Editing Consciousness
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− | + | {{Capacity | |
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| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = The state or quality of awareness. A pawn loses consciousness when this falls below 30% | + | | description = The state or quality of awareness. A pawn loses consciousness when this falls below 30% and dies when this reaches 0%. |
}} | }} | ||
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− | {{Hover title|Version/1. | + | '''Consciousness''', also called '''Data Processing''' on [[mechanoids]], influences several critical capacities that a pawn has which then affect movement, production and social interaction. |
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+ | It is lethal for [[human]]s, [[animals]] and [[mechanoids]] for Consciousness to be reduced to zero. | ||
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+ | {{Hover title|Version/1.3.3200|At the time of writing}}, the maximum possible Consciousness capacity is 150% with a healthy pawn high on [[go-juice]], [[luciferium]] and [[wake-up]], and having used a [[neural supercharger]].{{IdeologyIcon}} | ||
== Affected stats == | == Affected stats == | ||
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{{#ask: [[Consciousness Importance::+]] | {{#ask: [[Consciousness Importance::+]] | ||
| ?Health Type = Type | | ?Health Type = Type | ||
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| sort = Health Type, | | sort = Health Type, | ||
}} | }} | ||
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== Factors == | == Factors == | ||
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=== Base Factors === | === Base Factors === | ||
''Consciousness'' is mainly affected by the following factors: | ''Consciousness'' is mainly affected by the following factors: | ||
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* [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::1|100%]] Max. | * [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::1|100%]] Max. | ||
* [[Blood filtration]]: [[Blood Filtration Importance::0.1|10%]] importance, no allowed defect. [[Blood Filtration Limit::1|100%]] Max. | * [[Blood filtration]]: [[Blood Filtration Importance::0.1|10%]] importance, no allowed defect. [[Blood Filtration Limit::1|100%]] Max. | ||
− | * [[Pain]]: The pain | + | * [[Pain]]: The pain factor can be calculated as follows*: |
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: <code>IF {1.05 - (0.45 x Pain)}[%] < 100% THEN {1.05 - (0.45 x Pain [%])} ELSE 100% </code> | : <code>IF {1.05 - (0.45 x Pain)}[%] < 100% THEN {1.05 - (0.45 x Pain [%])} ELSE 100% </code> | ||
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<!-- Same formula, as originally presented; harder to grok: | <!-- Same formula, as originally presented; harder to grok: | ||
− | (IF -0.45 × Pain [%] + 1.05) < 100% THEN (-0.45 × Pain [%] + 1.05) ELSE 100%</code> | + | (IF -0.45 × Pain [%] + 1.05) < 100% THEN (-0.45 × Pain [%] + 1.05) ELSE 100%</code>--> |
− | --> | + | :: ''(* In English, what this says is that very minor pain has no effect, while anything more than minor starts to affect consciousness at a little less than half (.45) its value.) |
− | ::'' | ||
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* Brain part efficiency: 100% importance, no allowed defect. No Max (effectively 100%). | * Brain part efficiency: 100% importance, no allowed defect. No Max (effectively 100%). | ||
** [[Joywire]]: part efficiency offset {{--|20%}} | ** [[Joywire]]: part efficiency offset {{--|20%}} | ||
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The following factors are applied after the ''Base factors''. | The following factors are applied after the ''Base factors''. | ||
* [[Beer]] (high) | * [[Beer]] (high) | ||
− | ** Tipsy: ''' | + | ** Tipsy: '''x90%''' |
− | ** Drunk: ''' | + | ** Drunk: '''x65%''' |
− | ** Hammered: ''' | + | ** Hammered: '''x10%''' |
− | * [[Cryptosleep sickness]]: ''' | + | * Psychite hangover ([[Flake]]/[[Yayo]]/[[Psychite tea]]): '''x80%''' |
+ | * [[Cryptosleep sickness]]: '''x80%''' | ||
* [[Food poisoning]] | * [[Food poisoning]] | ||
− | ** Recovering: ''' | + | ** Recovering and Inital: '''x60%''' |
− | + | ** Major: '''x50%''' | |
− | ** Major: ''' | + | * [[Heart attack]] painful: '''x50%''' |
− | * [[Heart attack]] painful: ''' | ||
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=== Offsets === | === Offsets === | ||
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** Strong: {{--|8%}} | ** Strong: {{--|8%}} | ||
** Pounding: {{--|18%}} | ** Pounding: {{--|18%}} | ||
− | * [[Beer | + | * [[Beer]] withdrawal: {{--|20%}} |
* [[Go-juice]]: | * [[Go-juice]]: | ||
** High: {{+|20%}} | ** High: {{+|20%}} | ||
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** Moderate: {{--|20%}} | ** Moderate: {{--|20%}} | ||
** Severe: {{--|40%}} | ** Severe: {{--|40%}} | ||
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* [[Toxic buildup]] | * [[Toxic buildup]] | ||
** Initial: {{--|5%}} | ** Initial: {{--|5%}} | ||
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** Major: {{--|15%}} | ** Major: {{--|15%}} | ||
** Extreme (initial): {{--|20%}} | ** Extreme (initial): {{--|20%}} | ||
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* [[Resurrection psychosis]] | * [[Resurrection psychosis]] | ||
− | ** | + | ** Early: {{--|10%}} |
** Advanced: {{--|20%}} | ** Advanced: {{--|20%}} | ||
** Severe: {{--|30%}} | ** Severe: {{--|30%}} | ||
** Total: {{--|40%}} | ** Total: {{--|40%}} | ||
− | + | * [[Circadian half-cycler]] {{RoyaltyIcon}}: {{--|15%}} | |
− | + | * [[Neural supercharger]] {{IdeologyIcon}}: {{+|10%}} | |
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− | * [[Circadian half-cycler]]{{RoyaltyIcon}}: {{--|15%}} | ||
− | * [[Neural supercharger]]{{IdeologyIcon}}: {{+|10 | ||
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=== Limits === | === Limits === | ||
− | If any of these conditions apply, the ''Consciousness'' can not be higher than the given value. Note that it can still be lower. | + | If any of these conditions apply, the ''Consciousness'' can not be higher than the given value. Note that the it can still be lower. |
* [[Beer]] (high) blackout: '''10% max''' | * [[Beer]] (high) blackout: '''10% max''' | ||
− | * [[Luciferium]] | + | * [[Luciferium]] withdrawal: '''80% max''' |
* [[Blood loss]] extreme: '''10% max''' | * [[Blood loss]] extreme: '''10% max''' | ||
* [[Anesthetic]] | * [[Anesthetic]] | ||
** Wearing off: '''90% max''' | ** Wearing off: '''90% max''' | ||
** Woozy: '''70% max''' | ** Woozy: '''70% max''' | ||
− | ** Sedated: ''' | + | ** Sedated: '''10% max''' |
− | * [[Mental break#Catatonia|Catatonic | + | * [[Mental break#Catatonia|Catatonic break]]: '''10% max''' |
* [[Psychic shock]]: '''10% max''' | * [[Psychic shock]]: '''10% max''' | ||
* [[Psychic coma]]: '''10% max''' | * [[Psychic coma]]: '''10% max''' | ||
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* [[Sleeping sickness]] extreme (advanced): '''10% max''' | * [[Sleeping sickness]] extreme (advanced): '''10% max''' | ||
* [[Resurrection psychosis]] catatonic: '''10% max''' | * [[Resurrection psychosis]] catatonic: '''10% max''' | ||
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− | + | == Formula == | |
The formula is as follows: | The formula is as follows: | ||
'''Consciousness''' = ''IF'' (Base factors × Post factors + Offsets) < Limit ''THEN'' (Base factors × Post factors + Offsets) ''ELSE'' Limit | '''Consciousness''' = ''IF'' (Base factors × Post factors + Offsets) < Limit ''THEN'' (Base factors × Post factors + Offsets) ''ELSE'' Limit |