Editing EMP shell
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− | {{ | + | {{Define|Crafted Resource |
− | + | | always haulable = true | |
− | | | + | | image = EMP shell |
− | | | + | | def name = Shell_EMP |
− | | description = A shell filled with batteries and antennas, for generating an | + | | description = A shell filled with batteries and antennas, for generating an EMP pulse when detonated. Electromagnetic pulses temporarily disable electrical circuits. Can be fired from mortars or installed as a trap. Explodes when damaged. |
− | | | + | | draw gui overlay = true |
− | | | + | | graphic class = Graphic_Single |
− | | | + | | graphic path = Things/Item/Resource/Shell/Shell_EMP |
− | | path cost = | + | | label = EMP shell |
+ | | parent name = MakeableShellBase | ||
+ | | path cost = 15 | ||
+ | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
+ | | selectable = true | ||
+ | | sound drop = Standard_Drop | ||
+ | | sound interact = Metal_Drop | ||
| stack limit = 25 | | stack limit = 25 | ||
− | | | + | | thing class = ThingWithComps |
− | | | + | | ticker type = Normal |
− | | | + | | use hit points = true |
− | | | + | | deterioration rate base = 1.5 |
− | | | + | | flammability base = 1.0 |
− | + | | market value base = 10 | |
− | | | + | | max hit points base = 70 |
− | | | + | | mass = 3.5 |
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}} | }} | ||
− | The | + | <onlyinclude>The EMP shell is a type of [[mortar shell]] that upon exploding, deals 50 EMP damage in a 8.5-tile radius, instantly downing shields and |
+ | stunning [[mechanoid]]s, turrets and other mortars for 25 seconds.</onlyinclude> | ||
− | + | After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for {{ticks|2200}}. Immunity is applied on stun, and will not be extended by stunning an adapted or already stunned mechanoid. | |
− | |||
− | + | == Crafting == | |
+ | It is made using 25 [[steel]] and 2 [[component]]s at a [[machining table]]. | ||
== Usage == | == Usage == | ||
− | + | It is a niche weapon that is extremely good at whatever it does- downing shields and stunning mechanoids. Because of this, it finds really good value even though it deals no physical damage whatsoever. | |
− | + | Due to its large blast radius, only a few shells are usually required for each barrage to hit all enemies. Given that, as well as its combat effectiveness, it is a very cost-efficient choice, despite requiring components to make. | |
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== Version history == | == Version history == | ||
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− | + | In 1.1 its crafting cost was increased (20 --> 25 steel, 1 --> 2 components). | |
− |