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| techHediffsTags = Advanced | | techHediffsTags = Advanced | ||
}} | }} | ||
− | A ''' | + | A '''Bionic Spine''' is a spine body part replacement. It provides 100% efficiency. |
== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == | ||
− | The bionic spine | + | {{stub|section=1}} |
+ | The bionic spine prevents and cures the [[bad back]] condition but otherwise provides no other statistical, curative or preventative benefit. | ||
− | === Installation === | + | ===Installation=== |
− | Installing the part requires {{ | + | {{stub|section=1}} |
+ | Installing the part requires {{ticks|2500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | Removing the part requires | + | Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?. |
− | If the operation fails, the part has a | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
== Analysis == | == Analysis == | ||
− | As it does not provide additional efficiency, it's best as a replacement | + | As it does not provide additional efficiency, it's best as a replacement body part. Bionic spines can cure colonists with scarred or shattered spines, as well as the [[bad back]] condition from old age. These conditions are otherwise only curable with [[;uciferium]], a [[healer mech serum]], or a [[biosculpter pod]]{{IdeologyIcon}} medic cycle. |
− | The bionic spine can also be useful to give to [[body | + | The bionic spine can also be useful to give to [[Traits#Body modder|body modders]] for a mood buff without affecting any stats. |
== Version history == | == Version history == |