Editing Circadian assistant
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− | {{Royalty}} | + | {{Royalty}}{{infobox main| |
− | {{ | ||
| name = Circadian assistant | | name = Circadian assistant | ||
− | | image = Health item bionic.png | + | | image = Health item bionic.png|Circadian assistant |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
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| description = An artificial gland. Produces chemicals and nanomachines that clear toxin buildup from the brain. | | description = An artificial gland. Produces chemicals and nanomachines that clear toxin buildup from the brain. | ||
| production facility 1 = Fabrication bench | | production facility 1 = Fabrication bench | ||
− | | research = Circadian | + | | research = Circadian Influence |
| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 8 | | skill 1 level = 8 | ||
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| techHediffsTags = Advanced, ImplantEmpireCommon | | techHediffsTags = Advanced, ImplantEmpireCommon | ||
}} | }} | ||
− | The ''' | + | The '''Circadian Assistant''' gives a pawn that's been implanted with it a bonus of -20% Rest fall rate. |
− | + | When a pawn with this implant is shocked with [[EMP]] they will receive [[brain shock]], knocking them unconscious temporarily. | |
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− | + | ==Acquisition== | |
+ | A circadian assistant is made with {{icon|plasteel|15}} [[Plasteel]], {{icon|advcomponent|4}} [[advanced component]]s and {{Ticks|{{P|Work To Make #}}}} of work at the [[fabrication bench]], after the [[Research#Circadian influence|Circadian Influence]] research is completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require a [[Skills#Crafting |crafting skill]] of 8 | ||
− | + | Pawns from [[ancient danger]]s may have this implant installed. | |
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− | + | ==Analysis== | |
+ | {{stub|section=1}} | ||
+ | It is a decent implant, allowing for 20 percent more work hours while still retaining normal [[consciousness]] the mood buff from a good bedroom, and the ability for couples to engage in lovin', unlike the [[circadian half-cycler]]. Using a [[EMP]] weapon on a mentally broken pawn will shock (via applying the [[brain shock]] condition) them and bring them out of their state (but without the +40 Catharsis mood buff). However, the risk of brain shock means that supporting melee pawns with a brain implant installed with [[EMP]] weapons is no longer an option against [[mechanoid]]s. | ||
− | === | + | == Notes == |
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− | + | Despite its description, it does nothing to mitigate toxic buildup. | |
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− | + | {{nav|body parts|wide}} | |
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− | + | [[Category: Royalty]] | |
− | [[Category: | + | [[Category: Medical Item]] |
+ | [[Category: Body Part]] |