Editing Devilstrand mushroom
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− | {{ | + | {{Define|Plant |
− | + | | category = [[Wild_Plants|Wild Plants]] | |
− | + | | description = This fragile mushroom was genetically engineered to produce a silk net of the highest grade. Long rumored to have mystical properties, it owes its name to the greed it inspires in people. | |
− | + | | def name = PlantDevilstrand | |
− | + | | Harvested Product = devilstrand | |
− | | description = This fragile mushroom was genetically engineered to produce a silk net | + | | In Ground = true |
− | | | + | | Hydroponic = false |
− | | | + | | default color = (255,255,255) |
− | | path cost = | + | | graphic class = Graphic_Random |
− | | | + | | graphic path = Things/Plant/Devilstrand |
− | | flammability = | + | | label = devilstrand |
− | | | + | | parent name = PlantBase |
+ | | path cost = 10 | ||
+ | | rotatable = false | ||
+ | | selectable = true | ||
+ | | use hit points = true | ||
+ | | max hit points base = 85 | ||
+ | | beauty base = 0 | ||
+ | | flammability base = 0.8 | ||
+ | | harvest yield = 6 | ||
| grow days = 22.5 | | grow days = 22.5 | ||
− | | | + | | minimum required growing skill = 10 |
− | + | | fertility min = 0.5 | |
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− | | min | ||
| fertility sensitivity = 1 | | fertility sensitivity = 1 | ||
− | | nutrition = 0 | + | | real grow days = 38.86 |
− | | | + | | nutrition per day = 0 |
+ | | nutrition per day (70) = 0 | ||
+ | | nutrition per day (140) = 0 | ||
+ | | nutrition per day (280) = 0 | ||
+ | | market value = 10 | ||
}} | }} | ||
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− | + | All information here is up-to-date as of Alpha 17b. | |
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− | == Economy == | + | {{Info|Devilstrand is a player-growable production crop with a low yield, and very long growing cycle. Can't be sown in hydroponics, and is immune to blight. Mature devilstrand yields 6 [[devilstrand]].}} |
+ | ===Growing=== | ||
+ | Devilstrand has a base growing time of 22.5 days, needs a minimum soil fertility of 50%, and has a fertility sensitivity rating of 100%. Devilstrand can also only be sown by level 10 growers and above, and once the [[research#devilstrand|devilstrand]] research has been completed. The following table details how long it takes for devilstrand to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions: | ||
+ | |||
+ | {| {{STDT| c_24 text-center}} | ||
+ | ! Ground Type | ||
+ | | Gravel | ||
+ | | Soil | ||
+ | | Rich Soil | ||
+ | | Hydroponics | ||
+ | |- | ||
+ | ! Fertility (%) | ||
+ | | 70 | ||
+ | | 100 | ||
+ | | 140 | ||
+ | | 280 | ||
+ | |- | ||
+ | ! Grow Time (days) | ||
+ | | 59.41 | ||
+ | | 41.59 | ||
+ | | 29.71 | ||
+ | | - | ||
+ | |- | ||
+ | ! Base Yield/day<ref>Per plant</ref> | ||
+ | | 0.101 | ||
+ | | 0.144 | ||
+ | | 0.202 | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <references /> | ||
+ | |||
+ | ===Food Production=== | ||
+ | Devilstrand doesn't yield any human-edible products. | ||
+ | |||
+ | |||
+ | ===Economy=== | ||
Devilstrand's raw product is devilstrand, which has a market value of 10 [[silver]]. The refined product with the largest profit margin is a [[duster]], having a -22.56%<ref>70% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day: | Devilstrand's raw product is devilstrand, which has a market value of 10 [[silver]]. The refined product with the largest profit margin is a [[duster]], having a -22.56%<ref>70% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day: | ||
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{| {{STDT| c_24 text-center}} | {| {{STDT| c_24 text-center}} | ||
! Ground Type | ! Ground Type | ||
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| - | | - | ||
|} | |} | ||
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<references /> | <references /> | ||
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Unlike [[cloth]] dusters, you'll actually be better off selling devilstrand than devilstrand dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients. | Unlike [[cloth]] dusters, you'll actually be better off selling devilstrand than devilstrand dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients. | ||
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Generally, you can't generate a profit from devilstrand dusters unless you have at least a level 15 crafter doing the tailoring - and even then, cloth dusters would still be leaps and bounds better for economic purposes. | Generally, you can't generate a profit from devilstrand dusters unless you have at least a level 15 crafter doing the tailoring - and even then, cloth dusters would still be leaps and bounds better for economic purposes. | ||
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[[Category:Domesticated plants]] | [[Category:Domesticated plants]] | ||
[[Category:Resource plants]] | [[Category:Resource plants]] |