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| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
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| description = An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine. | | description = An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine. | ||
| production facility 1 = Fabrication bench | | production facility 1 = Fabrication bench | ||
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| techHediffsTags = Advanced | | techHediffsTags = Advanced | ||
}} | }} | ||
− | A ''' | + | A '''Bionic Spine''' is a spine body part replacement. It provides 100% efficiency. |
== Acquisition == | == Acquisition == | ||
− | Bionic spines can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] | + | Bionic spines can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] of {{P|Skill 1 Level}} |
− | They can also be | + | They can also be [[Trade|bought]] from exotic traders, [[Empire]] traders, and at [[Outlander]] [[faction base]]s. They are also sometimes offered as a [[quest]] reward. |
== Summary == | == Summary == | ||
− | The bionic spine | + | {{stub|section=1}} |
+ | The bionic spine prevents and cures the [[bad back]] condition but otherwise provides no other statistical, curative or preventative benefit. | ||
− | === Installation === | + | ===Installation=== |
− | Installing the part requires {{ | + | {{stub|section=1}} |
+ | Installing the part requires {{ticks|2500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | Removing the part requires | + | Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?. |
− | If the operation fails, the part has a | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
== Analysis == | == Analysis == | ||
− | As it does not provide additional efficiency, it's best as a replacement | + | As it does not provide additional efficiency, it's best as a replacement body part. Bionic spines can cure colonists with scarred or shattered spines, as well as the [[bad back]] condition from old age. These conditions are otherwise only curable with [[Luciferium]] or a [[Healer mech serum]]. |
− | The bionic spine can also be useful to give to [[body | + | The bionic spine can also be useful to give to [[Traits#Body modder|body modders]] for a mood buff without affecting any stats. |
== Version history == | == Version history == | ||
* [[Version/0.19.2009|0.19.2009]] - Added. | * [[Version/0.19.2009|0.19.2009]] - Added. | ||
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{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
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