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− | {{Biotech}} | + | {{Biotech}}{{Stub}} |
{{infobox main|none| | {{infobox main|none| | ||
| name = Constructoid | | name = Constructoid | ||
− | | image = | + | | image = |
− | | description = | + | | description = |
| type = Mechanoid | | type = Mechanoid | ||
− | | movespeed = | + | | movespeed = |
− | | flammability = | + | | flammability = |
− | | marketvalue = | + | | marketvalue = |
− | | armorblunt = | + | | armorblunt = |
− | | armorsharp = | + | | armorsharp = |
− | | armorheat = | + | | armorheat = |
− | | min comfortable temperature = | + | | min comfortable temperature = |
− | | max comfortable temperature = | + | | max comfortable temperature = |
− | + | | bodysize = | |
− | | bodysize = | ||
| healthscale = | | healthscale = | ||
− | | | + | | hungerrate = <!-- May not be applicable, or may need custom implementation, if unsure, tag page with {{Stub}} and any known details --> |
− | + | | lifespan = | |
− | + | | attack1dmg = | |
− | + | | attack1type = | |
− | + | | attack1cool = | |
− | + | | attack1part = | |
− | + | | attack5chancefactor = | |
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}} | }} | ||
− | A '''constructoid''' is a [[mechanoid]] added by the [[Biotech DLC]] | + | A '''constructoid''' is a [[mechanoid]] added by the [[Biotech DLC]]. |
− | == | + | == Summary == |
− | + | Constructoids are light mechanoids. They are created from a standard [[mech gestator]] with 1 [[basic subcore]] and 50 [[steel]], taking up 1 [[bandwidth]] from a [[mechanitor]]. They recharge in a [[mech recharger]] (50% power/day), creating 5 [[wastepack]]s whenever the recharger's waste is filled up. | |
− | + | As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Constructoids are equipped with a [[slugthrower]] for defense. Mechs do not count as a pawn for determining [[raid points]], but still contribute towards wealth. | |
− | + | Constructoids will do tasks associated with the Construction tab; they can't be manually controlled, except when drafted. They have an effective Construction skill of 10, but a [[Construction Speed]] of 25%. Constructoids will also move items to start working on a blueprint, moving at 3.4 cells/s, which is slower than a human. | |
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− | Constructoids will do tasks associated with the Construction tab; they can't be manually controlled, except when drafted. They have an effective Construction skill of 10 | ||
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− | Constructoids will also move items | ||
== Analysis == | == Analysis == | ||
− | Due to the construction speed of 25%, constructoids are inferior to a pawn | + | Due to the construction speed of 25%, constructoids are inferior to a skilled pawn. However, they have the advantages of being a mech, without the need for food, recreation, or rest, and being able to be built enmass. |
− | With a skill of 10, they can build almost any skill-locked building, and a healthy constructoid's [[Construct Success Chance]] will be at 100% ( | + | With a skill of 10, they can build almost any skill-locked building, and a healthy constructoid's [[Construct Success Chance]] will be at 100% (and thus can't fail). Unless you don't have a colonist with a better Construction skill, constructoids are useful for building a lot of things without [[quality]], such as [[wall]]s and [[floor]]s. In order to control where they build, you can set a [[zone]] for them. |
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== Health == | == Health == | ||
− | + | Specify body type when known. | |
− | {{Animal Health Table | + | {{Animal Health Table}} |
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
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{{nav|mechanoid|wide}} | {{nav|mechanoid|wide}} | ||
[[Category:Mechanoids]] | [[Category:Mechanoids]] |