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− | {{Biotech}} | + | {{Biotech}}{{Stub}} |
{{infobox main|none| | {{infobox main|none| | ||
| name = Constructoid | | name = Constructoid | ||
| image = Constructoid east.png | | image = Constructoid east.png | ||
− | | description = A small mechanoid designed to perform construction tasks. It can perform blunt melee attacks if necessary. | + | | description = A small mechanoid designed to perform construction tasks. It is equipped with a small slug gun for light defense. It can also perform blunt melee attacks if necessary. |
| type = Mechanoid | | type = Mechanoid | ||
| movespeed = 3.4 | | movespeed = 3.4 | ||
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| min comfortable temperature = -100 | | min comfortable temperature = -100 | ||
| max comfortable temperature = 250 | | max comfortable temperature = 250 | ||
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| bodysize = 0.7 | | bodysize = 0.7 | ||
− | | healthscale = | + | | healthscale = ? |
| lifespan = 2500 | | lifespan = 2500 | ||
− | | attack1dmg = | + | | attack1dmg = 15 |
| attack1type = Blunt | | attack1type = Blunt | ||
| attack1cool = 2.9 | | attack1cool = 2.9 | ||
| attack1part = Torso | | attack1part = Torso | ||
| page verified for version = 1.4.3525 | | page verified for version = 1.4.3525 | ||
− | | weaponTags = | + | | weaponTags = MechanoidGunSlugthrower |
<!-- Creation --> | <!-- Creation --> | ||
| research = Basic mechtech | | research = Basic mechtech | ||
| production facility 1 = Mech gestator | | production facility 1 = Mech gestator | ||
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| resource 1 = Steel | | resource 1 = Steel | ||
| resource 1 amount = 50 | | resource 1 amount = 50 | ||
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| resource 2 amount = 1 | | resource 2 amount = 1 | ||
}} | }} | ||
− | A '''constructoid''' is a [[mechanoid]] added by the [[Biotech DLC]] | + | A '''constructoid''' is a [[mechanoid]] added by the [[Biotech DLC]]. |
− | == | + | == Summary == |
− | + | As mechanoids, constructoids are immune to [[fire]], toxicity, and temperature extremes, despite having a Comfortable Temperature. They do not need to eat, rest, and have no mood. They will be stunned by [[EMP]] attacks and will "adapt" for {{Ticks|2200}}, rendering them immune to further EMP strikes. Mechs do not count as a pawn for determining [[raid points]], but still contribute towards wealth. | |
− | + | Constructoids are light mechanoids. They are created from a standard [[mech gestator]] with 1 [[basic subcore]] and 50 [[steel]], taking up 1 [[bandwidth]] from a [[mechanitor]]. They take 1800 [[ticks]] to initally craft, and then it must gestate for 1 cycle. Mechanoids can be fully repaired at the cost of power and nothing else. A dead constructoid can be resurected for 25 [[steel]] and 1 gestation cycle so long as the corpse is extant. | |
− | + | Mechs under player control require power: agrihands use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for +1% power / day, without pollution. They recharge in a [[mech recharger]] (constant 200W), for 50% power/day, creating 5 [[wastepack]]s whenever the recharger's waste is filled up. | |
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− | + | Constructoids will do tasks associated with the Construction tab; they can't be manually controlled, except when drafted. They have an effective Construction skill of 10, but a [[Construction Speed]] of 25%. Constructoids will also move items to start working on a blueprint, moving at 3.4 cells/s, which is slower than a human. | |
− | === Combat === | + | ===Combat=== |
− | Constructoids | + | Constructoids come equipped with the [[slugthrower]], which can deal {{Q|Slugthrower|Damage}} damage per hit and a range of over {{Q|Slugthrower|Range}} tiles. |
− | + | Constructoids have a [[shooting accuracy]] of 96%, equivalent to a pawn with a [[Shooting]] skill of 8. They have a [[melee hit chance]] of 62%, equivalent to a pawn with a [[Melee]] skill of 4. | |
− | === | + | === Ranged DPS === |
− | + | {| class="wikitable" | |
− | + | |- | |
− | == | + | ! {{Hover title|link=no|dotted=yes|DPS taking into account both weapon accuracy and pawn/turret accuracy|True DPS}} over Range |
− | + | |- | |
− | + | | {{Weapon Iterated DPS Chart|Slugthrower|Normal|0.96}} | |
− | + | |} | |
== Analysis == | == Analysis == | ||
− | Due to the construction speed of 25%, constructoids are inferior to a pawn | + | Due to the construction speed of 25%, constructoids are inferior to a skilled pawn. However, they have the advantages of being a mech, without the need for food, recreation, or rest, and being able to be built en-masse. |
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− | + | With a skill of 10, they can build almost any skill-locked building, and a healthy constructoid's [[Construct Success Chance]] will be at 100% (so can't botch a building). Constructoids are useful for building a lot of things without [[quality]], such as [[wall]]s and [[floor]]s, if you already have a colonist better for construction. Urgent buildings should still be left for humans. In order to control where they build, you can set a [[zone]] for them. | |
== Health == | == Health == | ||
− | + | Specify body type when known. | |
− | {{Animal Health Table | + | {{Animal Health Table}} |
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
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{{nav|mechanoid|wide}} | {{nav|mechanoid|wide}} | ||
[[Category:Mechanoids]] | [[Category:Mechanoids]] |