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− | {{ | + | {{Define|Body Part |
− | + | | image = Artificial Organ | |
− | | image = | + | | always haulable = true |
− | + | | def name = BionicEye | |
− | | | + | | description = Advanced piece of technology made not only to fully replace natural eye, but also to give supernatural vision abilities. |
− | | | + | | graphic class = Graphic_Single |
− | | description = | + | | graphic path = Things/Item/BodyPart/ArtificialOrgan |
− | | class = | + | | is body part = true |
− | | | + | | label = bionic eye |
− | | | + | | parent name = BodyPartBase |
− | | | + | | path cost = 10 |
− | | | + | | selectable = true |
− | | | + | | thing class = ThingWithComps |
− | | | + | | ticker type = Never |
− | | | + | | use hit points = true |
− | | | + | | flammability base = 1.0 |
− | | | + | | market value base = 1500 |
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− | | | ||
| max hit points base = 50 | | max hit points base = 50 | ||
− | | | + | |mass = 0.3 |
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}} | }} | ||
− | {{Info|A '''Bionic eye''' is an artificial eye that | + | {{Info|A '''Bionic eye''' is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. Bionic eyes can be used to "cure" cataracts in aged colonists. Bionic eyes can be crafted (1.0 onwards) or sometimes be purchased from [[trade|traders]]. They have 125% efficiency, increasing a colonist's [[sight]] by 12.5% for each one installed. As with all bionics, it will give a mood buff to anyone with the Prostophile trait, a heavy penalty to anyone with the Prostophobe trait and a lesser penalty to anyone else.}} |
− | + | Installing a bionic eye requires 3 medicine. | |
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− | + | {{nav/body_parts}} | |
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