Editing Downed

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:
 
# Incapacitated. [[Moving]] capacity is 15% or less.  
 
# Incapacitated. [[Moving]] capacity is 15% or less.  
  
"'''Incapacitated'''" and "'''incapable of movement'''" are often used as synonyms for downing. Creatures properly inside a bed are usually called "incapacitated" or "resting" rather than "downed", but they are functionally similar. A pawn that is only incapacitated, but still conscious, can have [[mood]] changes; [[need]]s like [[Recreation]] and [[Beauty]] will only decay when a pawn is conscious.
+
"'''Incapacitated'''" and "'''incapable of movement'''" are often used as synonyms for downing. Creatures properly inside a bed are usually called "incapacitated" or "resting" rather than "downed", but they are functionally the same state.
  
Downed pawns will drop their [[weapon]]s and other carried items but will not drop equipped apparel and utility items. The vast majority of enemies will stop attacking a downed target. Pawns under [[Mental break#Murderous rage|murderous rage]] and predator [[animal]]s looking for food can continue to target them, however. Also, downed pawns are still vulnerable to explosions.
+
Downed pawns will drop their [[weapon]]s and other carried items, but will not drop equipped apparel and utility items. The vast majority of enemies will stop attacking a downed target. Pawns under [[Mental break#Murderous rage|murderous rage]] and predator [[animal]]s looking for food can continue to target them, however. Also, downed pawns are still vulnerable to explosions.
  
=== Death on down ===
+
===Death on down===
{{Stub|section=1|reason=1) Full list of triggers for DoD are not known - needs someone to either go through the C# or extensive testing, 2) Some sort of display of chance by population intent similar to [https://rimworldwiki.com/index.php?title=Downed&curid=20920&diff=139742&oldid=134660 what was on the page before] but actually correct. 3) Further explanation of population intent. 4) DoD is avoided by bleeding }}
+
Enemy pawns have a chance to die when downed from pain shock, even if their condition otherwise would not kill them. This chance is dependent on current colonist count and the [[AI Storytellers#Enemy death on downed|storyteller settings]], the latter of which can be adjusted at any time. Other causes of downing, such as from [[blood loss]] or [[heatstroke]], do not trigger this death chance, so are preferred if you want to capture somebody.
Enemy pawns have a chance to instantly [[death|die]] when downed from certain causes, even when the condition would otherwise not kill them:
 
*[[Pain Shock Threshold|Pain Shock]]
 
*When [[Moving]] drops below 15% directly by damage
 
*[[Heatstroke]] & [[hypothermia]]
 
*[[Tox gas]]
 
*[[Lung rot]]
 
  
This chance is dependent on current population intent and the [[AI Storytellers#Enemy death on downed|storyteller settings]], the latter of which can be adjusted at any time. Other causes of downing, such as [[consciousness]] reductions from [[ailments]], do not trigger this death chance, so are preferred if you want to capture somebody.
+
Enemy [[mechanoid]]s are always killed whenever they are downed. This does not apply to [[friendly mechanoids]].{{BiotechIcon}}
  
Enemy [[mechanoid]]s should always die when they are downed, however a known bug does exist that rarely prevents this death.
+
==Actions==
The automatic death on downing does not apply to [[friendly mechanoids]].{{BiotechIcon}}
 
 
 
== Actions ==
 
 
An incapacitated creature is a valid target for a variety of actions:
 
An incapacitated creature is a valid target for a variety of actions:
 
* [[Rescue]].
 
* [[Rescue]].
* Ranged or Melee attack to [[death]] by a drafted pawn, which does not give XP.
+
* Ranged or Melee attack to [[Death|death]] by a drafted pawn, which does not give XP.
* Being carried by any drafted pawn, even if incapable of hauler work. They can be dropped in place at will or carried to a bed.{{Check Tag|Other targets|Once manually carried, what else can they be manually carried to directly? Biosculpter pod, cryptocasket, etc}}
+
* Being carried by any drafted pawn, even if incapable of hauler work. They can be dropped at a place of choice.
 
* Being [[Doctoring|tended]] by a drafted pawn on the spot.
 
* Being [[Doctoring|tended]] by a drafted pawn on the spot.
 
* Involuntary loading into a [[cryptosleep casket]].
 
* Involuntary loading into a [[cryptosleep casket]].
Line 35: Line 26:
  
 
Actions specific to downed animals:
 
Actions specific to downed animals:
* Neck cut. A colonist set to [[Hunt]]ing will finish off any animal that are set to hunt.  
+
* Neck cut. A colonist set to [[Hunt|Hunting]] will finish off any animal that are set to hunt.  
** Tame animals cannot be hunted, but [[slaughter]]ing is functionally similar and does not require downing.
+
** Tame animals cannot be hunted, but [[slaughter]]ing is functionally similar (and does not require downing).
== Crawling ==
+
 
{{stub| reason = details on downed raiders, how long until a pawn starts crawling after being downed.}}
+
==Version history==
When downed, a human pawn with manipulation will begin crawling after some time to the nearest bed or away from hostile threats, if bleeding, a trail of blood will follow them where they crawl.
+
* [[Version/1.3.3066|1.3.3066]] - [[Drafting|Drafted]] pawns can tend to others in the field, and are able to use medicine. They can also be ordered to carry another downed pawn.
If the pawn is being rescued by another pawn then they will stop crawling.
 
  
== Version history ==
 
* [[Version/1.3.3066|1.3.3066]] - [[Draft]]ed pawns can tend to others in the field, and will use medicine if they are carrying any. They can also be ordered to carry another downed pawn and drop them on command.
 
* [[Version/1.5.4062|1.5]] - Downed pawns will now crawl away from danger and towards beds
 
* [[Version/1.5.4062|1.5]] - Death on down chance now applies to heatstroke, hypothermia, tox gas, and lung rot.
 
 
[[Category: Game mechanics]]
 
[[Category: Game mechanics]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: