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==Disavantages==
 
==Disavantages==
  
* Blindsight gives down to -6 mood penalty to non-blinded pawns and -5 opinion from other pawns.
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* Blindsight gives up to -6 mood boost to non-blinded pawns and -5 opinion from other pawns.
 
* Blinded and blindfolded pawns are severely limited on the number of activities they can perform effectively.
 
* Blinded and blindfolded pawns are severely limited on the number of activities they can perform effectively.
 
* Blind pawns ignore rooms beauty status.
 
* Blind pawns ignore rooms beauty status.
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[[File:BlindingRitual.png]]
 
[[File:BlindingRitual.png]]
  
If satisfying, this ritual will give the pawn a psylink upgrade.
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If satisfying, this ritual will give the pawn a psylink upgrade or unlock new psychic powers.
  
 
You can repeat the ritual by recovering the pawn sight, that means you can effectively trade [[Bionic eye]]s, [[Healer mech serum]]s and [[Resurrector mech serum]]s for psychic powers.  
 
You can repeat the ritual by recovering the pawn sight, that means you can effectively trade [[Bionic eye]]s, [[Healer mech serum]]s and [[Resurrector mech serum]]s for psychic powers.  
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Activities that have lower yield with blindness:
 
Activities that have lower yield with blindness:
  
* Mining, Butchering, Plants, Milking and Shearing.
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* Mining, Butchering, [[Plants]], Milking and Shearing.
  
 
Activities that might result in failure with blindness:
 
Activities that might result in failure with blindness:
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==Strategies==
 
==Strategies==
Blinding overall provides more benefits than wearing a blindfold but compromises the pawn fighting abilities while a blindfold can be taken out during a raid. Therefore, full blindness is better suited for pure [[psycast]]ers or pawns carrying [[weapons]] with forced miss radius such as [[EMP grenades]]. Alternatively, careful shooters pawns, shooting specialists and [[Gunlink]]s can help overcome the accuracy lost.
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Blinding overall provides more benefits than wearing a blindfold but compromises the pawn fighting abilities while a blindfold can be taken out during a raid. Therefore, full blindness is better suited for pure [[psycast]]ers or pawns carring [[weapons]] with forced miss radio such as [[EMP grenades]]. Alternatively, careful shooters pawns, shooting specialists and [[Gunlink]]s can help overcome the accuracy lost.
  
Blinding is particularly useful in [[slaves]]. Blind slaves add very little wealth to your colony and are fairly harmless in case a rebellion happens. They can effectively use [[EMP grenades]], [[EMP launcher]]s and [[Smoke launcher]]s since those weapons don't have an aim penalty from blindness and also don't increase slave rebellion chance. Also, the extra cold insulation from blindfolds might just be enough to allow them wear [[Slave body strap]]s on cold biomes. They will have increased psychic sensitivity and don't use psy powers if they rebel, therefore, the nobles of the [[empire]] which already have some psy powers make really good candidates for blind slavery with support combat roles.
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Blinding is particulary useful in [[slaves]]. Blind slaves add very little wealth to your colony, have a lower chance to rebel since they are technically hurt and are fairly harmless in case a rebellion does happen. They can effectively use [[EMP grenades]], [[EMP launcher]]s and [[Smoke launcher]]s since those weapons don't have aim penalty from blindness and also don't increase slave rebellion chance. Also, the extra cold insulation from blindfolds might just be enough to allow them wear [[Slave body strap]]s on cold biomes. They will have increased psychic sensitivity and don't use psy powers if they rebel, therefore, the nobles of the [[empire]] which already have psy powers make really good candidates for slavery with support combat roles.
  
Since blinding is not ideal for a lot of pawns, Blindsight is better used together with another [[Ideoligion]]. That way, you can have a few blinded pawns enjoying the benefits of their blindness without affecting much their activities while the rest follows another ideoligion that doesn't includes Blindsight and therefore are not sad for not being blind. For example, it might be worth it to have a "blind worker" Ideoligion for cookers, crafters, cleaners and haulers and a "sighted elite" Ideoligion for those who need to keep their sight. Only your starting Ideoligion and the ancient's Ideoligion can have Blindsight.
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Since blinding is not ideal for a lot of pawns, Blindsight is better used together with another [[Ideoligion]]. That way you can have a few blinded pawns enjoying the benefits of their blindness without affecting much their activities while the rest follows another ideoligion that doesn't includes Blindsight and therefore are not sad for not being blind. For example, it might be worth it having a "blind worker" Ideoligion for cookers, crafters, cleaners and haulers and a "sighted elite" Ideoligion for those who need to keep their sight. Only your starting Ideoligion and the ancient's Ideoligion can have Blindsight.
  
Blind pawns are unaffected by light and darkness, so ideally you should fight in darkness so your enemies get a move penalty and you don't. Consider keeping a Sun Blocker active for a permanent fight advantage if it doesn't hurt your energy and food production.
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Blind pawns are unaffected by light and darkness, so ideally you should fight in darkness so your enemies get a move penalty and you don't. Consider keeping a Sun Blocker active for a permanent fight advantage if it doesn't hurts your energy and food production.
  
 
Blind pawns ignore pawns beauty status, so you can give them [[Stoneskin gland]]s without penalty to opinion.
 
Blind pawns ignore pawns beauty status, so you can give them [[Stoneskin gland]]s without penalty to opinion.
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Blind pawns ignore rooms beauty status, so you won't get negative [[mood]] buffs for dirty rooms, but you also won't get positive mood buffs for beautiful rooms.
 
Blind pawns ignore rooms beauty status, so you won't get negative [[mood]] buffs for dirty rooms, but you also won't get positive mood buffs for beautiful rooms.
  
It is not a good idea to blind medical specialists, but they can still wear blindfolds while not doctoring and act as psycasters during combat. Unlike pawns incapable of violence, medical specialists can equip an [[Eltex staff]] if you give them before assigning the role.
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It is not a good ideia to blind medical specialists, but they can still wear blindfolds while not doctoring and act as psycasters during combat. Unlike pawns incapable of violence, medical specialists can equip an [[Eltex staff]] if you give them before assigning the role.
  
Even if you don't want to blind anyone, Blindsight is still a useful meme that gives access to medical specialists and the blinding ritual which can be used to farm psychic powers.
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Even if you don't want to blind anyone, Blindsight is still a useful meme that give access to medical specialists and the blinding ritual which can be used to farm psychic powers.
 
 
[[Category:Meme]]
 

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