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− | {{Royalty}} | + | {{Royalty}}{{infobox main| |
− | {{ | ||
| name = Circadian assistant | | name = Circadian assistant | ||
− | | image = Health item bionic.png | + | | image = Health item bionic.png|Circadian assistant |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
Line 24: | Line 23: | ||
| techHediffsTags = Advanced, ImplantEmpireCommon | | techHediffsTags = Advanced, ImplantEmpireCommon | ||
}} | }} | ||
− | The ''' | + | The '''Circadian Assistant''' decreases the amount of sleep required by a pawn. |
== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == | ||
− | An installed circadian assistant decreases [[ | + | {{stub|section=1|reason=Order of operations with sleep [[gene]]s.}} |
+ | An installed circadian assistant decreases [[Rest Fall Rate]] by {{Good|-20%}}. This does ''not'' equal 20% less sleep. See [[#Sleep saved|Sleep Saved]] for the exact details. | ||
When a pawn with this implant is shocked with [[EMP]], they will receive [[brain shock]], knocking them unconscious temporarily. | When a pawn with this implant is shocked with [[EMP]], they will receive [[brain shock]], knocking them unconscious temporarily. | ||
=== Installation === | === Installation === | ||
− | Installing the part requires {{ | + | Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. |
− | Removing the part requires {{ | + | Removing the part requires {{ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. |
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
− | == Analysis == | + | ==Analysis== |
− | The circadian assistant increases work hours without impacting Consciousness like the [[Circadian half-cycler|half-cycler]]. However, this implant is virtually always worse for productivity than either a [[bionic arm]] or [[bionic leg]], depending on the type of work the colonist focuses on. The brain shock makes using [[EMP]] against [[mech]]s more difficult, but gives a way to safely down the pawn in case of a [[mental break]] or [[prison break]]. | + | The circadian assistant increases work hours without impacting Consciousness like the [[Circadian half-cycler|half-cycler]]. However, this implant is virtually always worse for productivity than either a [[bionic arm]] or [[bionic leg]], depending on the type of work the colonist focuses on. The brain shock makes using [[EMP]] against [[mech]]s more difficult, but gives a way to safely down the pawn in case of a [[mental break]] or [[prison break]]. |
− | With high quality [[bed]]s, and/or other positive modifiers to rest, consider setting a pawn's [[schedule]] entirely to Anything. A pawn with greatly enhanced sleep will go beyond a 24 hour sleep schedule, which means that pawns will spend less time moving to/from their bed | + | With high quality [[bed]]s, and/or other positive modifiers to rest, consider setting a pawn's [[schedule]] entirely to Anything. A pawn with greatly enhanced sleep will go beyond a 24 hour sleep schedule, which means that pawns will spend less time moving to/from their bed. |
− | === Sleep saved === | + | ===Sleep saved=== |
In essence, the circadian assistant only has an effect ''while the pawn is awake''. Therefore, '''actual sleep saving will always be lower''' than expected values. | In essence, the circadian assistant only has an effect ''while the pawn is awake''. Therefore, '''actual sleep saving will always be lower''' than expected values. | ||
For example, a baseline pawn in a normal [[bed]] would spend 18.19 hours awake per 7.56 hours sleeping, to avoid being Drowsy. The assistant increases awake time to (18.19/0.8), or 22.74 hours awake, without impacting the sleep needed. | For example, a baseline pawn in a normal [[bed]] would spend 18.19 hours awake per 7.56 hours sleeping, to avoid being Drowsy. The assistant increases awake time to (18.19/0.8), or 22.74 hours awake, without impacting the sleep needed. | ||
− | * A baseline pawn in a normal bed spends (18.19 hr awake) / (7.56 + 18.19 hr total) = 70.6% of a day awake. Equal to 16.95 hr | + | *A baseline pawn in a normal bed spends (18.19 hr awake) / (7.56 + 18.19 hr total) = 70.6% of a day awake. Equal to 16.95 hr per 24 hour cycle. |
− | * With the circadian assistant, this becomes (22.74 hr awake) / (7.56 + 22.74 hr total) = 75.04% of a day awake. Equal to 18.01 hr | + | *With the circadian assistant, this becomes (22.74 hr awake) / (7.56 + 22.74 hr total) = 75.04% of a day awake. Equal to 18.01 hr per 24 hour cycle. |
− | This means that, in a normal bed, the circadian assistant actually | + | This means that, in a normal bed, the circadian assistant will actually increase awake time by {{Good|x106.3%}}, or about 1.06 hours per day - rather than the expected +20% or +25%. Increasing [[Rest Effectiveness]] or [[Rest Rate Multiplier]] will actually lower the relative time savings of the circadian assistant. For example, a [[quick sleeper]] with a circadian assistant would end up increasing awake time by {{Good|x104.5%}}, saving about 0.853 hours per 24-hour day. |
− | + | For comparison, [[bionic arm]]s and [[bionic leg]]s increase [[Manipulation]] or [[Moving]] by +12.5%, per part, which increase work speed / travel time by that amount. While "awake time" would increase both time working and travel time, the other parts are more specialized and thus are generally better at increasing a specific work's speed. | |
− | === | + | == Notes == |
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Despite its description, it does nothing to mitigate toxic buildup. | Despite its description, it does nothing to mitigate toxic buildup. | ||
− | {{ | + | {{nav|body parts|wide}} |
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] |