Editing Centipede gunner
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 85: | Line 85: | ||
==Comparisons - as an ally== | ==Comparisons - as an ally== | ||
− | === Compared to other centipedes === | + | ===Compared to other centipedes=== |
Compared to [[centipede blaster]]s, centipede gunners cost {{icon small|plasteel}} 100 [[plasteel]] less and are unlocked at [[Research#High mechtech|High mechtech]] rather than [[Research#Ultra mechtech|Ultra mechtech]]. The minigun has {{Bad|x66.6%}} the damage per shot, but has a firing cycle {{Good|x{{%|(75 + 444 + (5*24) ) / (150 + 138 + (5*25) ) round 3}}}} faster, and fires 1 more shot per cycle. In total, the minigun has slightly more raw {{DPS}}. The [[heavy charge blaster]] has a shorter warmup than the minigun, but a ''much'' longer cooldown. In addition, the blaster is slightly more accurate and has {{+|7%}} {{AP}}, but 4 tiles less range. | Compared to [[centipede blaster]]s, centipede gunners cost {{icon small|plasteel}} 100 [[plasteel]] less and are unlocked at [[Research#High mechtech|High mechtech]] rather than [[Research#Ultra mechtech|Ultra mechtech]]. The minigun has {{Bad|x66.6%}} the damage per shot, but has a firing cycle {{Good|x{{%|(75 + 444 + (5*24) ) / (150 + 138 + (5*25) ) round 3}}}} faster, and fires 1 more shot per cycle. In total, the minigun has slightly more raw {{DPS}}. The [[heavy charge blaster]] has a shorter warmup than the minigun, but a ''much'' longer cooldown. In addition, the blaster is slightly more accurate and has {{+|7%}} {{AP}}, but 4 tiles less range. | ||
− | This results in the gunner having more ''sustained'' {{DPS}} than the blaster, while the blaster has a faster ''time to kill'' | + | This results in the gunner having more ''sustained'' {{DPS}} than the blaster, while the blaster has a faster ''time to kill''. In many [[killbox]] setups, time to kill can be very important. If all your colonists, armed with [[charge rifle]]s, are generally killing raiders within the charge rifle's {{ticks|60}} warmup time, then either centipede should only shoot if an enemy gets lucky and survives all your colonist's attacks. In this case, centipede blasters will be the preferred option, due to the lowered warm up and higher per-shot damage. In contrast, the gunner's higher average {{DPS}} is preferred if mechs are constantly firing, such as in the aforementioned minigun kill setups. For the same reasons, gunners are better when fighting outside of a killbox, like when against [[sapper]]s and [[breacher]]s. |
===Compared to mech commanders=== | ===Compared to mech commanders=== |