Editing Boomrat
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{infobox main|animal| |
− | | name = Boomrat | + | |name = Boomrat |
− | | image = Boomrat | + | |image = Animal Boomrat side.png|Boomrat |
− | | description = Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed. | + | |description = "Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed." |
− | | type = | + | |type = Animals |
− | + | |type2 = Wild | |
− | + | |bodysize = 0.2 | |
− | | | + | |healthscale = 0.4 |
− | + | |movespeed = 4.60 | |
− | + | |attack1dmg = 6 | |
− | + | |attack1type = scratch | |
− | | bodysize = 0.2 | + | |attack1part = front left paw |
− | | healthscale = 0.4 | + | |attack1cool = 100 |
− | | | + | |attack2dmg = 6 |
− | | | + | |attack2type = scratch |
− | | | + | |attack2part = front right paw |
− | | | + | |attack2cool = 100 |
− | | | + | |attack3dmg = 4 |
− | | | + | |attack3type = bite |
− | | | + | |attack3part = teeth |
− | | | + | |attack3cool = 100 |
− | | | + | |leathername = lightleather |
− | | | + | |leatheryield = 15 |
− | | | + | |manhunter = 0 |
− | | | + | |manhuntertame = 0 |
− | | | + | |hungerrate = 0.14 |
− | | | + | |diet = omnivorous |
− | | | + | |trainable = none |
− | | | + | |wildness = 0.75 |
− | | | + | |is exotic species = true |
− | | | + | |gestation = 5.661 |
− | | | + | |lifespan = 8 |
− | | | + | |offspring = 1-3 |
− | | | + | |avg offspring = 1.75 |
− | | | + | <!--matemtbhours = 4--> |
− | | | + | |maturityage = 0.2222 |
− | | | + | |juvenileage = 0.1 |
− | | | + | |marketvalue = 100 |
− | | | + | |livesin_aridshrubland = true |
− | + | |livesin_temperateforest = true | |
− | | | + | |massadult = 14 |
− | | | + | |petness = 0.20 |
− | | | + | |min comfortable temperature = -15 |
− | | | + | |max comfortable temperature = 40 |
− | | | + | }}{{Info|'''Boomrats''' inhabit arid shrublands and temperate forests. They create a powerful fire-starting explosion when killed, including when they are slaughtered, so be careful of that. |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | }} | ||
− | {{Info|'''Boomrats''' inhabit | ||
− | + | Boomrats are best hunted while it is raining because the rain will extinguish the fire that they make when they die, saving the colonists the job of putting it out. | |
− | |||
− | + | They will also eat your [[Domesticated Plants|crops]] if given the chance.}} | |
− | == | + | ==Taming== |
− | + | Tamed Boomrats are useful [[Animals#Training|Release]] animals in raids or certain events, although they should be kept away from the main base (particularly the flammable parts). | |
− | Consider avoiding them, and keeping them healthy. | + | ==Tactics== |
+ | They are a smaller version of the [[Boomalope]] and spawn in areas where the ground is mostly flammable. Like the Boomalope they are a punishment for being in an area with a long or year round growing season, and are very dangerous to settle near for a [[AI Storytellers#Permadeath Mode|permadeath]] settlement as a man hunter pack of them can create a devastating fire with no hope of being stopped, that will eventually melt through steel. It is very hard for your colony to put the fire out until it rains. Consider avoiding them, and keeping them healthy. They are much less dangerous in [[rain]], so consider exterminating as much of them as you can if it rains, or taming them to sell them, slaughter them in a lake, or an area with no risk of fire, such as a room with a [[firefoam popper]] or stone floors, if you ever lack the meat for high quality meals. | ||
− | + | ==Training== | |
− | |||
− | |||
− | |||
− | |||
− | == Training == | ||
{{TrainingTable}} | {{TrainingTable}} | ||
== Health == | == Health == | ||
{{Animal Health Table}} | {{Animal Health Table}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Lore == | == Lore == | ||
− | + | The origin of the boomrat has varied over time. In the initial release of the [[Lore#Longsleep_Revival_Briefing_.28Obsolete.29|Revival Briefing]], which is now considered non-canon, they were described as originating as a biological weapon that survived and bred after wars on the worlds they now inhabit. The [[Lore#Cryptosleep_Revival_Briefing|current version]] of the Revival Briefing states that they, along with the [[boomalope]], were originally engineered as a primitive renewable fuel source. While this holds true for boomalopes, boomrats cannot and could never be milked for [[chemfuel]] like boomalopes in-game which seems to contradict this purpose. Meanwhile, their current in-game description also disagrees with the current briefing and supports the now-obsolete original version, stating that their explosive tendencies are either a result of deliberate weaponization or intended as a defense mechanism. | |
− | |||
− | |||
− | |||
− | == Version | + | ==Version History== |
<gallery> | <gallery> | ||
Boomrat Old.png|Old boomrat sprite | Boomrat Old.png|Old boomrat sprite | ||
</gallery> | </gallery> | ||
− | {{ | + | {{nav|animal}} |
[[Category:Animals]] | [[Category:Animals]] | ||
[[Category:Wild animal]] | [[Category:Wild animal]] |