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==== Understanding the Buttons ==== | ==== Understanding the Buttons ==== | ||
− | Not every command can be listed all at once and frankly would overwhelm nearly anyone so many of these options are multi-level. More than one of these options can appear on a button and, for example, to change an items quality select the "T:set quality..." option and then select the quality you want to make the item. Special note that the game will only apply settings to objects that allow that effect or descriptor and will attempt to | + | Not every command can be listed all at once and frankly would overwhelm nearly anyone so many of these options are multi-level. More than one of these options can appear on a button and, for example, to change an items quality select the "T:set quality..." option and then select the quality you want to make the item. Special note that the game will only apply settings to objects that allow that effect or descriptor and will attempt to effect everything in every layer under the mouse. Beware T:Kill, T:Delete, and T:Discard! To cancel any tool at anytime just right click or press escape. |
− | Commands prefaced with with "T:" are applied to a target. Upon selection the menu will close and leave a T attached to the cursor with either the name, action, or instructions beside it. Some pawns may be between cells and you may need to toggle pause to let them move into a targetable position. Beware target tools will | + | Commands prefaced with with "T:" are applied to a target. Upon selection the menu will close and leave a T attached to the cursor with either the name, action, or instructions beside it. Some pawns may be between cells and you may need to toggle pause to let them move into a targetable position. Beware target tools will effect every valid object in the selected cell. |
Commands ending with an ellipsis "..." denote the items with submenus usually offering options such as quality level, quantity, difficulty level, or what item you want to spawn to name a few of the most common. Being presented with no option within a submenu usually means there is nothing available to do in the gamespace you are currently in. (e.x. spawning a pawn on the main menu) | Commands ending with an ellipsis "..." denote the items with submenus usually offering options such as quality level, quantity, difficulty level, or what item you want to spawn to name a few of the most common. Being presented with no option within a submenu usually means there is nothing available to do in the gamespace you are currently in. (e.x. spawning a pawn on the main menu) | ||
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Commands ending in (rect) will require you to select two points to create a rectangle selection area for the selected task. Examples of this would be "Edit Roof (rect)..." which would allow you to remove or place specific roof types. | Commands ending in (rect) will require you to select two points to create a rectangle selection area for the selected task. Examples of this would be "Edit Roof (rect)..." which would allow you to remove or place specific roof types. | ||
− | Commands ending in (Map) will | + | Commands ending in (Map) will effect the current map in whatever way they normally would otherwise. Example would be "Do Incident (Map)..." to generate a caravan, visitor, or passing thrumbo heard. |
===Incidents=== | ===Incidents=== | ||
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! Add [[techprint]] to project {{RoyaltyIcon}} | ! Add [[techprint]] to project {{RoyaltyIcon}} | ||
− | | Allows you to select a | + | | Allows you to select a tech pring and which pawn will receiver credit for it's use. |
|- | |- | ||
! Apply [[techprint]] on project {{RoyaltyIcon}} | ! Apply [[techprint]] on project {{RoyaltyIcon}} |