Editing Deep drill
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{image wanted|reason=1) Extraction radius (see examples in [[:Category:Images - Graphics]] e.g. [[:File:Skip shield radius.jpg]]) 2) Deposits }} |
+ | {{infobox main|production | ||
| name = Deep drill | | name = Deep drill | ||
| image = Deep drill.png | | image = Deep drill.png | ||
Line 31: | Line 32: | ||
== Acquisition == | == Acquisition == | ||
{{Stub|section=1|reason=Are they ever found in mining camps like the scanners?}} | {{Stub|section=1|reason=Are they ever found in mining camps like the scanners?}} | ||
− | {{ | + | Deep drills can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. |
== Summary == | == Summary == | ||
− | |||
A deep drill takes 200 W of [[power]] and occupies a 1x2 cell space, 1 for the drill and 1 for the interaction spot. Deep drills can be uninstalled freely. | A deep drill takes 200 W of [[power]] and occupies a 1x2 cell space, 1 for the drill and 1 for the interaction spot. Deep drills can be uninstalled freely. | ||
− | + | They are operated by the Mining tab and skill. Each extraction cycle takes a base of {{ticks|14000}} of work to finish, modified according to the colonist's [[Deep Drilling Speed]] stat. Every mineable item takes the same time; it is the quantity that changes. | |
− | + | The deep drill defaults to mining out [[stone chunk]]s from the map's given stone types. Drills placed under ice, predominantly found in the ''ice sheet'' and ''sea ice'' [[biome]]s, will not produce stone chunks, though ice does ''not'' restrict ore mining. There is no limit to mining chunks. | |
=== Ores === | === Ores === | ||
− | A [[ground-penetrating scanner]] can be used to | + | A [[ground-penetrating scanner]] can be used to find ore deposits. Deep drills will mine found ores in a 5-tile radius; as scanners spontanously create deposits, you can't randomly find them. While drills can't be placed in water, walls, or other invalid terrain, a nearby drill can still mine ores within those tiles. |
− | {{ | + | <div style="float: left;"> |
+ | {| {{STDT| c_07 text-center}} | ||
+ | ! Resource !! Deposit Size !! Deposit Mean !! {{H:title|link=no|How common a particular resource vein is.|Commonality}} !! {{H:title|link=no|Amount obtained by the drill every cycle. Does not affect amount of resources in cell.|Resources per cycle}} | ||
+ | |- | ||
+ | | style="text-align:left;" |{{Icon Small|steel}} Steel||20 - 40||~ 30||4||35 | ||
+ | |- | ||
+ | | style="text-align:left;" |{{Icon Small|silver}} Silver||7 - 20||~ 14||0.5||40 | ||
+ | |- | ||
+ | | style="text-align:left;" |{{Icon Small|plasteel}} Plasteel||2 - 10||~ 7||1||7 | ||
+ | |- | ||
+ | | style="text-align:left;" |{{Icon Small|jade}} Jade <br/> [[File:Gold.png|link=|16px]] Gold ||1 - 5||~ 3||0.5||10 | ||
+ | |- | ||
+ | | style="text-align:left;" |{{Icon Small|uranium}} Uranium||4 - 10||~ 7||1||10 | ||
+ | |}</div> <br style="clear:both" /> | ||
− | The drill's inspection pane shows what resource is below ({{lc:{{#ask:[[Category:Metal | + | The drill's inspection pane shows what resource is below ({{lc:{{#ask: [[Category:Metal]]}}, or [[jade]]}}). Cells will turn from green to yellow and then blank as they are depleted. Each cell contains a total of 300 resources, but the actual number obtained depends on the miner's mining yield, so the values may be slightly lower. When the drill runs out of ores, the building is automatically forbidden, though you can unforbid it to mine stone chunks as usual. |
− | <gallery widths="400px" heights="400px" class=" | + | <gallery widths="400px" heights="400px" class="center" mode="nolines"> |
− | File:Unreachable deposit.png|''' | + | File:Unreachable deposit.png|'''Only 2 tiles of this deposit are reachable''' |
File:Minerals found in deep waters.png|'''Minerals detected past the coastline cannot be extracted''' | File:Minerals found in deep waters.png|'''Minerals detected past the coastline cannot be extracted''' | ||
</gallery> | </gallery> | ||
=== Infestations === | === Infestations === | ||
− | Manned drills are capable of drilling into underground [[Insectoids|insect]] hives, activating the | + | Manned drills are capable of drilling into underground [[Insectoids|insect]] hives, activating the Too Deep: Infestation [[event]] and bringing several to the surface. There will be a short delay between the alert and their appearance, giving your miner time to get away. |
− | == Analysis == | + | ==Analysis== |
− | + | Deep drills are a large and valuable source of metals, which often limits a colony when it comes to [[ship]] building or general advancement. A ground-penetrating scanner can find an infinite amount of veins over time, meaning you don't have to rely on trading to get them. | |
− | As the colonist will | + | As the colonist will spend long times drilling in a place far away from the base, their [[Mood]] will suffer because of the lack of [[beauty]] and [[comfort]]. A room can be constructed around the drill to mitigate the debuffs, using [[Chair]]s{{Check Tag|Verify|Deep drillers previously did not benefit from chairs. Verify that this has changed.}} and [[sculpture]]s to increase Room Quality. |
=== Power === | === Power === | ||
− | + | A deep drill requires [[power]] to operate, but ore deposits may be far from your main power grid. A [[vanometric power cell]] can power up to 5 drills with no input required. Although it is quite explosive, an [[unstable power cell]]{{RoyaltyIcon}} is easier to get, and can power 2 drills. A fully charged [[battery]] can be re-installed near the drill, providing a little less than 3 days worth of power. | |
− | A deep drill requires [[power]] to operate, but ore deposits may be far from your main power grid. A [[vanometric power cell]] can power up to 5 drills with no input required. Although it is quite explosive, an [[unstable power cell]] {{RoyaltyIcon}} is easier to get, and can power 2 drills. A fully charged [[battery]] can be re-installed near the drill, providing a little less than 3 days worth of power | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Version history == | == Version history == | ||
* Beta 19 - [[Chemfuel]] can no longer be acquired by drilling. | * Beta 19 - [[Chemfuel]] can no longer be acquired by drilling. | ||
* Beta 19/ 1.0 - Now costs more and mines slower. | * Beta 19/ 1.0 - Now costs more and mines slower. | ||
− | * 1.0 - | + | * 1.0 - it is now possible to drill into insectoid hives. |
− | * [[Version/1.1.2624|1.1.2624]] - | + | * [[Version/1.1.2624|1.1.2624]] - the area of deep drills has been expanded to become 21 tiles large (5x5 square minus the corners), as opposed to 9 tiles (3x3 square). Its power consumption has also been reduced (300 -> 200W). |
− | |||
− | |||
− | {{ | + | {{nav|production|wide}} |
[[Category:Production]] [[Category:Resource Production]] | [[Category:Production]] [[Category:Resource Production]] |