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| damage = 50 | | damage = 50 | ||
| damage type = EMP | | damage type = EMP | ||
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| range = 23.9 | | range = 23.9 | ||
| burst = 1 | | burst = 1 | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 4 | | skill 1 level = 4 | ||
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| weaponTags = Gun, GrenadeEMP | | weaponTags = Gun, GrenadeEMP | ||
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}} | }} | ||
{{Info|The '''EMP launcher''' is a ranged [[weapon]] that fires EMP bolts that explode on impact, creating a small [[EMP]] pulse that downs shields, and stuns [[mechanoid]]s, [[mortar]]s and [[turret]]s.}} | {{Info|The '''EMP launcher''' is a ranged [[weapon]] that fires EMP bolts that explode on impact, creating a small [[EMP]] pulse that downs shields, and stuns [[mechanoid]]s, [[mortar]]s and [[turret]]s.}} | ||
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EMP launchers have a decent range of 23.9, but a very long warmup/coolown cycle. For players, it is the 2nd slowest non-consumable weapon, tied with the [[smoke launcher|other]] [[incendiary launcher|launchers]] and only faster than the [[pila]]. It also has a forced miss radius, meaning colonist health or shooting skill doesn't matter, and [[careful shooter]] is purely a detriment. | EMP launchers have a decent range of 23.9, but a very long warmup/coolown cycle. For players, it is the 2nd slowest non-consumable weapon, tied with the [[smoke launcher|other]] [[incendiary launcher|launchers]] and only faster than the [[pila]]. It also has a forced miss radius, meaning colonist health or shooting skill doesn't matter, and [[careful shooter]] is purely a detriment. | ||
− | EMP damage does not deal physical damage. Instead, it stuns [[turret]]s, [[mechanoid]]s, and [[mortar]]s; more damage means a longer stun time. A normal [[quality]] EMP launcher deals 50 EMP damage, for a stun of 25 seconds. After being stunned, mechanoids become "Adapted" and gain immunity against further stuns for {{ | + | EMP damage does not deal physical damage. Instead, it stuns [[turret]]s, [[mechanoid]]s, and [[mortar]]s; more damage means a longer stun time. A normal [[quality]] EMP launcher deals 50 EMP damage, for a stun of 25 seconds. After being stunned, mechanoids become "Adapted" and gain immunity against further stuns for {{ticks|2200}}. Immunity is applied on stun, and further EMPs won't extend adaptation. EMP also disables [[shield belt]]s, causes [[brain shock]] on humanoids with brain implants, and vomitting on those with certain stomach implants. |
Launchers are fired like any other ranged weapon, so won't fire over walls. A circular zone will generate to indicate line of fire, then another 3x3 indicator with a circular center will become the aiming spot. Unless a wall is in the way, the blast will be within 1 tile of the intended target. | Launchers are fired like any other ranged weapon, so won't fire over walls. A circular zone will generate to indicate line of fire, then another 3x3 indicator with a circular center will become the aiming spot. Unless a wall is in the way, the blast will be within 1 tile of the intended target. | ||
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Meanwhile, EMP grenades are fired much faster, giving combat flexibility and making it easier to aim at mobile targets. The larger blast radius means that they can hit more targets, and are simply more accurate, able to always hit a specific tile. | Meanwhile, EMP grenades are fired much faster, giving combat flexibility and making it easier to aim at mobile targets. The larger blast radius means that they can hit more targets, and are simply more accurate, able to always hit a specific tile. | ||
− | Unlike grenades, launchers are affected by [[quality]] | + | Unlike grenades, launchers are affected by [[quality]]. Masterwork and Legendary launchers in particular see an increase in damage (i.e. stun duration). Legendary launchers will stun for long enough that mechanoid adaptation ends before the stun making it technically possible to 100% stun lock them. In practice, it is almost impossible to get the timing perfect even before accounting for the risk of missed shots, unless you have multiple colonists with legendary launchers. |
− | Overall, excellent or lower EMP launchers see a lot less practical use than EMP grenades, relegated to tasks where range is very helpful (against certain Biotech mechanoids, when there's cover, or fighting against low-shield packs) | + | Overall, excellent or lower EMP launchers see a lot less practical use than EMP grenades, relegated to tasks where range is very helpful (against certain Biotech mechanoids, when there's cover, or fighting against low-shield packs). |
{| class="wikitable" | {| class="wikitable" | ||
! Source !! Damage !! Stun Duration !! Post-Stun Adaption Duration !! Ideal Stun Uptime | ! Source !! Damage !! Stun Duration !! Post-Stun Adaption Duration !! Ideal Stun Uptime | ||
|- | |- | ||
− | | Awful EMP launcher || 45 | + | | Awful EMP launcher || 45 ||{{ticks|{{#expr: 30*45 }} }} || {{ticks|{{#expr: 2200-(30*45)}}}} || {{#expr: 100* (30*45) / ((30*45)+(2200-(30*45))) round 2}}% |
|- | |- | ||
− | | EMP Grenades, Poor/Norm/Good/Exc EMP launcher || 50 || {{ | + | | EMP Grenades, Poor/Norm/Good/Exc EMP launcher || 50 || {{ticks|{{#expr: 30*50 }} }} || {{ticks|{{#expr: 2200-(30*50)}}}} || {{#expr: 100* (30*50) / ((30*50)+(2200-(30*50))) round 2}}% |
|- | |- | ||
− | | Masterwork EMP launcher || 62.5 || {{ | + | | Masterwork EMP launcher || 62.5 || {{ticks|{{#expr: 30*62.5 }} }} || {{ticks|{{#expr: 2200-(30*62.5)}}}} || {{#expr: 100* (30*62.5) / ((30*62.5)+(2200-(30*62.5))) round 2}}% |
+ | |- | ||
+ | | Legendary EMP launcher || 75 || {{ticks|{{#expr: 30*75 }} }} || {{ticks|0}} (''{{ticks|{{#expr: 2200-(30*75)}}}}'') || 100% | ||
|- | |- | ||
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|} | |} | ||
− | {{Weapon | + | {{Weapon Quality Table}} |
== Version history == | == Version history == | ||
* [[Version/1.1.0|1.1.0]] - Added | * [[Version/1.1.0|1.1.0]] - Added | ||
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{{Nav|weapon|wide}} | {{Nav|weapon|wide}} | ||
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]] [[Category:EMP Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]] [[Category:EMP Weapons]] | ||
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Launchers]] | [[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Launchers]] |