Editing Creepjoiner
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Latest revision | Your text | ||
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* Leathery stranger | * Leathery stranger | ||
* Dark scholar | * Dark scholar | ||
− | * Deal maker | + | * Deal maker |
* Drifter | * Drifter | ||
− | * Blind healer | + | * Blind healer |
− | * Timeless one | + | * Timeless one |
* Cult escapee | * Cult escapee | ||
− | * Lone genius | + | * Lone genius |
=== Benefits === | === Benefits === | ||
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They can have one of the following benefits: | They can have one of the following benefits: | ||
− | * Perfect human — Has the [[perfect memory]] trait and a high value in all skills. The trait prevents their skills from degrading. | + | * Perfect human — Has the [[Traits#Skills|perfect memory]] trait and a high value in all skills. The trait prevents their skills from degrading. |
* Occultist — Has a bonus to research | * Occultist — Has a bonus to research | ||
* Shambler overlord — Has an ability to create create friendly [[shambler]]s | * Shambler overlord — Has an ability to create create friendly [[shambler]]s | ||
* Fleshcrafter — Has a Shape Flesh ability with a 1 hour cooldown, which converts a corpse into a [[fleshbeast]] that is hostile to all humans. The Fleshbeast created depends on the size of the corpse. | * Fleshcrafter — Has a Shape Flesh ability with a 1 hour cooldown, which converts a corpse into a [[fleshbeast]] that is hostile to all humans. The Fleshbeast created depends on the size of the corpse. | ||
− | * Alchemist — Has a Transmute Steel ability with a | + | * Alchemist — Has a Transmute Steel ability with a 24 hour cooldown, which randomly converts one stack of [[steel]] or a steel slag chunk into [[plasteel]], [[uranium]], [[gold]], [[bioferrite]], or [[twisted meat]]. |
− | * Joybringer — Has the [[Joyous]] trait, which provides a passive | + | * Joybringer — Has the [[Joyous]] trait, which provides a passive +3 mood boost to all pawns in your colony anywhere on the map |
* Death refusal — Has the ability to self-resurrect themselves up to 4 times, healing lost limbs and organs each time. Scarring and resurrection sickness are possible. | * Death refusal — Has the ability to self-resurrect themselves up to 4 times, healing lost limbs and organs each time. Scarring and resurrection sickness are possible. | ||
* Body master — Has the [[body mastery]] trait, which completely removes the pawn's need for [[food]], [[sleep]], and [[comfort]]. | * Body master — Has the [[body mastery]] trait, which completely removes the pawn's need for [[food]], [[sleep]], and [[comfort]]. | ||
* Psychic butcher — Has an ability that can instantly kill and butcher pawns/animals/entities, turning them into twisted flesh. | * Psychic butcher — Has an ability that can instantly kill and butcher pawns/animals/entities, turning them into twisted flesh. | ||
+ | * Beautiful - Has the [[Beautiful]] trait. (Only for Deal makers, who will always have this trait alongside at least another benefit) | ||
{| class="wikitable" | {| class="wikitable" | ||
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=== Drawbacks === | === Drawbacks === | ||
− | They can come with a downside as well, which occurs after a 3-30 day | + | They can come with a downside as well, which occurs after a 3-30 day while living with your colony: |
* Nothing | * Nothing | ||
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* Traitor — The colonist will suddenly become hostile, accompanied by a message about their evil expression. | * Traitor — The colonist will suddenly become hostile, accompanied by a message about their evil expression. | ||
* Metalhorror — The colonist is infected with a [[metalhorror]]. | * Metalhorror — The colonist is infected with a [[metalhorror]]. | ||
− | * Crumbling mind — The colonist will experience a severe health effect that destroys their brain in a number of days. The crumbling can be healed with a [[healer mech serum]] or by | + | * Crumbling mind — The colonist will experience a severe health effect that destroys their brain in a number of days. The crumbling can be healed with a [[healer mech serum]] or by another Blind Healer creepjoiner. |
* Entity jailbreaker — The colonist will suddenly attempt to free all of your contained [[entities]]. | * Entity jailbreaker — The colonist will suddenly attempt to free all of your contained [[entities]]. | ||
− | * Psychic agony — The colonist occasionally | + | * Psychic agony — The colonist occasionally "explodes", inflicting a large amount of psychic pain on nearby pawns. The pain is often enough to down your other colonists temporarily, and then lingers for multiple days at lower levels. [[Psychic sensitivity]] applies to this effect. |
* Organ decay — The colonist will suddenly develop severe organ decay, requiring you to replace their [[heart]], [[liver]], [[kidney]]s, and [[lung]]s. | * Organ decay — The colonist will suddenly develop severe organ decay, requiring you to replace their [[heart]], [[liver]], [[kidney]]s, and [[lung]]s. | ||
− | * Disturbing — The colonist upsets other colonists, giving them a {{ | + | * Disturbing — The colonist upsets other colonists, giving them a {{--|2}} '''[name] rambling''' moodlet when interacting with them, which can stack up to {{--|12}} mood. |
If they become aggressive, they can react in various ways: | If they become aggressive, they can react in various ways: | ||
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* Fleshbeast emergence — A [[fleshbeast]] emerges from the joiner, killing them in the process. | * Fleshbeast emergence — A [[fleshbeast]] emerges from the joiner, killing them in the process. | ||
* Sightstealer attack — The joiner will scream and summon [[sightstealer]]s. | * Sightstealer attack — The joiner will scream and summon [[sightstealer]]s. | ||
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== Analysis == | == Analysis == |