Editing Bionic arm
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{infobox main| |
| name = Bionic arm | | name = Bionic arm | ||
− | | image = Health item bionic.png | + | | image = Health item bionic.png|Bionic arm |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
− | |||
| description = An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way. | | description = An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way. | ||
+ | | class = Spacer | ||
| meleeattack1dmg = 12 | | meleeattack1dmg = 12 | ||
| meleeattack1type = Blunt | | meleeattack1type = Blunt | ||
Line 11: | Line 11: | ||
| meleeattack1cool = 2 | | meleeattack1cool = 2 | ||
| meleeattack1ap = 18 | | meleeattack1ap = 18 | ||
− | |||
| MeleeWeaponAverageDPS = 6 | | MeleeWeaponAverageDPS = 6 | ||
| MeleeWeaponAverageAP = 18 | | MeleeWeaponAverageAP = 18 | ||
Line 33: | Line 32: | ||
| | | | ||
}} | }} | ||
− | {{Info|A '''bionic arm''' is | + | {{Info|A '''bionic arm''' is a very useful replacement for a natural arm. They are universal and can be installed on either left or right, replacing a colonist's arm up to and including the shoulder. It has 125% efficiency, increasing a colonist's [[manipulation]] by 12.5% for each bionic arm installed. A bionic arm's strength gives its bearer a melee attack of 12 damage when an attack uses that arm, compared to 8 damage from a natural arm.}} |
== Acquisition == | == Acquisition == | ||
− | Bionic arms can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] | + | Bionic arms can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] of {{P|Skill 1 Level}} |
− | They can also be | + | They can also be [[Trade|bought]] from exotic traders and at [[Outlander]] [[faction base]]s. |
== Summary == | == Summary == | ||
− | = | + | {{stub|section=1}} |
− | + | Efficiency of 125% resulting in [[Manipulation]] of ? and knock on effects of ?. | |
+ | ===Installation=== | ||
+ | {{stub|section=1}} | ||
+ | Installing the part requires {{ticks|2500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | + | Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | |
− | |||
− | |||
− | |||
− | |||
− | |||
== Analysis == | == Analysis == | ||
− | + | Since bionic arms increase a colonist manipulation stat, it is advised to add them to colonist with a high skill level on [[Skills|Crafting]] or [[Doctoring|Medicine]] since those skills depend greatly on the manipulation stat. For example, a doctor will have a better chance at a high quality treatment if he or she has increased manipulation stats, and craftsmen will make objects faster. | |
− | |||
− | |||
− | |||
− | |||
− | + | As with all bionics, it will give a mood bonus to anyone with the Body modder [[traits|trait]] and a heavy penalty to anyone with the Body purist trait. | |
− | |||
− | As with all bionics, it will give a mood bonus to anyone with the [[ | ||
== Version history == | == Version history == | ||
* [[Version/0.19.2009|0.19.2009]] - received a nerf to efficiency (from 140%) but is now craftable. | * [[Version/0.19.2009|0.19.2009]] - received a nerf to efficiency (from 140%) but is now craftable. | ||
− | {{ | + | {{nav|body parts|wide}} |
− | [[Category:Medical Item]] [[Category: | + | |
+ | [[Category: Medical Item]] | ||
+ | [[Category: Body Part]] |