Editing Dryads
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{{Rewrite|reason=Cleanup - unclear, contains contradictory information, needs comparison tables}} | {{Rewrite|reason=Cleanup - unclear, contains contradictory information, needs comparison tables}} | ||
{{Disambiguation}} | {{Disambiguation}} | ||
− | + | '''Dryads''' are connected to and spawned by a [[Gauranlen tree]]. They begin as [[immature dryad]]s and then specialize into different castes: | |
− | + | * [[Carrier]]: These chunky helpers will haul things where they need to go. | |
− | '''Dryads''' are a | + | * [[Clawer]]: Vulnerable but fearsome, the clawer specializes in damage dealing. |
− | + | * [[Barkskin]]: Slow but tough, the barkskin soaks hits for your other fighters. | |
− | + | * [[Woodmaker]]: Generates wood over time. | |
+ | * [[Medicinemaker]]: Generates herbal medicine over time. | ||
+ | * [[Berrymaker]]: Generates berries over time. | ||
+ | * [[Gaumaker]]: Produces Gauranlen sprouts to make new Gauranlen trees. | ||
==Summary== | ==Summary== | ||
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===Dryad Spawning=== | ===Dryad Spawning=== | ||
− | All castes will start off as an immature dryad. Immature dryads will spawn every | + | All castes will start off as an immature dryad. Immature dryads will spawn every 8 days, according to an invisible timer. If there are empty dryad slots, this timer will be visible; it'll still tick down if there aren't empty dryad slots, waiting for an opening. |
− | Immature dryads will attempt to immediately form into a cocoon upon spawning, as long as their sleep need is met. It takes 5 days for them to grow into a caste. Players can choose the caste for each specific tree, which future dryads will be. Changing a tree's caste will cause all dryads to become immature again, instead taking | + | Immature dryads will attempt to immediately form into a cocoon upon spawning, as long as their sleep need is met. It takes 5 days for them to grow into a caste. Players can choose the caste for each specific tree, which future dryads will be. Changing a tree's caste will cause all dryads to become immature again, instead taking 6 days to grow up. |
An unconnected tree will produce up to two immature dryads, which can immediately enter cocoons upon the tree gaining a connection. | An unconnected tree will produce up to two immature dryads, which can immediately enter cocoons upon the tree gaining a connection. | ||
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Conclusion: Even though they require a large amount of a pawn's time, dryads don't need food or training. With strong healing and immunity to blood loss, players may find them easier to keep than other pets. If they die, the tree-connected pawn only receives a -2 [[mood]] debuff, and a new dryad can take their place in 12 days. | Conclusion: Even though they require a large amount of a pawn's time, dryads don't need food or training. With strong healing and immunity to blood loss, players may find them easier to keep than other pets. If they die, the tree-connected pawn only receives a -2 [[mood]] debuff, and a new dryad can take their place in 12 days. | ||
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==Trivia== | ==Trivia== | ||
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* [[Version/1.3.3069|1.3.3069]] - Fix: Dryads can show up as animals for hospitality quests. | * [[Version/1.3.3069|1.3.3069]] - Fix: Dryads can show up as animals for hospitality quests. | ||
* [[Version/1.3.3076|1.3.3076]] - Fix: Dryads are affected by disease incidents. | * [[Version/1.3.3076|1.3.3076]] - Fix: Dryads are affected by disease incidents. | ||
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[[Category:Animals|#Dryads]] | [[Category:Animals|#Dryads]] |