with 90% or more health remaining retain full value. | |
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<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
− | ! Name | + | ! Name !! Material Return !! Material Value !! Awful Sale Value !! Poor Sale Value !! Normal Sale Value !! Good Sale Value !! Excellent Sale Value !! Masterwork Sale Value !! Legendary Sale Value |
− | + | |- | |
− | + | ![[Steel slag chunk]] | |
− | + | |style="text-align:left;" |{{Icon Small|steel||15}} | |
− | + | | {{#expr: {{Market Value Calculator|steel}} * 15}} {{Icon Small|silver}} | |
− | + | | 0 {{Icon Small|silver}} | |
− | + | | 0 {{Icon Small|silver}} | |
− | + | | 0 {{Icon Small|silver}} | |
− | + | | 0 {{Icon Small|silver}} | |
− | + | | 0 {{Icon Small|silver}} | |
− | + | | 0 {{Icon Small|silver}} | |
− | + | | 0 {{Icon Small|silver}} | |
− | + | |- | |
− | + | ![[Gladius]] | |
− | + | |style="text-align:left;" |{{Icon Small|stuff||12}} ''(125*)'' | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | }}{{ | + | | ? {{Icon Small|silver}} |
− | + | |- | |
− | + | ![[Longsword]] | |
− | + | |style="text-align:left;" |{{Icon Small|stuff||25}} ''(250*)'' | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | |- | |
− | + | ![[Knife]] | |
− | + | |style="text-align:left;" |{{Icon Small|stuff||7}} ''(75*)'' | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | }} | + | | ? {{Icon Small|silver}} |
− | | | + | | ? {{Icon Small|silver}} |
− | + | |- | |
− | + | ![[Ikwa]] | |
− | + | |style="text-align:left;" |{{Icon Small|stuff||13}} ''(125*)'' | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | ! | + | | ? {{Icon Small|silver}} |
− | {{ | + | | ? {{Icon Small|silver}} |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | |- | |
− | + | ![[Spear]] | |
− | + | |style="text-align:left;" |{{Icon Small|stuff||19}} ''(188*)'' | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | |- | |
− | + | ![[Mace]] | |
− | + | |style="text-align:left;" |{{Icon Small|stuff||13}} ''(125*)'' | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | }}{{ | + | | ? {{Icon Small|silver}} |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | |- | |
− | + | ![[Club]] | |
− | + | |style="text-align:left;" |{{Icon Small|stuff||10}} ''(100*)'' | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | - | |
− | + | | - | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | - | |
− | + | | - | |
− | + | | - | |
− | + | | - | |
− | + | |- | |
− | + | ![[Axe]] | |
− | + | |style="text-align:left;" |{{Icon Small|stuff||13}} ''(125*)'' | |
− | + | | ? {{Icon Small|silver}} | |
− | }} | + | | ? {{Icon Small|silver}} |
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | |- | ||
+ | ![[Warhammer]] | ||
+ | |style="text-align:left;" |{{Icon Small|stuff||37}} ''(375*)'' | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | |- | ||
+ | ![[Autopistol]] | ||
+ | |style="text-align:left;" |{{Icon Small|steel||7}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 7}}|Autopistol|0.2}} | ||
+ | |- | ||
+ | ![[Revolver]] | ||
+ | |style="text-align:left;" |{{Icon Small|steel||7}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 7}}|Revolver|0.2}} | ||
+ | |- | ||
+ | ![[Pump shotgun]] | ||
+ | |style="text-align:left;" |{{Icon Small|steel||15}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15}}|Pump shotgun|0.2}} | ||
+ | |- | ||
+ | ![[Machine pistol]] | ||
+ | |style="text-align:left;" |{{Icon Small|steel||11}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 11}}|Machine pistol|0.2}} | ||
+ | |- | ||
+ | ![[Bolt-action rifle]] | ||
+ | |style="text-align:left;" |{{Icon Small|steel||15}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15}}|Bolt-action rifle|0.2}} | ||
+ | |- | ||
+ | ![[Assault rifle]] | ||
+ | |style="text-align:left;" |{{Icon Small|steel||15}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15}}|Assault rifle|0.2}} | ||
+ | |- | ||
+ | ![[Sniper rifle]] | ||
+ | |style="text-align:left;" |{{Icon Small|steel||15}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15}}|Sniper rifle|0.2}} | ||
+ | |- | ||
+ | ![[LMG]] | ||
+ | |style="text-align:left;" |{{Icon Small|steel||19}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|LMG|0.2}} | ||
+ | |- | ||
+ | ![[Heavy SMG]] | ||
+ | |style="text-align:left;" |{{Icon Small|steel||19}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|Heavy SMG|0.2}} | ||
+ | |- | ||
+ | ![[EMP grenades]] | ||
+ | |style="text-align:left;" |{{Icon Small|steel||10}} | ||
+ | | {{#expr: {{Market Value Calculator|steel}} * 10}} {{Icon Small|silver}} | ||
+ | | - | ||
+ | | - | ||
+ | | {{Hit Point Market Value Inverse/relative|{{#expr: {{Market Value Calculator|steel}} * 10}}|EMP grenades|normal|0.2}} | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | ![[Chain shotgun]] | ||
+ | |style="text-align:left;" |{{Icon Small|steel||18}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 18}}|Chain shotgun|0.2}} | ||
+ | |- | ||
+ | ![[Minigun]] | ||
+ | |style="text-align:left;" |{{Icon Small|steel||40}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 40}}|Minigun|0.2}} | ||
+ | |- | ||
+ | ![[Incendiary launcher]] | ||
+ | |style="text-align:left;" |{{Icon Small|steel||19}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|Incendiary launcher|0.2}} | ||
+ | |- | ||
+ | ![[EMP launcher]] | ||
+ | |style="text-align:left;" |{{Icon Small|steel||19}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|EMP launcher|0.2}} | ||
+ | |- | ||
+ | ![[Smoke launcher]] | ||
+ | |style="text-align:left;" |{{Icon Small|steel||19}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|Smoke launcher|0.2}} | ||
+ | |- | ||
+ | ![[Charge rifle]] | ||
+ | |style="text-align:left;" |{{Icon Small|plasteel||13}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 13}}|Charge rifle|0.2}} | ||
+ | |- | ||
+ | ![[Charge lance]] | ||
+ | |style="text-align:left;" |{{Icon Small|plasteel||15}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 15}}|Charge lance|0.2}} | ||
+ | |- | ||
+ | ![[Shield belt]] | ||
+ | |style="text-align:left;" |{{Icon Small|steel||12}} + {{Icon Small|plasteel||5}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 12 + {{Market Value Calculator|plasteel}} * 5}}|Revolver}} | ||
+ | |- | ||
+ | ![[Simple helmet]] | ||
+ | |style="text-align:left;" |{{Icon Small|stuff||10}} ''(100*)'' | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | |- | ||
+ | ![[Flak helmet]] | ||
+ | |style="text-align:left;" |{{Icon Small|stuff||10}} ''(100*)'' + {{Icon Small|plasteel||2}} | ||
+ | | ? + {{#expr: {{Market Value Calculator|plasteel}} * 2}} {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | |- | ||
+ | ![[Recon helmet]] | ||
+ | |style="text-align:left;" |{{Icon Small|plasteel||8}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 8}}|Recon helmet}} | ||
+ | |- | ||
+ | ![[Marine helmet]] | ||
+ | |style="text-align:left;" |{{Icon Small|plasteel||10}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 10}}|Marine helmet}} | ||
+ | |- | ||
+ | ![[Cataphract helmet]] | ||
+ | |style="text-align:left;" |{{Icon Small|plasteel||13}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 13}}|Cataphract helmet}} | ||
+ | |- | ||
+ | ![[Prestige recon helmet]] | ||
+ | |style="text-align:left;" |{{Icon Small|plasteel||10}} + {{Icon Small|uranium||3}} + {{Icon Small|gold||1}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 10 + {{Market Value Calculator|uranium}} * 3 + {{Market Value Calculator|gold}} * 1}}|Prestige recon helmet}} | ||
+ | |- | ||
+ | ![[Prestige marine helmet]] | ||
+ | |style="text-align:left;" |{{Icon Small|plasteel||13}} + {{Icon Small|uranium||5}} + {{Icon Small|gold||2}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 13 + {{Market Value Calculator|uranium}} * 5 + {{Market Value Calculator|gold}} * 2}}|Prestige marine helmet}} | ||
+ | |- | ||
+ | ![[Prestige cataphract helmet]] | ||
+ | |style="text-align:left;" |{{Icon Small|plasteel||19}} + {{Icon Small|uranium||12}} + {{Icon Small|gold||2}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 19 + {{Market Value Calculator|uranium}} * 12 + {{Market Value Calculator|gold}} * 2}}|Prestige cataphract helmet}} | ||
+ | |- | ||
+ | ![[Plate armor]] | ||
+ | |style="text-align:left;" |{{Icon Small|stuff||43}} ''(425*)'' | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | |- | ||
+ | ![[Flak vest]] | ||
+ | |style="text-align:left;" |{{Icon Small|steel||15}} + {{Icon Small|cloth||8}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15 + {{Market Value Calculator|cloth}} * 8}}|Flak vest}} | ||
+ | |- | ||
+ | ![[Flak pants]] | ||
+ | |style="text-align:left;" |{{Icon Small|steel||15}} + {{Icon Small|cloth||7}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15 + {{Market Value Calculator|cloth}} * 7}}|Flak pants}} | ||
+ | |- | ||
+ | ![[Flak jacket]] | ||
+ | |style="text-align:left;" |{{Icon Small|steel||17}} + {{Icon Small|cloth||13}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 17 + {{Market Value Calculator|cloth}} * 13}}|Flak jacket}} | ||
+ | |- | ||
+ | ![[Recon armor]] | ||
+ | |style="text-align:left;" |{{Icon Small|plasteel||20}} + {{Icon Small|uranium||3}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 20 + {{Market Value Calculator|uranium}} * 3}}|Recon armor}} | ||
+ | |- | ||
+ | ![[Marine armor]] | ||
+ | |style="text-align:left;" |{{Icon Small|plasteel||25}} + {{Icon Small|uranium||5}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 25 + {{Market Value Calculator|uranium}} * 5}}|Marine armor}} | ||
+ | |- | ||
+ | ![[Cataphract armor]] | ||
+ | |style="text-align:left;" |{{Icon Small|plasteel||37}} + {{Icon Small|uranium||13}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 37 + {{Market Value Calculator|uranium}} * 13}}|Cataphract armor}} | ||
+ | |- | ||
+ | ![[Prestige recon armor]] | ||
+ | |style="text-align:left;" |{{Icon Small|plasteel||25}} + {{Icon Small|uranium||3}} + {{Icon Small|gold||3}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 25 + {{Market Value Calculator|uranium}} * 3 + {{Market Value Calculator|gold}} * 3}}|Prestige recon armor}} | ||
+ | |- | ||
+ | ![[Prestige marine armor]] | ||
+ | |style="text-align:left;" |{{Icon Small|plasteel||30}} + {{Icon Small|uranium||5}} + {{Icon Small|gold||3}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 39 + {{Market Value Calculator|uranium}} * 5 + {{Market Value Calculator|gold}} * 3}}|Prestige marine armor}} | ||
+ | |- | ||
+ | ![[Prestige cataphract armor]] | ||
+ | |style="text-align:left;" |{{Icon Small|plasteel||48}} + {{Icon Small|uranium||12}} + {{Icon Small|gold||4}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 48 + {{Market Value Calculator|uranium}} * 12 + {{Market Value Calculator|gold}} * 4}}|Prestige cataphract armor}} | ||
+ | |- | ||
+ | ![[Locust armor]] | ||
+ | |style="text-align:left;" |{{Icon Small|plasteel||30}} + {{Icon Small|uranium||3}} + {{Icon Small|chemfuel||25}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 30 + {{Market Value Calculator|uranium}} * 3 + {{Market Value Calculator|chemfuel}} * 25}}|Locust armor}} | ||
+ | |- | ||
+ | ![[Grenadier armor]] | ||
+ | |style="text-align:left;" |{{Icon Small|plasteel||25}} + {{Icon Small|uranium||5}} + {{Icon Small|steel||19}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 25 + {{Market Value Calculator|uranium}} * 5 + {{Market Value Calculator|steel}} * 19}}|Grenadier armor}} | ||
+ | |- | ||
+ | ![[Phoenix armor]] | ||
+ | |style="text-align:left;" |{{Icon Small|plasteel||38}} + {{Icon Small|uranium||12}} + {{Icon Small|steel||18}} + {{Icon Small|chemfuel||10}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 38 + {{Market Value Calculator|uranium}} * 12 + {{Market Value Calculator|steel}} * 18 + {{Market Value Calculator|chemfuel}} * 10}}|Phoenix armor}} | ||
+ | |- | ||
+ | ![[Visage mask]] | ||
+ | |style="text-align:left;" |{{Icon Small|stuff||4}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
|} | |} | ||
− | < | + | <sup>* return for small materials (gold, silver, uranium) <br> |
+ | <div> | ||
== Version history == | == Version history == | ||
* [[Version/0.4.460|0.4.460]] - Added as '''Slag Refinery''' | * [[Version/0.4.460|0.4.460]] - Added as '''Slag Refinery''' | ||
− | * [[Version/1.3.3087|1.3.3087]] - Pawns no longer smelt [[relic]]s {{IdeologyIcon}}, to avoid accidental mishaps. | + | * [[Version/1.3.3087|1.3.3087]] - Pawns no longer smelt [[relic]]s{{IdeologyIcon}}, to avoid accidental mishaps. |
− | |||
− | |||
− | {{ | + | {{nav|production|wide}} |
[[Category:Production]] [[Category:Resource Production]] | [[Category:Production]] [[Category:Resource Production]] |