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* Leathery stranger
 
* Leathery stranger
 
* Dark scholar
 
* Dark scholar
* Deal maker — Has the [[Beautiful]] trait in addition to their other benefit
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* Deal maker
 
* Drifter
 
* Drifter
* Blind healer — Usually missing both eyes, which can be replaced with surgery
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* Blind healer
* Timeless one — Usually a very young adult
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* Timeless one
 
* Cult escapee
 
* Cult escapee
* Lone genius - Always has the [[Too smart]] and [[Abrasive]] traits.
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* Lone genius
  
 
=== Benefits ===
 
=== Benefits ===
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They can have one of the following benefits:
 
They can have one of the following benefits:
  
* Perfect human — Has the [[perfect memory]] trait and a high value in all skills. The trait prevents their skills from degrading.
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* Perfect human — Has the [[Traits#Skills|perfect memory]] trait and a high value in all skills. The trait prevents their skills from degrading.
 
* Occultist — Has a bonus to research  
 
* Occultist — Has a bonus to research  
 
* Shambler overlord — Has an ability to create create friendly [[shambler]]s
 
* Shambler overlord — Has an ability to create create friendly [[shambler]]s
 
* Fleshcrafter — Has a Shape Flesh ability with a 1 hour cooldown, which converts a corpse into a [[fleshbeast]] that is hostile to all humans. The Fleshbeast created depends on the size of the corpse.
 
* Fleshcrafter — Has a Shape Flesh ability with a 1 hour cooldown, which converts a corpse into a [[fleshbeast]] that is hostile to all humans. The Fleshbeast created depends on the size of the corpse.
* Alchemist — Has a Transmute Steel ability with a 20 hour cooldown, which randomly converts one stack of [[steel]] or a steel slag chunk into [[plasteel]], [[uranium]], [[gold]], [[bioferrite]], or [[twisted meat]]; or a [[stuff]]able item or building made from steel into [[plasteel]], [[uranium]], [[gold]], or [[bioferrite]].
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* Alchemist — Has a Transmute Steel ability with a 24 hour cooldown, which randomly converts one stack of [[steel]] or a steel slag chunk into [[plasteel]], [[uranium]], [[gold]], [[bioferrite]], or [[twisted meat]].
* Joybringer — Has the [[Joyous]] trait, which provides a passive {{good|+3}} '''joyous presence''' mood buff to all pawns in your colony anywhere within the same map
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* Joybringer — Has the [[Joyous]] trait, which provides a passive +3 mood boost to all pawns in your colony anywhere on the map
 
* Death refusal — Has the ability to self-resurrect themselves up to 4 times, healing lost limbs and organs each time. Scarring and resurrection sickness are possible.
 
* Death refusal — Has the ability to self-resurrect themselves up to 4 times, healing lost limbs and organs each time. Scarring and resurrection sickness are possible.
 
* Body master — Has the [[body mastery]] trait, which completely removes the pawn's need for [[food]], [[sleep]], and [[comfort]].
 
* Body master — Has the [[body mastery]] trait, which completely removes the pawn's need for [[food]], [[sleep]], and [[comfort]].
 
* Psychic butcher — Has an ability that can instantly kill and butcher pawns/animals/entities, turning them into twisted flesh.
 
* Psychic butcher — Has an ability that can instantly kill and butcher pawns/animals/entities, turning them into twisted flesh.
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* Beautiful - Has the [[Beautiful]] trait. (Only for Deal makers, who will always have this trait alongside at least another benefit)
  
 
{| class="wikitable"
 
{| class="wikitable"
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=== Drawbacks ===
 
=== Drawbacks ===
  
They can come with a downside as well, which occurs after a 3-30 day delay while living with your colony:
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They can come with a downside as well, which occurs after a 3-30 day while living with your colony:
  
 
* Nothing
 
* Nothing
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* Traitor — The colonist will suddenly become hostile, accompanied by a message about their evil expression.
 
* Traitor — The colonist will suddenly become hostile, accompanied by a message about their evil expression.
 
* Metalhorror — The colonist is infected with a [[metalhorror]].
 
* Metalhorror — The colonist is infected with a [[metalhorror]].
* Crumbling mind — The colonist will experience a severe health effect that destroys their brain in a number of days. The crumbling can be healed with a [[healer mech serum]] or by having another joiner use Unnatural Healing.
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* Crumbling mind — The colonist will experience a severe health effect that destroys their brain in a number of days. The crumbling can be healed with a [[healer mech serum]] or by another Blind Healer creepjoiner.
 
* Entity jailbreaker — The colonist will suddenly attempt to free all of your contained [[entities]].
 
* Entity jailbreaker — The colonist will suddenly attempt to free all of your contained [[entities]].
* Psychic agony — The colonist occasionally “explodes”, inflicting a large amount of psychic [[pain]] on nearby pawns. The pain is often enough to down your other colonists temporarily, and then lingers for multiple days at lower levels. [[Psychic sensitivity]] applies to this effect.
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* Psychic agony — The colonist occasionally "explodes", inflicting a large amount of psychic pain on nearby pawns. The pain is often enough to down your other colonists temporarily, and then lingers for multiple days at lower levels. [[Psychic sensitivity]] applies to this effect.
 
* Organ decay — The colonist will suddenly develop severe organ decay, requiring you to replace their [[heart]], [[liver]], [[kidney]]s, and [[lung]]s.
 
* Organ decay — The colonist will suddenly develop severe organ decay, requiring you to replace their [[heart]], [[liver]], [[kidney]]s, and [[lung]]s.
* Disturbing — The colonist upsets other colonists, giving them a {{bad|-2}} '''[name] rambling''' moodlet when interacting with them, which can stack up to {{--|12}} mood.
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* Disturbing — The colonist upsets other colonists, giving them a {{--|2}} '''[name] rambling''' moodlet when interacting with them, which can stack up to {{--|12}} mood.
  
 
If they become aggressive, they can react in various ways:
 
If they become aggressive, they can react in various ways:
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* Fleshbeast emergence — A [[fleshbeast]] emerges from the joiner, killing them in the process.
 
* Fleshbeast emergence — A [[fleshbeast]] emerges from the joiner, killing them in the process.
 
* Sightstealer attack — The joiner will scream and summon [[sightstealer]]s.
 
* Sightstealer attack — The joiner will scream and summon [[sightstealer]]s.
 
Also they are not able to romance ordinary pawns, but they can romance another creepjoiner. {{Check Tag|verify|Confirmed for leathery man. Is this relevant for other types of creepjoiners? Can be overridden with psychic bond}}
 
  
 
== Analysis ==
 
== Analysis ==

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