Editing Condition causer
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'''Condition causers''' are structures that create a variety of effects on a given map tile or on the world map at large. They are generally associated with either [[Events]], [[Quest]] or a [[Mechanoid cluster]] {{RoyaltyIcon}} where they serve as both a threat and a call to action. The player must endure their effect until they are destroyed. In this way they are similar to [[psychic ship]]s. | '''Condition causers''' are structures that create a variety of effects on a given map tile or on the world map at large. They are generally associated with either [[Events]], [[Quest]] or a [[Mechanoid cluster]] {{RoyaltyIcon}} where they serve as both a threat and a call to action. The player must endure their effect until they are destroyed. In this way they are similar to [[psychic ship]]s. | ||
− | If the player can endure their effects, they can be left alone however some quests may require them to be killed with a | + | If the player can endure their effects, they can be left alone however some quests may require them to be killed with a timelimit and some progressively get worse. |
They can spawn on the map with the players colony, or in a settlement on the world map that must be [[caravan]]ed to. In either case they will usually be guarded. </noinclude> | They can spawn on the map with the players colony, or in a settlement on the world map that must be [[caravan]]ed to. In either case they will usually be guarded. </noinclude> |