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− | {{ | + | {{Define|Body Part |
− | + | | image = Artificial Organ | |
− | | image = | + | | always haulable = true |
− | + | | def name = BionicEye | |
− | | | + | | description = Advanced piece of technology made not only to fully replace natural eye, but also to give supernatural vision abilities. |
− | | | + | | graphic class = Graphic_Single |
− | | description = | + | | graphic path = Things/Item/BodyPart/ArtificialOrgan |
− | | class = | + | | is body part = true |
− | | | + | | label = bionic eye |
− | | | + | | parent name = BodyPartBase |
− | | | + | | path cost = 10 |
− | | | + | | selectable = true |
− | | | + | | thing class = ThingWithComps |
− | | | + | | ticker type = Never |
− | | | + | | use hit points = true |
− | | | + | | flammability base = 1.0 |
− | | | + | | market value base = 1500 |
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− | | | ||
| max hit points base = 50 | | max hit points base = 50 | ||
− | | | + | |mass = 0.3 |
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}} | }} | ||
− | {{Info|A '''Bionic eye''' is an artificial eye that | + | {{Info|A '''Bionic eye''' is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. They have 125% efficiency, increasing a colonist's [[sight]] by 12.5% for each one installed.}} |
+ | Bionic eyes can be crafted for 10 Plasteel and 4 Advanced components or purchased from [[trade|traders]]. Installing a bionic eye requires 3 medicine. | ||
− | + | As with all bionics, it will give a mood buff to anyone with the Transhumanist [[traits|trait]] and a heavy penalty to anyone with the Body purist trait. | |
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− | + | === Usage === | |
− | + | Bionic eyes can be useful for gunners or snipers who will shoot enemies from a distance as a boost to sight can increase accuracy. Bionic eyes can also be used to "cure" cataracts in aged colonists. | |
− | Bionic eyes | ||
− | + | === Version history === | |
− | + | In Beta 19 it received a nerf to efficiency but is now craftable. | |
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− | + | {{nav/body_parts}} | |
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