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|herdanimal = true | |herdanimal = true | ||
|bodysize = 2 | |bodysize = 2 | ||
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|healthscale = 0.65 | |healthscale = 0.65 | ||
|hungerrate = 0.535 | |hungerrate = 0.535 | ||
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|livesin_tropicalswamp = 0.5 | |livesin_tropicalswamp = 0.5 | ||
}} | }} | ||
− | '''Boomalopes''' | + | '''Boomalopes''' are [[herbivore]]s with a high hunger rate. They produce {{#show:{{PAGENAME}}|?Daily Milk Average#}} [[chemfuel]] per day, and explode on death. |
== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == | ||
− | + | Boomalopes are [[pen animals]], so must be kept in a [[pen]] or attached to a [[caravan hitching spot]]. However, they won't be actively targeted by most enemies. | |
− | Boomalopes | + | Boomalopes produce {{icon small|chemfuel}} {{#show:{{PAGENAME}}|?Daily Milk Average#}} [[chemfuel]] per day when fully fed. Production decreases as [[saturation]] drops. Production drops to half when the animal is hungry, one third when urgently hungry and completely stops when starving. |
− | + | On death, boomalopes explode, doing 10 [[Damage Types#Flame|flame]] damage in a radius that depends on the age stage of the animal. Baby boomalopes explode in a 1.9 tile radius, juveniles in a 2.9 tile radius, and adults in a 4.9 tile radius. This explosion does not itself set fires nor provide [[Filth#Chemfuel puddle|chemfuel puddles]] to burn but the flame damage might ignite surrounding objects and pawns. | |
− | + | * '''Note:''' This explosion will still occur if the boomalope is slaughtered or dies of natural causes; boomalopes have a life expectancy of 15 years, so have a plan to deal with your older livestock. Creating a [[pen]] that only encloses a [[Rough stone|natural stone floor]] area, moving them there, and then [[drafting]] a colonist and targeting them from a distance is one solution. | |
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− | [[ | + | Boomalopes have 90% [[Toxic Environment Resistance]] rendering them highly resistant to environmental effects such as [[rot stink]] and [[toxic buildup]] from non-attack sources. |
== Analysis == | == Analysis == | ||
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An adult boomalope consumes {{#expr:{{#show:{{PAGENAME}}|?Real Hunger Rate}}/0.05}} [[hay]] per day. In 100% fertility soil, this would require {{#expr:{{#show:{{PAGENAME}}|?Real Hunger Rate}}/0.05/{{#show:Haygrass|?Harvest Yield Per Day (100)}} round 1}} tiles of [[haygrass]] to grow. In order to produce the same {{icon small|Chemfuel}} {{#show:{{PAGENAME}}|?Daily Milk Average#}} chemfuel per day in a [[biofuel refinery]], {{#expr:{{#show:{{PAGENAME}}|?Daily Milk Average#}}/{{#show:Corn plant|?Harvest Yield Per Day (100)}}*70/35 round 1}} tiles of [[corn plant]] would be needed. | An adult boomalope consumes {{#expr:{{#show:{{PAGENAME}}|?Real Hunger Rate}}/0.05}} [[hay]] per day. In 100% fertility soil, this would require {{#expr:{{#show:{{PAGENAME}}|?Real Hunger Rate}}/0.05/{{#show:Haygrass|?Harvest Yield Per Day (100)}} round 1}} tiles of [[haygrass]] to grow. In order to produce the same {{icon small|Chemfuel}} {{#show:{{PAGENAME}}|?Daily Milk Average#}} chemfuel per day in a [[biofuel refinery]], {{#expr:{{#show:{{PAGENAME}}|?Daily Milk Average#}}/{{#show:Corn plant|?Harvest Yield Per Day (100)}}*70/35 round 1}} tiles of [[corn plant]] would be needed. | ||
− | This advantage is further increased if the boomalope is allowed to graze instead of | + | This advantage is further increased if the boomalope is allowed to graze instead of requring pawn-grown crops. This can partially or totally negate the ongoing resource costs of boomalopes, which the refinery cannot replicate. |
− | + | Lastly, milking at its base value requires {{ticks|400}} of work for {{icon small|Chemfuel}} {{P|Daily Milk Average#}} units of chemfuel, or {{ticks|{{#expr:400/{{P|Daily Milk Average#}} round 1}}}} of work per chemfuel, while the refinery requires {{ticks|2500}} for {{icon small|Chemfuel}} 35 units, or {{ticks|{{#expr:2500/35 round 1}}}} of work per chemfuel. Milking time is dependent on the [[animal gather speed]] of the pawn, while refining time is dependent on their [[general labor speed]]. Notably, both stats have the same factors except that of the [[Skills#Animals|Animals skill]] of animal gather speed - thus, milking is more work efficient than refining for any pawn with a Animals skill of 4 or above and has a much greater potential for further reduction at higher skill levels. | |
− | === | + | === Strategies === |
− | + | While relatively weak, when dying they cause a large fiery explosion, igniting nearby flammables. Killing them using ranged weapons is recommended, especially during rainfall to prevent fires from devastating the area. Boomalopes spawn in areas with long and year-round growing periods. A herd of man hunting boomalopes can destroy a base, but they are susceptible to chain explosions. | |
− | + | While it is always risky to handle them as tamed animals due to [[Mental break#Slaughterer|potential collateral damage]], their fuel production can be a vital part of a colony's manufacturing and power infrastructure. While boomalopes can still sleep outside, one should also have separate [[animal sleeping spot]]s in a nearby safe area to avoid bringing an injured boomalope to your other tamed animals or inside your base. Killing a tamed boomalope will still cause it to explode, but they can be butchered afterward without issue. | |
==Training== | ==Training== | ||
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== Gallery == | == Gallery == | ||
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<gallery> | <gallery> | ||
Boomalope east.png|Facing east | Boomalope east.png|Facing east | ||
Boomalope north.png|Facing north | Boomalope north.png|Facing north | ||
Boomalope south.png|Facing south | Boomalope south.png|Facing south | ||
− | + | Dessicated boomalope east.png|Decaying | |
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− | Dessicated boomalope east.png| | ||
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</gallery> | </gallery> | ||
== Version history == | == Version history == | ||
* [[Version/0.12.906|0.12.906]] - Added | * [[Version/0.12.906|0.12.906]] - Added | ||
− | * | + | * Beta 18 - gained the ability to produce chemfuel, at a rate of 20 fuel per 2 days. |
* Beta 19/1.0 - chemfuel production reduced by 40%, hunger rate 1.0 -> 1.3 | * Beta 19/1.0 - chemfuel production reduced by 40%, hunger rate 1.0 -> 1.3 | ||
* [[Version/1.3.3066|1.3.3066]] - Trainable Intelligence reduced from Intermediate to None. Became [[pen animals]]. | * [[Version/1.3.3066|1.3.3066]] - Trainable Intelligence reduced from Intermediate to None. Became [[pen animals]]. | ||
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{{nav|animal|wide}} | {{nav|animal|wide}} | ||
[[Category:Animals]] | [[Category:Animals]] | ||
[[Category:Wild animal]] | [[Category:Wild animal]] |