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− | {{Biotech}} | + | {{Biotech}}{{stub}} |
− | {{ | + | |
− | '''Deathrest''' is a near-catatonic state that | + | '''Deathrest''' is a near-catatonic state that [[Xenotypes#Sanguophages|Sanguophages]] and other pawns with the '''deathrest gene''' can go through to avoid devasating penalties. |
== Deathrest need == | == Deathrest need == | ||
− | Only pawns with the | + | Only pawns with the deathrest gene, which include Sanguophages, are able to deathrest. For pawns with this gene, the need for deathrest falls by 3.3% every day, to a minimum of 0%. This means that a pawn would need to rest every 30 days to avoid exhaustion. If the need is at 0%, pawns will gain the ''Deathrest exhaustion'' status - this reduces [[Consciousness]] to a maximum of {{Bad|50%}}, [[Psychic Sensitivity]] by {{--|100}}%, and gives a {{--|12}} [[mood]]let. |
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− | + | A pawn that has both the deathrest and ''deathless'' gene, which also include Sanguophages, will go into compulsed deathrest if they would have otherwise died. While the pawn is hosting lethal injuries, the actual deathrest need, along with deathrest progress, will not increase. However, it is shorter than the regenerative coma (7 days + healing from lethality) that would otherwise happen. Deathless itself can restore the torso, but no other body parts (including vital ones like the [[heart]]); deathrest does not impact this. | |
− | A pawn that has both the deathrest and '' | ||
− | + | == Summary == | |
+ | Deathresting can be done on any [[bed]] or [[deathrest casket]], which must be in a [[roof]]ed space. Forced deathrest from being deathless has no restrictions. | ||
− | + | Going into deathrest sets [[Consciousness]] to a maximum of {{Bad|10%}} and freezes most needs, including the need for Hemogen, though both rest and deathrest will rise. [[Children]] under deathrest do not lose Learning, so gain growth points at the rate of when deathrest began. | |
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− | Pawns must | + | Pawns must wait for a default of 4 game days to avoid penalties, regardless of their actual deathrest need. Using a deathrest casket connected to power accelerates this to 3.6 days (11% faster), while a [[deathrest accelerator]] speeds it up further. They can wake up instantly on command, but waking up too early gives the ''Interrupted deathrest'' debuff for 5 days (0.8x Consciousness, 0.9x [[Moving]] and [[Manipulation]]). |
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− | Entering deathrest causes any dedicated buildings (like the casket) to be permanently bound to the applicable pawn. If there is no occupant, there are no penalties for deconstructing or destroying bound buildings | + | Entering deathrest causes any dedicated buildings (like the casket) to be permanently bound to the applicable pawn. If there is no occupant, there are no penalties for deconstructing or destroying bound buildings past general resource loss. |
== Buildings == | == Buildings == | ||
− | Deathrest can be improved by various buildings placed near a casket. Once used, these buildings will permanently bind to the rester. If the deathrest is interrupted, | + | Deathrest can be improved by various buildings placed near a casket. Once used, these buildings will permanently bind to the rester. If the deathrest is interrupted, then these buildings will not apply. |
− | *[[Hemopump]]: Increases [[hemogen]] storage capacity by | + | *[[Hemopump]]: Increases [[hemogen]] storage capacity by +25. |
− | *[[Hemogen amplifier]]: Increases [[hemogen]] gain by | + | *[[Hemogen amplifier]]: Increases [[hemogen]] gain by +25%. |
− | *[[Glucosoid pump]]: Increases pawn [[ | + | *[[Glucosoid pump]]: Increases pawn [[movement speed]] by +12% until the next deathrest. (Maximum 4) |
− | *[[Psychofluid pump]]: Increases [[Psychic Sensitivity]] by | + | *[[Psychofluid pump]]: Increases [[Psychic Sensitivity]] by +25%, as well as [[psyfocus]] (+5%) and neural heat recovery (+0.05 heat). (Maximum 4) |
− | *[[Deathrest accelerator]]: Speeds deathrest by | + | *[[Deathrest accelerator]]: Speeds deathrest by +20%. With 1 accelerator, it lasts for 3 days, and with 2 accelerators, it lasts for 2.5 days. (Maximum 2) |
Each pawn has a building limit, where only a certain amount of buildings may apply at once. Pawns start with a limit of only 1 building, which can be increased with a [[deathrest capacity serum]]. | Each pawn has a building limit, where only a certain amount of buildings may apply at once. Pawns start with a limit of only 1 building, which can be increased with a [[deathrest capacity serum]]. | ||
== Version history == | == Version history == | ||
− | * [[Biotech DLC]] - Introduced. | + | *[[Biotech DLC]] - Introduced. |
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− | {{ | + | {{Biotech navbox}} |
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