Editing Downed
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
# Incapacitated. [[Moving]] capacity is 15% or less. | # Incapacitated. [[Moving]] capacity is 15% or less. | ||
− | "'''Incapacitated'''" and "'''incapable of movement'''" are often used as synonyms for downing. Creatures properly inside a bed are usually called "incapacitated" or "resting" rather than "downed", but they are functionally | + | "'''Incapacitated'''" and "'''incapable of movement'''" are often used as synonyms for downing. Creatures properly inside a bed are usually called "incapacitated" or "resting" rather than "downed", but they are functionally the same state. |
− | Downed pawns will drop their [[weapon]]s and other carried items but will not drop equipped apparel and utility items. The vast majority of enemies will stop attacking a downed target. Pawns under [[Mental break#Murderous rage|murderous rage]] and predator [[animal]]s looking for food can continue to target them, however. Also, downed pawns are still vulnerable to explosions. | + | Downed pawns will drop their [[weapon]]s and other carried items, but will not drop equipped apparel and utility items. The vast majority of enemies will stop attacking a downed target. Pawns under [[Mental break#Murderous rage|murderous rage]] and predator [[animal]]s looking for food can continue to target them, however. Also, downed pawns are still vulnerable to explosions. |
− | === Death on down === | + | ===Death on down=== |
− | + | Enemy pawns have a chance to die when downed from pain shock, even if their condition otherwise would not kill them. This chance is dependent on current colonist count and the [[AI Storytellers#Enemy death on downed|storyteller settings]], the latter of which can be adjusted at any time. Other causes of downing, such as from [[blood loss]] or [[heatstroke]], do not trigger this death chance, so are preferred if you want to capture somebody. | |
− | Enemy pawns have a chance to | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Enemy [[mechanoid]]s are always killed whenever they are downed. This does not apply to [[friendly mechanoids]].{{BiotechIcon}} | |
− | + | ==Actions== | |
− | |||
− | |||
− | == Actions == | ||
An incapacitated creature is a valid target for a variety of actions: | An incapacitated creature is a valid target for a variety of actions: | ||
* [[Rescue]]. | * [[Rescue]]. | ||
− | * Ranged or Melee attack to [[death]] by a drafted pawn, which does not give XP. | + | * Ranged or Melee attack to [[Death|death]] by a drafted pawn, which does not give XP. |
− | * Being carried by any drafted pawn, even if incapable of hauler work. They can be dropped | + | * Being carried by any drafted pawn, even if incapable of hauler work. They can be dropped at a place of choice. |
* Being [[Doctoring|tended]] by a drafted pawn on the spot. | * Being [[Doctoring|tended]] by a drafted pawn on the spot. | ||
* Involuntary loading into a [[cryptosleep casket]]. | * Involuntary loading into a [[cryptosleep casket]]. | ||
Line 35: | Line 26: | ||
Actions specific to downed animals: | Actions specific to downed animals: | ||
− | * Neck cut. A colonist set to [[Hunt]] | + | * Neck cut. A colonist set to [[Hunt|Hunting]] will finish off any animal that are set to hunt. |
− | ** Tame animals cannot be hunted, but [[slaughter]]ing is functionally similar and does not require downing. | + | ** Tame animals cannot be hunted, but [[slaughter]]ing is functionally similar (and does not require downing). |
− | == | + | |
− | + | ==Version history== | |
− | + | * [[Version/1.3.3066|1.3.3066]] - [[Drafting|Drafted]] pawns can tend to others in the field, and are able to use medicine. They can also be ordered to carry another downed pawn. | |
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category: Game mechanics]] | [[Category: Game mechanics]] |