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A '''breakdown''' occurs when the mechanical or electrical [[component]]s of certain power-consuming appliances stop functioning. Breakdowns occur on a predefined list of buildings, with an {{MTB}} of {{Ticks/gametime|13680000}}. Only buildings that are currently functioning can break down, while buildings that are flicked off or have insufficient power are safe.
 
A '''breakdown''' occurs when the mechanical or electrical [[component]]s of certain power-consuming appliances stop functioning. Breakdowns occur on a predefined list of buildings, with an {{MTB}} of {{Ticks/gametime|13680000}}. Only buildings that are currently functioning can break down, while buildings that are flicked off or have insufficient power are safe.
  
A broken-down building will stop working, behaving as though it has been turned off. In addition, [[battery|batteries]] lose any energy they had previously stored.
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=== Effects ===
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Generally, a broken-down building will stop working, behaving as though it has been turned off. The following are special cases:
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* [[Battery|Batteries]] will not contribute to grid capacity, and will lose any energy they had previously stored.
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* [[Autodoor]]s will behave like regular [[door]]s.
  
 
=== Repairing ===
 
=== Repairing ===
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==Analysis==
 
==Analysis==
You should always keep some spare [[component]]s in case some important building breaks down. This is overall a fairly rare occurance, but a [[cooler]] malfunctioning during a [[heat wave]] isn't a great time. If you are running out of components but don't need the building, then it might be best to not repair it.
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You should always keep some spare [[component]]s in case some important building breaks down. This is overall a fairly rare occurance, but a [[cooler]] malfunctioning during a [[heat wave]] isn't a great time. If you are running out of components but and don't need a building, then it might be best to not repair it.
  
In the event of multiple breakdowns, first you should repair any [[power]] generators, then any essential [[temperature]] buildings, then [[batteries]] and other items.
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In the event that multiple breakdowns, first you should repair any [[power]] generators, then any essential [[temperature]] buildings, then [[batteries]] and other items.
  
== Affected buildings ==
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== Affected Buildings ==
 
Below is an exhaustive list of all buildings that can break down:
 
Below is an exhaustive list of all buildings that can break down:
* [[Generator|Power generators]]:
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* {{Icon Small|Orbital trade beacon}}[[Orbital trade beacon]]
** {{Icon Small|Wood-fired generator}} [[Wood-fired generator]]
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* {{Icon Small|Comms console}}[[Comms console]]
** {{Icon Small|Chemfuel powered generator}} [[Chemfuel powered generator]]
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* {{Icon Small|Ground-penetrating scanner}}[[Ground-penetrating scanner]]
** {{Icon Small|Wind turbine}} [[Wind turbine]]
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* {{Icon Small|Long-range mineral scanner}}[[Long-range mineral scanner]]
** {{Icon Small|Battery}} [[Battery]]
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* {{Icon Small|Nutrient paste dispenser}}[[Nutrient paste dispenser]]
** {{Icon Small|Solar generator}} [[Solar generator]]
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* {{Icon Small|Battery}}[[Battery]]
** {{Icon Small|Geothermal generator}} [[Geothermal generator]]
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* {{Icon Small|Autodoor}}[[Autodoor]]
** {{Icon Small|Watermill generator}} [[Watermill generator]]
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* {{Icon Small|Ship landing beacon}}[[Ship landing beacon]]{{RoyaltyIcon}}
** {{Icon Small|Bioferrite generator}} [[Bioferrite generator]]{{AnomalyIcon}}
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* {{Icon Small|Psychic emanator}}[[Psychic emanator]]
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* {{Icon Small|Infinite chemreactor}}[[Infinite chemreactor]]
 
* [[Temperature]]:
 
* [[Temperature]]:
** {{Icon Small|Heater}} [[Heater]]
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** {{Icon Small|Heater}}[[Heater]]
** {{Icon Small|Cooler}} [[Cooler]]
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** {{Icon Small|Cooler}}[[Cooler]]
* [[Production|Workbenches]]:
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* [[Generator]]s:
** {{Icon Small|Electric tailor bench}} [[Electric tailor bench]]
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** {{Icon Small|Wood-fired generator}}[[Wood-fired generator]]
** {{Icon Small|Machining table}} [[Machining table]]
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** {{Icon Small|Chemfuel powered generator}}[[Chemfuel powered generator]]
** {{Icon Small|Electric stove}} [[Electric stove]]
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** {{Icon Small|Wind turbine}}[[Wind turbine]]
** {{Icon Small|Electric smelter}} [[Electric smelter]]
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** {{Icon Small|Solar generator}}[[Solar generator]]
** {{Icon Small|Biofuel refinery}} [[Biofuel refinery]]
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** {{Icon Small|Geothermal generator}}[[Geothermal generator]]
** {{Icon Small|Fabrication bench}} [[Fabrication bench]]
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** {{Icon Small|Watermill generator}}[[Watermill generator]]
** {{Icon Small|Nutrient paste dispenser}} [[Nutrient paste dispenser]]
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* Workbenches:
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** {{Icon Small|Electric tailor bench}}[[Electric tailor bench]]
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** {{Icon Small|Machining table}}[[Machining table]]
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** {{Icon Small|Electric stove}}[[Electric stove]]
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** {{Icon Small|Electric smelter}}[[Electric smelter]]
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** {{Icon Small|Biofuel refinery}}[[Biofuel refinery]]
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** {{Icon Small|Fabrication bench}}[[Fabrication bench]]
 
<!-- Not electric smithies -->
 
<!-- Not electric smithies -->
 
* [[Turret]]s:
 
* [[Turret]]s:
** {{Icon Small|Mini-turret}} [[Mini-turret]]
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** {{Icon Small|Mini-turret}}[[Mini-turret]]
** {{Icon Small|Autocannon}} [[Autocannon]]
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** {{Icon Small|Autocannon}}[[Autocannon]]
** {{Icon Small|Uranium slug turret}} [[Uranium slug turret]]
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** {{Icon Small|Uranium slug turret}}[[Uranium slug turret]]
** {{Icon Small|Foam turret}} [[Foam turret]]
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** {{Icon Small|Foam turret}}[[Foam turret]]
** {{Icon Small|Rocketswarm launcher}} [[Rocketswarm launcher]]
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** {{Icon Small|Rocketswarm launcher}}[[Rocketswarm launcher]]
** {{Icon Small|Tactical turret}} [[Tactical turret]]{{Check Tag|Verify|The ThingDef includes CompProperties_Breakdownable. Pending test to see if they can actually break down.}}{{AnomalyIcon}}
 
* [[Structure]]:
 
** {{Icon Small|Autodoor}} [[Autodoor]]
 
** {{Icon Small|Security door}} [[Security door]]{{AnomalyIcon}}
 
* Special:
 
** {{Icon Small|Psychic emanator}} [[Psychic emanator]]
 
** {{Icon Small|Infinite chemreactor}} [[Infinite chemreactor]]
 
* [[Miscellaneous]]:
 
** {{Icon Small|Orbital trade beacon}} [[Orbital trade beacon]]
 
** {{Icon Small|Comms console}} [[Comms console]]
 
** {{Icon Small|Ground-penetrating scanner}} [[Ground-penetrating scanner]]
 
** {{Icon Small|Long-range mineral scanner}} [[Long-range mineral scanner]]
 
** {{Icon Small|Ship landing beacon}} [[Ship landing beacon]]{{RoyaltyIcon}}
 
* [[Anomaly]]{{AnomalyIcon}}
 
** {{Icon Small|Electric inhibitor}} [[Electric inhibitor]]
 
** {{Icon Small|Proximity detector}} [[Proximity detector]]
 
** {{Icon Small|Electroharvester}} [[Electroharvester]]
 
** {{Icon Small|Bioferrite shaper}} [[Bioferrite shaper]]
 
** {{Icon small|Serum lab}} [[Serum lab]]
 
** {{Icon small|Bioferrite harvester}} [[Bioferrite harvester]]
 
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

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