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− | {{infobox main|none| | + | {{stub}}{{infobox main|none| |
| name = Centipede burner | | name = Centipede burner | ||
| image = CentipedeBurner east.png | | image = CentipedeBurner east.png | ||
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| type = Mechanoid | | type = Mechanoid | ||
| marketvalue = {{Q|Centipede|Market Value Base}} | | marketvalue = {{Q|Centipede|Market Value Base}} | ||
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| flammability = {{Q|Centipede|Flammability Base}} | | flammability = {{Q|Centipede|Flammability Base}} | ||
| movespeed = {{Q|Centipede|Move Speed Base}} | | movespeed = {{Q|Centipede|Move Speed Base}} | ||
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| min comfortable temperature = {{Q|Centipede|Min Comfortable Temperature}} | | min comfortable temperature = {{Q|Centipede|Min Comfortable Temperature}} | ||
| max comfortable temperature = {{Q|Centipede|Max Comfortable Temperature}} | | max comfortable temperature = {{Q|Centipede|Max Comfortable Temperature}} | ||
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| bodysize = {{Q|Centipede|Body Size}} | | bodysize = {{Q|Centipede|Body Size}} | ||
| healthscale = {{Q|Centipede|Health Scale}} | | healthscale = {{Q|Centipede|Health Scale}} | ||
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<!-- Creation --> | <!-- Creation --> | ||
| research = High mechtech | | research = High mechtech | ||
− | | production facility 1 = | + | | production facility 1 = Mech gestator |
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| resource 1 = Steel | | resource 1 = Steel | ||
| resource 1 amount = 255 | | resource 1 amount = 255 | ||
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| resource 4 amount = 1 | | resource 4 amount = 1 | ||
}} | }} | ||
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− | + | '''{{PAGENAME}}s''' are a variant of [[centipede]] that wield the [[inferno cannon]]. | |
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− | {{PAGENAME}}s | ||
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==Summary== | ==Summary== | ||
{{Main|Centipede}} | {{Main|Centipede}} | ||
− | As mechanoids, centipedes are immune to [[fire]], toxicity, and temperature extremes, despite having a Comfortable Temperature. They do not need to eat, rest, and have no mood. They will be stunned by [[EMP]] attacks and will "adapt" for {{Ticks|2200}}, starting from the stun, rendering them immune to further EMP strikes. | + | As mechanoids, centipedes are immune to [[fire]], toxicity, and temperature extremes, despite having a Comfortable Temperature. They do not need to eat, rest, and have no mood. They will be stunned by [[EMP]] attacks and will "adapt" for {{Ticks|2200}}, starting from the stun, rendering them immune to further EMP strikes. Centipedes have a [[Psychic Sensitivity]] of 75%, reducing the effect of some [[psycasts]].{{RoyaltyIcon}} |
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− | Centipedes have a [[Psychic Sensitivity]] of 75%, reducing the | ||
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=== Combat === | === Combat === | ||
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The inferno cannon has a Forced Miss Radius of 3.5 tiles, where blasts will always land. They have a [[melee hit chance]] of 62%, equivalent to a pawn with a [[Melee]] skill of 4. | The inferno cannon has a Forced Miss Radius of 3.5 tiles, where blasts will always land. They have a [[melee hit chance]] of 62%, equivalent to a pawn with a [[Melee]] skill of 4. | ||
− | + | ==As an ally== | |
− | {{Biotech| | + | {{Biotech}} |
− | Mechs under player control require power: centipedes use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for +1% power / day, without pollution. They recharge in a [[large mech recharger]] (constant 400W), for 50% power/day, creating 20 [[wastepack]]s whenever the recharger's waste is filled up. | + | {{PAGENAME}}s are heavy mechanoids; burners require [[Research#High Mechtech|High Mechtech]] to be created. They require {{Required Resources}} and 4 [[bandwidth]] from a [[mechanitor]]. They take 1800 [[ticks]] to initally craft, and then it must gestate for 6 cycles. Mechanoids can be fully repaired at the cost of power and nothing else. A dead centipede can be resurected for 100 [[steel]] and 1 gestation cycle so long as the corpse is extant. |
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+ | Mechs under player control require power: centipedes use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for +1% power / day, without pollution. They recharge in a [[large mech recharger]] (constant 400W), for 50% power/day, creating 20 [[wastepack]]s whenever the recharger's waste is filled up. Mechs do not count as a pawn for determining [[raid points]], but still contribute towards wealth. | ||
==Analysis== | ==Analysis== | ||
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As mechanoids are not hurt by fire damage, centipede burners are not great targets for [[psychic insanity lance]]s. However, using one will still take the burner out of combat for an extended time. | As mechanoids are not hurt by fire damage, centipede burners are not great targets for [[psychic insanity lance]]s. However, using one will still take the burner out of combat for an extended time. | ||
− | + | ==Version history== | |
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− | == Version history == | ||
* [[Version/1.4.3523|1.4.3523]] - The base [[centipede]], which could wield both the charge blaster and inferno cannon, was split into [[centipede blaster|blaster]], burner, and [[centipede gunner|gunner]]. | * [[Version/1.4.3523|1.4.3523]] - The base [[centipede]], which could wield both the charge blaster and inferno cannon, was split into [[centipede blaster|blaster]], burner, and [[centipede gunner|gunner]]. | ||
− | * [[Biotech DLC]] | + | *[[Biotech DLC]] - Introduced ability to create and control centipedes. |
{{nav|mechanoid|wide}} | {{nav|mechanoid|wide}} | ||
[[Category:Mechanoids]] | [[Category:Mechanoids]] |