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Devourers are an entity added in the [[Anomaly DLC]]. | Devourers are an entity added in the [[Anomaly DLC]]. | ||
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== Summary == | == Summary == | ||
{{Rewrite|reason=Separate swallowing/digestion summary from combat summary|section=1}} | {{Rewrite|reason=Separate swallowing/digestion summary from combat summary|section=1}} | ||
=== Combat === | === Combat === | ||
− | Devourers are rather unconventional combatants, as they prefer not to attack normally. Instead, they will | + | Devourers are rather unconventional combatants, as they prefer not to attack normally. Instead, they will chose a target, lunge at it, and instantly swallow it whole. There does not appear to be any way to avoid being swallowed{{Check Tag|verify}}. A devourer cannot swallow any pawn with a body size greater than 3.5. Once the devourer has consumed its target, it will not move so long as it is full, making it vulnerable to retaliation. The swallowed pawn will be digested over time at a rate related to their body size, receiving acid burns. The rate at which a creature is digested is linearly interpolated between three different points - 10 seconds to digest a pawn with a body size of 0.2, 30 seconds for a pawn with a body size of 1, and 60 seconds for a pawn with a body size of 3.5. The devourer is capable of swallowing and digesting [[mechanoid]]s. If a devourer catches fire, it will immediately regurgitate whatever it is swallowing. The devourer's swallowing attack has a cooldown of one hour. |
Devourers are quite destructive, and will smash up player-owned buildings if they cannot find any pawns to attack. | Devourers are quite destructive, and will smash up player-owned buildings if they cannot find any pawns to attack. | ||
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== Analysis == | == Analysis == | ||
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Devourers are generally slower than humans, who have a base movement speed of 4.6 tiles/second. This makes [[kiting]] viable, but still dangerous. Care must be taken to stay out of the devourer's lunging range, as they can close the distance instantly. If any fighter ends up being swallowed while several devourers are in combat, you will have to choose whether to leave them for dead or abandon the kiting maneuver and rescue them. | Devourers are generally slower than humans, who have a base movement speed of 4.6 tiles/second. This makes [[kiting]] viable, but still dangerous. Care must be taken to stay out of the devourer's lunging range, as they can close the distance instantly. If any fighter ends up being swallowed while several devourers are in combat, you will have to choose whether to leave them for dead or abandon the kiting maneuver and rescue them. | ||
− | If you have a [[mechanitor]]{{BiotechIcon}} in your colony, a valid strategy would be to inundate the devourers by sending in a wave of labor mechanoids and allowing them to be swallowed, then sending in your actual fighters | + | If you have a [[mechanitor]]{{BiotechIcon}} in your colony, a valid strategy would be to inundate the devourers by sending in a wave of labor mechanoids and allowing them to be swallowed, then sending in your actual fighters. |
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It is also recommended to have at least one colonist behind the main lines with a weapon capable of lighting fires, like an [[Incinerator]] or [[Molotov cocktails]], to force Devourers to regurgitate colonists if any are at risk of being digested before your fighters can down it. | It is also recommended to have at least one colonist behind the main lines with a weapon capable of lighting fires, like an [[Incinerator]] or [[Molotov cocktails]], to force Devourers to regurgitate colonists if any are at risk of being digested before your fighters can down it. | ||
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== Gallery == | == Gallery == | ||
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* [[Anomaly DLC]] Release - Added. | * [[Anomaly DLC]] Release - Added. | ||
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CATEGORIES GO HERE | CATEGORIES GO HERE |