Editing Corrupted obelisk
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* '''Hostile Duplicate:''' The duplicate is hostile and will immediately attack. The stronger your colonist the stronger your foe. Can be captured and recruited! | * '''Hostile Duplicate:''' The duplicate is hostile and will immediately attack. The stronger your colonist the stronger your foe. Can be captured and recruited! | ||
− | * '''Multiple Organ Decay:''' | + | * '''Multiple Organ Decay:''' Has decayed organs that need to be replaced. Known Cure: Replace Organs |
− | * '''Duplication Sickness:''' Both the original and the duplicate suffer from lowered consciousness, Gets worse over the course of a few days, with the final stage being max 10% consciousness while both are alive. Known | + | * '''Duplication Sickness:''' Both the original and the duplicate suffer from lowered consciousness, Gets worse over the course of a few days, with the final stage being max 10% consciousness while both are alive. Known Cure: Terminate one of the two, Unatural Healing from creepjoiners. |
− | * '''Crumbling Mind:''' The duplicate will begin losing all their skills and have a locked consciousness of 60%, After 2-3 days becomes permanent and incurable. Colonists that reach the final stage will be unable to do Skilled Labor, Dumb Labor, Caring or Intellectual Jobs. Known | + | * '''Crumbling Mind:''' The duplicate will begin losing all their skills and have a locked consciousness of 60%, After 2-3 days becomes permanent and incurable. Colonists that reach the final stage will be unable to do Skilled Labor, Dumb Labor, Caring or Intellectual Jobs. Known Cure: Healer mech Serum, Unatural Healing from creepjoiners. Killing them, removing the skull, and using resurrector mech serum is a cure. The bioregeneration cycle from biosculpting pods is ''not'' a cure; however, pawns can be placed in [[cryptosleep casket]]s to prevent the crumbling mind from progressing until a cure can be found. |
− | Organ decay, duplication sickness, and crumbling mind appear a few days after the duplicated pawn is created | + | Organ decay, duplication sickness, and crumbling mind appear a few days after the duplicated pawn is created. |
[[Creepjoiner]]s cannot be duplicated, and will instead show a message to that effect. | [[Creepjoiner]]s cannot be duplicated, and will instead show a message to that effect. | ||
== Analysis == | == Analysis == | ||
− | With a little luck, the corrupted Obelisks can be used to duplicate your most valuable colonists, especially those who have a [[psylink]]{{RoyaltyIcon}}, as both level and psychic powers are duplicated. Have organs or a prisoner ready in case of Organ Decay, and a [[Psychic shock lance]] or [[Shard shock lance]] if the duplicate pawn starts off hostile to maximize your chance of taking them prisoner. a [[Cryptosleep casket]] can be used to preserve a pawn with Crumbling Mind if you lack a [[Healer mech serum]]. That leaves only cases where the duplicate pawn begins to negatively affect the original as the outcome that prevents you from eventually gaining a pawn. | + | With a little luck, the corrupted Obelisks can be used to duplicate your most valuable colonists, especially those who have a [[psylink]]{{RoyaltyIcon}}, as both level and psychic powers are duplicated. Have organs or a prisoner ready in case of Organ Decay, and a [[Psychic shock lance]] or [[Shard shock lance]] if the duplicate pawn starts off hostile to maximize your chance of taking them prisoner. a [[Cryptosleep casket]] can be used to preserve a pawn with Crumbling Mind if you lack a [[Healer mech serum]]. That leaves only cases where the duplicate pawn begins to negatively affect the original as the outcome that prevents you from eventually gaining a pawn. |
− | + | Alternativly, you can use the new Death Refusal ritual to cure Crumbling Mind, Duplication sickness and Organ Decay. Simply put Death Refusal on the new pawn, kill them (destory their brain in case of Crumbling Mind via rip scanner or extract skull) and resurrect them. They will come back healthy. | |
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− | + | If you attacked the oberlisk, it's activity level will rise. When it reaches full, it will duplicate 30 of you colonists, all of them being hostile to you. However this can be abused to mass cloning god pawns by following the method below: | |
− | + | * Have you god pawn anesthetized | |
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− | * Have | ||
* Send all other pawn (except ghouls) on a caravan resting right outside your colony | * Send all other pawn (except ghouls) on a caravan resting right outside your colony | ||
− | * Have ghoul attack | + | * Have ghoul attack oberlisk to trigger the duplication |
* Since your god pawn is the only pawn on the map, it will be duplicated 30 times | * Since your god pawn is the only pawn on the map, it will be duplicated 30 times | ||
* However your god pawn's "anesthetized" status will also be duplicated, meaning all duplicated pawns are harmless | * However your god pawn's "anesthetized" status will also be duplicated, meaning all duplicated pawns are harmless | ||
* Have your caravan come back and capture all the helpless duplicates | * Have your caravan come back and capture all the helpless duplicates | ||
* Profit | * Profit | ||
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== Weird happenings == | == Weird happenings == | ||
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== Version history == | == Version history == | ||
* [[Anomaly DLC]] Release - Added. | * [[Anomaly DLC]] Release - Added. | ||
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CATEGORIES GO HERE | CATEGORIES GO HERE |