Editing Coagulator
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Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
==Analysis== | ==Analysis== | ||
+ | {{Stub|section=1|reason=Analysis - value proposition both at all and vs other bionics, who to give it to and in what order etc. }} | ||
The Coagulator is useful in reducing the time left for bleeding out pawns. Best installed in easily injured pawns such as melee fighters. | The Coagulator is useful in reducing the time left for bleeding out pawns. Best installed in easily injured pawns such as melee fighters. | ||
− | + | The actual time until bleed out is improved by more than the {{Good|50%}} bleed rate implies, because the body also regenerates {{Good|33.3%}} of its blood every day. | |
− | + | * For example, if an injury or injuries would have bled a pawn to death in 8 hours (a loss rate of {{--|333%}} per day, with {{+|33.3%}} replenished) without the coagulator, then with the coagulator the pawn would last just over 18 hours (a loss rate of {{--|166%}} per day, still with {{+|33.3%}} replenished). This effect is more pronounced with slower blood loss rates. | |
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{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] |