Editing Carnivore lavish meal
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| flammability = 1 | | flammability = 1 | ||
| stack limit = 10 | | stack limit = 10 | ||
− | | path cost = | + | | path cost = 15 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| taste = Lavish | | taste = Lavish | ||
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<!-- Creation --> | <!-- Creation --> | ||
| work to make = 800 | | work to make = 800 | ||
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| production facility 1 = Fueled stove | | production facility 1 = Fueled stove | ||
| production facility 2 = Electric stove | | production facility 2 = Electric stove | ||
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| resource 1 type = meat | | resource 1 type = meat | ||
| resource 1 amount = 1.25 | | resource 1 amount = 1.25 | ||
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<!-- Technical --> | <!-- Technical --> | ||
| defName = MealLavish_Meat | | defName = MealLavish_Meat | ||
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== Acquisition == | == Acquisition == | ||
− | Carnivore lavish meals meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. A carnivore lavish meal requires 1.25 units of nutrition from [[ | + | Carnivore lavish meals meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. A carnivore lavish meal requires 1.25 units of nutrition from meat or animal products ([[milk]] or [[egg]]s), {{Ticks|{{P|Work To Make}}}} of work to make, and a Cooking skill of 10. |
== Summary == | == Summary == | ||
A carnivore lavish meal can be eaten by humans or animals for 1 [[nutrition]]. As it takes 1.25 nutrition of [[raw food]] to create, carnivore lavish meals provide 80% nutrition efficiency, so preparing one loses food (even compared to regular lavish meals). | A carnivore lavish meal can be eaten by humans or animals for 1 [[nutrition]]. As it takes 1.25 nutrition of [[raw food]] to create, carnivore lavish meals provide 80% nutrition efficiency, so preparing one loses food (even compared to regular lavish meals). | ||
− | Eating a lavish meal or its variants gives the {{ | + | Eating a lavish meal or its variants gives the {{+|12}} ''Ate lavish meal'' [[mood]]let for 24 hours. This moodlet does not conflict with the ''Ate fine meal'' from [[fine meal]]s. If the meal was made out of [[insect meat]] or [[human meat]], their respective moodlets will be applied. |
− | Lavish meals will also satisfy the food requirements of any [[ | + | Lavish meals will also satisfy the food requirements of any conceited [[noble]]{{RoyaltyIcon}}. |
== Analysis == | == Analysis == | ||
Carnivore lavish meals provide a very powerful mood buff when combined with usually undesirable meat. | Carnivore lavish meals provide a very powerful mood buff when combined with usually undesirable meat. | ||
− | [[Insect meat]] and [[human meat]] can typically be acquired in large quantities, where the "wasted" food from making lavish meals does not matter. Insect meat only gives {{--|3}} mood when cooked, for a net | + | [[Insect meat]] and [[human meat]] can typically be acquired in large quantities, where the "wasted" food from making lavish meals does not matter. Insect meat only gives {{--|3}} mood when cooked, for a net +9 mood buff for any colonist. Human meat usually gives {{--|15}} mood (for several days), but those with the [[Cannibal]] trait will be incredibly pleased, for a net mood of +27. A colonist's [[ideoligion]]{{IdeologyIcon}} can make them enjoy either meat on their own, while getting the full boost from the lavish meal. |
== Gallery == | == Gallery == |