Editing Beckon
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| duration multiplier = Psychic Sensitivity | | duration multiplier = Psychic Sensitivity | ||
| goodwill impact = | | goodwill impact = | ||
− | |||
}} | }} | ||
'''Beckon''' is a level {{P|Psylink Level}} [[psycast]] that causes the target to walk towards the caster until either damaged or the duration expires. | '''Beckon''' is a level {{P|Psylink Level}} [[psycast]] that causes the target to walk towards the caster until either damaged or the duration expires. | ||
== Acquisition == | == Acquisition == | ||
− | {{ | + | There are two ways to acquire {{P|Name}}: |
+ | # A randomly selected level {{P|Psylink Level}} psycast is granted to the psycaster when they gain psylink level {{P|Psylink Level}}. {{P|Name}} is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained. | ||
+ | # {{P|Name}} can also be acquired from a [[psytrainer]] naming it. See the [[psytrainer]] page for further details. | ||
== Summary == | == Summary == | ||
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== Analysis == | == Analysis == | ||
− | {{Rewrite|section=1|reason= | + | {{Rewrite|section=1|reason=Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion}} |
* Can force enemies into melee range for engagement, or simply pull them out of cover into the open so your ranged attackers can destroy them. | * Can force enemies into melee range for engagement, or simply pull them out of cover into the open so your ranged attackers can destroy them. | ||
* Can delay a particularly dangerous enemy, such as a [[doomsday rocket launcher]] user, from firing until a countermeasure can be deployed (e.g. melee closing, ranged move into position, your own weapon fires, a skipshield can be placed etc.) | * Can delay a particularly dangerous enemy, such as a [[doomsday rocket launcher]] user, from firing until a countermeasure can be deployed (e.g. melee closing, ranged move into position, your own weapon fires, a skipshield can be placed etc.) |