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|page verified for version = 1.3.3101 | |page verified for version = 1.3.3101 | ||
|name = Boomalope | |name = Boomalope | ||
− | |image = Boomalope | + | |image = Boomalope.png |
− | |description = Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies. It can be milked to produce chemfuel - very carefully. | + | |description = "Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies. It can be milked to produce chemfuel - very carefully." |
− | |type = | + | |type = Animals |
− | | | + | |type2 = Wild |
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|bodysize = 2 | |bodysize = 2 | ||
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|healthscale = 0.65 | |healthscale = 0.65 | ||
|hungerrate = 0.535 | |hungerrate = 0.535 | ||
− | | | + | |movespeed = 3.4 |
+ | |attack1dmg = 7 | ||
+ | |attack1type = blunt | ||
+ | |attack1part = head | ||
+ | |attack1cool = 120 | ||
+ | |attack2dmg = 9 | ||
+ | |attack2type = blunt/poke | ||
+ | |attack2part = left hoof | ||
+ | |attack2cool = 120 | ||
+ | |attack3dmg = 9 | ||
+ | |attack3type = blunt/poke | ||
+ | |attack3part = right hoof | ||
+ | |attack3cool = 120 | ||
+ | |attack4dmg = 10 | ||
+ | |attack4type = bite | ||
+ | |attack4part = teeth | ||
+ | |attack4cool = 120 | ||
+ | |meatyield = 280 | ||
|leathername = plainleather | |leathername = plainleather | ||
− | | | + | |leatheryield = 80 |
+ | |milk = 11 | ||
+ | |milktime = 1 | ||
+ | |manhunter = 0.1 | ||
|manhuntertame = 0.1 | |manhuntertame = 0.1 | ||
− | | | + | |diet = herbivorous |
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|trainable = none | |trainable = none | ||
− | | | + | |wildness = 0.6 |
+ | |is exotic species = true | ||
|gestation = 6.66 | |gestation = 6.66 | ||
+ | |lifespan = 15 | ||
|offspring = 1 | |offspring = 1 | ||
− | + | |maturityage = 0.5 | |
− | + | |marketvalue = 350 | |
− | |maturityage = 0. | + | |livesin_aridshrubland = true |
− | | | + | |livesin_desert = true |
− | | | + | |livesin_temperateforest = true |
− | | | + | |livesin_tropicalrainforest = true |
− | | | + | |massadult = 105 |
− | | | + | |min comfortable temperature = -15 |
− | | | + | |max comfortable temperature = 40 |
− | | | + | |roam interval = 2 |
− | + | |filth rate = 16 | |
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}} | }} | ||
− | '''Boomalopes''' | + | '''Boomalopes''' are [[herbivore]]s with a high hunger rate. They produce [[chemfuel]] and explode when dying. |
− | == | + | ==Obtaining== |
− | Boomalopes can be found in | + | Boomalopes can be found in [[Biomes#Arid shrubland|Arid Shrubland]], [[Biomes#Desert|Desert]], [[Biomes#Temperate Forest|Temperate Forest]] and [[Biomes#Tropical Rainforest|Tropical Rainforest]]. They can either be tamed by a [[Menus#Handle|Handler]] or self-tame in a random [[events|event]]. |
Boomalopes can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Boomalopes purchased from traders will be already tamed. | Boomalopes can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Boomalopes purchased from traders will be already tamed. | ||
− | == | + | ==Production== |
− | + | Tamed boomalopes (including males) can be milked to produce [[chemfuel]], at a rate of 12 every 2 days. | |
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==Training== | ==Training== | ||
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{{Animal Health Table}} | {{Animal Health Table}} | ||
− | == | + | ==Tactics== |
− | = | + | {{Rewrite|reason=Can't train boomalopes anymore}} |
− | + | While relatively weak, when dying they cause a large fiery explosion, igniting nearby flammables. Killing them using ranged weapons is recommended, especially during rainfall to prevent fires from devastating the area. While it may be dangerous to handle them as tamed animals due to [[Mental break#Slaughterer|potential collateral damage]], they are extremely useful as sacrificial release animals against tribal raids. It is useful to have them contained to a small area of the colony to ensure that they do not cause any damage if they die. While boomalopes will sleep outside, one should also have separate [[animal sleeping spot]]s in a nearby safe area to avoid bringing an injured boomalope to your other tamed animals or inside your base. Killing a tamed boomalope will still explode, but they can be butchered afterward without issue. | |
− | + | Boomalopes spawn in areas with long and year-round growing periods. A herd of man hunting boomalopes can destroy a base, but they are susceptible to chain explosions. | |
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== Version history == | == Version history == | ||
* [[Version/0.12.906|0.12.906]] - Added | * [[Version/0.12.906|0.12.906]] - Added | ||
− | * | + | * Beta 18 - gained the ability to produce chemfuel, at a rate of 20 fuel per 2 days. |
* Beta 19/1.0 - chemfuel production reduced by 40%, hunger rate 1.0 -> 1.3 | * Beta 19/1.0 - chemfuel production reduced by 40%, hunger rate 1.0 -> 1.3 | ||
− | * [[Version/1.3.3066|1.3.3066]] - Trainable Intelligence reduced from Intermediate to None. | + | * [[Version/1.3.3066|1.3.3066]] - Trainable Intelligence reduced from Intermediate to None. |
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{{nav|animal|wide}} | {{nav|animal|wide}} | ||
[[Category:Animals]] | [[Category:Animals]] | ||
[[Category:Wild animal]] | [[Category:Wild animal]] |