Editing Chunk skip

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{{Royalty}}
 
{{Royalty}}
{{Stub|reason=General}}
 
{{Image wanted|reason=Image of AoE in a style similar to [[:File:Skip shield radius.jpg]].}}
 
 
{{Infobox main|psycast
 
{{Infobox main|psycast
 
| name = Chunk skip
 
| name = Chunk skip
 
| image = ChunkSkip.png
 
| image = ChunkSkip.png
 
| type = Psycast
 
| type = Psycast
| description = Skip the closest 5 chunks of rock or slag to scatter them near the target point. This is useful for producing cover during offensive operations.
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| description =  
| psylink level = 5
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| psylink level =
| casting time = 60
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| casting time =
| ability range = 24.9
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| ability range =  
| psyfocus cost = 0.04
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| psyfocus cost =  
| neural heat gain = 14
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| neural heat gain =  
| effect radius = 2.9
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| effect radius =
 
| duration =
 
| duration =
 
| duration multiplier =  
 
| duration multiplier =  
 
| goodwill impact =
 
| goodwill impact =
| caster must be capable of violence = false
 
 
}}
 
}}
'''Chunk skip''' is a level {{P|Psylink Level}} [[psycast]] that teleports a number of [[chunk]]s to the targeted point.
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'''Chunk skip''' is a level {{P|Psylink Level}} [[psycast]] that drives pawns insane in its area of effect.  
  
 
== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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There are two ways to acquire {{P|Name}}:
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# A randomly selected level {{P|Psylink Level}} psycast is granted to the psycaster when they gain psylink level {{P|Psylink Level}}. {{P|Name}} is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
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# {{P|Name}} can also be acquired from a [[psytrainer]] naming it. See the [[psytrainer]] page for further details.
  
 
== Summary ==
 
== Summary ==
<canTargetPawns>False</canTargetPawns><canTargetLocations>True</canTargetLocations>
 
<chunkCount>5</chunkCount>
 
<scatterRadius>2.9</scatterRadius>
 
Range of pulling in chunk, specify if whole map
 
  
 
== Analysis ==
 
== Analysis ==
{{Rewrite|section=1|reason=Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion}}
 
* '''Chunk skip''' skips 5 nearby rock or steel slag chunks to a 5x5 target area in a random pattern.
 
** Can be used to create some [[cover]] if fighting on open terrain where natural cover is sparse or is in inconvenient locations. The chunks can be quickly rearranged with a stockpile.
 
** Sometimes can be used to steal cover from enemies, provided that your psycaster can target the desired chunks. This ability tends to skip chunks closest to the psycaster, so this might only be possible if they are a melee fighter and can get close to enemy positions.
 
** Can be used outside of combat to quickly relocate chunks around your base right to the [[stonecutter's table]] or [[electric smelter]]. This can speed up production if a worker has to walk a sizable distance each time to get a new chunk.
 
** A situational use would be to place chunks behind walls or in open doorways, therefore possibly preventing enemies from using superior 75% cover and forcing them to use chunks as inferior cover or to move to a different spot. This is unreliable due to the random pattern in which chunks are skipped to the target area, as well as the fact that pawns are not immediately forced to move if a chunk is placed on them - they are only prevented from standing on that tile again if they move.
 
  
 
== Version history ==
 
== Version history ==
 
* [[Version/1.2.2719|1.2.2719]] - Added.
 
* [[Version/1.2.2719|1.2.2719]] - Added.
* [[Version/1.4.3580|1.4.3580]] - Fix: Typo in description - "''Skip the 5 chunks [...]''" -> "''Skip the closest 5 chunks [...]''".
 
  
 
{{Nav|psycasts|wide}}
 
{{Nav|psycasts|wide}}
 
[[Category: Psycasts]]
 
[[Category: Psycasts]]

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