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− | {{Stub}} | + | {{Stub}}{{See also|Bedroll}}{{infobox main|furniture| |
− | {{See also|Bedroll}} | + | |name = Double bedroll |
− | {{ | + | |image = Double bedroll.png|Double bedroll |
− | | name = Double bedroll | + | |description = A simple double-wide bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. Caravans can use bedrolls while traveling for better sleep. |
− | | image = Double bedroll.png | + | |type = Building |
− | | description = A simple double-wide bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. Caravans can use bedrolls while traveling for better sleep. | + | |type2 = Furniture |
− | | type = Building | ||
− | | type2 = Furniture | ||
| hp = 100 | | hp = 100 | ||
− | | placeable = true | + | |placeable = true |
− | | path cost = 14 | + | |path cost = 14 |
− | | passability = standable | + | |passability = standable |
− | | minifiable = true | + | |minifiable = true |
− | | size = 2 ˣ 2 | + | |size = 2 ˣ 2 |
− | | mass base = 4.5 | + | |mass base = 4.5 |
− | | flammability = 1 | + | |flammability = 1 |
− | | sell price multiplier = 0.7 | + | |sell price multiplier = 0.7 |
− | | rest effectiveness = 0.95 | + | |rest effectiveness = 0.95 |
− | | immunity gain speed factor = 1.05 | + | |immunity gain speed factor = 1.05 |
− | | surgery success chance factor = 1 | + | |surgery success chance factor = 1 |
− | | comfort = 0.68 | + | |comfort = 0.68 |
− | | terrain affordance = light | + | |terrain affordance = light |
− | | facility = dresser, end table, sleep accelerator | + | |facility = dresser, end table, sleep accelerator |
− | | work to make = 1100 | + | |work to make = 1100 |
− | | stuff tags = Fabric, Leathery | + | |stuff tags = Fabric, Leathery |
− | | resource 1 = Stuff | + | |resource 1 = Stuff |
− | | resource 1 amount = 85 | + | |resource 1 amount = 85 |
− | |||
}} | }} | ||
The '''double bedroll''' is a [[furniture]] item which pawns can sleep in. In essence, it is double-wide version of the [[bedroll]], intended for couples. | The '''double bedroll''' is a [[furniture]] item which pawns can sleep in. In essence, it is double-wide version of the [[bedroll]], intended for couples. | ||
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It is slightly lighter and slightly more costly than two regular bedrolls. Due to the mood debuff from sleeping together, it isn't recommended for use except for married colonists or lovers. | It is slightly lighter and slightly more costly than two regular bedrolls. Due to the mood debuff from sleeping together, it isn't recommended for use except for married colonists or lovers. | ||
− | == Acquisition == | + | ==Acquisition== |
− | {{ | + | It is constructed with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}}. |
== Summary == | == Summary == | ||
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=== Rest Effectiveness === | === Rest Effectiveness === | ||
[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. | ||
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=== Comfort === | === Comfort === | ||
− | [[Comfort]] is a measure of how | + | [[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. |
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. | Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. | ||
An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier. | An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier. | ||
{{Comfort Quality Table}} | {{Comfort Quality Table}} | ||
− | === Surgery Success Chance Factor === | + | === Surgery Success Chance Factor=== |
− | The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds | + | The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. |
− | {{Surgery Success Chance Factor | + | <div><li style="display: inline-table;"> |
+ | {{#vardefine:basesurgerychancefactor| 100 }} | ||
+ | {| {{STDT| sortable c_10 text-center}} | ||
+ | ! [[Quality]] | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | !Surgery Success Chance Factor | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
− | + | ==Analysis== | |
− | + | The [[Bedroll#Analysis|bedroll analysis]] covers most of this discussion. | |
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− | == Analysis == | ||
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Compared to 2 standard (single) [[bedroll]]s, a double bedroll takes ~ 91% of the time but ~6% ''more'' material to construct. | Compared to 2 standard (single) [[bedroll]]s, a double bedroll takes ~ 91% of the time but ~6% ''more'' material to construct. | ||
− | {{Building | + | {{Building Material Table}} |
− | + | <noinclude> | |
− | {{ | + | {{nav|furniture|wide}} |
[[Category:Furniture]] | [[Category:Furniture]] | ||
− | [[Category: | + | [[Category:Bed]] |
+ | </noinclude> |