Editing Beam graser

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{Biotech}}
 
{{Biotech}}
{{Infobox main|weapon
+
{{Stub}}
| name = Beam graser
+
{{infobox main|weapon|
| image = BeamGraser.png
+
| name = beam graser
 +
| image =  
 
| description = A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source.
 
| description = A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source.
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
| tech level = Ultra
+
| tech level =  
| marketvalue = 144
+
| marketvalue =  
| class = Mechanoid
+
| class =  
| damage = 10
+
| damage = beam
| damage type = Beam
+
| damage type =  
| armorPenetration = 50
+
| armorPenetration =
 
| range = 24.9
 
| range = 24.9
| minrange = 3.9
+
| accuracyTouch = 0.60
| accuracyTouch = 60
+
| accuracyShort = 0.70
| accuracyShort = 70
+
| accuracyMedium = 0.65
| accuracyMedium = 65
+
| accuracyLong = 0.55
| accuracyLong = 55
+
| accuracyAvg =  
| accuracyAvg = 63
 
 
| mode =  
 
| mode =  
| warmup = 60
+
| warmup = 1
| cooldown = 102
+
| cooldown = 1.70
 
| burst = 5
 
| burst = 5
 
| burstTicks = 22
 
| burstTicks = 22
| DPS = <!---DPS  Traditional DPS doesn't seem to work for this weapon -->
+
| velocity = c
 +
| DPS =  
 
| mass base = 4
 
| mass base = 4
 
| stoppingPower =  
 
| stoppingPower =  
| meleeattack1dmg = 9
+
| meleeattack1dmg =  
| meleeattack1type = Blunt
+
| meleeattack1type =  
| meleeattack1part = Barrel
+
| meleeattack1part =  
| meleeattack1cool = 2
+
| meleeattack1cool =  
| meleeattack1ap = 13.5
+
| meleeattack1ap =
| meleeattack2dmg = 9
 
| meleeattack2type = Poke
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2
 
| meleeattack2ap = 13.5
 
 
| MeleeWeaponAverageDPS =  
 
| MeleeWeaponAverageDPS =  
 
| MeleeWeaponAverageAP =  
 
| MeleeWeaponAverageAP =  
| has quality = False
+
| page verified for version =
| page verified for version = 1.4.3525
+
| weaponTags =  
| weaponTags = BeamGraserGun
 
 
}}
 
}}
The '''beam graser''' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[tesseron]].
+
The '''{{PAGENAME}}''' is a ranged [[weapon]] added by the [[Biotech DLC]]
 
 
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
 
  
 
== Acquisition ==
 
== Acquisition ==
Beam grasers spawn on all [[tesseron]]s, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped.  
+
{{PAGENAME}}s can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==
 
== Summary ==
{{Stub|section=1|reason=MEchanical specifics. Shield interaction. Also, can it damage mechs? Is there a difference between main targets and side targets? (including if mechs as side targets can be hit)}}
+
?
*This weapon has a minimum range of 3.9.  It has special damage rules and an instant projectile.
 
*Creates a physical beam that sweeps from one end to another in a line. It hits everything that remains in its way, ''except'' for the intended target.
 
*The intended target is immune to the physical beam, but is hit directly, using regular accuracy mechanics.
 
*Checks heat armor. Has a 50% to light enemies on [[fire]].
 
*Bypasses area shields. Personal shields block projectile, but not ignite chance.
 
 
 
<buildingDamageFactorImpassable>0.4</buildingDamageFactorImpassable>
 
<buildingDamageFactorPassable>0.2</buildingDamageFactorPassable>
 
 
 
 
== Analysis ==
 
== Analysis ==
{{Stub|section=1|reason=Missing analysis}}
 
  
== Melee attacks table ==
+
This weapon has a minimum range of 3.9.  It has special damage rules and an instant projectile.
{{Weapon Stats Table/Melee}}
 
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
* [[Version/1.4.3555|1.4.3555]] - Armor Penetration of Beam increased to 50% from 1%
 
  
{{Nav|weapon|wide}}
+
[[Kind::Weapons| ]]
[[Category:Weapons]] [[Category:Mechanoid Weapons]]
+
{{nav|weapon|wide}}
[[Category:Unobtainable items]]
+
[[Category:Weapons]]
 +
[[Category:Equipment]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: