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− | {{Royalty}} | + | {{Royalty}}{{infobox main|weapon| |
− | {{ | ||
| name = Axe | | name = Axe | ||
− | | image = Axe.png | + | | image = Axe.png|Axe |
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
− | + | | description = "An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings." | |
− | | description = An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings. | ||
| class = Medieval | | class = Medieval | ||
| mode = Melee | | mode = Melee | ||
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| meleeattack1type = poke | | meleeattack1type = poke | ||
| meleeattack1part = Handle | | meleeattack1part = Handle | ||
− | | meleeattack1cool = 2 | + | | meleeattack1cool = 2.0 |
| meleeattack1ap = 13 | | meleeattack1ap = 13 | ||
| meleeattack2dmg = 15 | | meleeattack2dmg = 15 | ||
| meleeattack2type = cut | | meleeattack2type = cut | ||
| meleeattack2part = Edge | | meleeattack2part = Edge | ||
− | | meleeattack2cool = 2 | + | | meleeattack2cool = 2.0 |
| meleeattack2ap = 22 | | meleeattack2ap = 22 | ||
| MeleeWeaponAverageDPS = 6.71 | | MeleeWeaponAverageDPS = 6.71 | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 3 | | skill 1 level = 3 | ||
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}} | }} | ||
− | The '''Axe''' is a [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that primarily | + | The '''Axe''' is a [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that deals primarily sharp damage. Although it is classified as a blunt type weapon, as confirmed by "weapon pairs" in Ideology DLC. |
− | '''Note:''' Although classified by the [[Ideoligion]] Weapon Preferences{{IdeologyIcon}} as a 'Melee Blunt' weapon along with weapons that | + | '''Note:''' Although classified by the [[Ideoligion]] Weapon Preferences{{IdeologyIcon}} as a 'Melee Blunt' weapon along with weapons that predominately deal blunt damage, its primary attack deal sharp damage. It is unknown if this categorization is a bug or intended behavior. |
== Acquisition == | == Acquisition == | ||
− | Axes can be crafted at either a [[fueled smithy|fueled]] or [[electric smithy]] once the [[research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] | + | Axes can be crafted at either a [[fueled smithy|fueled]] or [[electric smithy]] once the [[research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] of {{P|Skill 1 Level}} |
Alternatively, axes can be purchased from any combat supplier or war merchant and found on [[raider]]s and some [[Empire]] pawns. | Alternatively, axes can be purchased from any combat supplier or war merchant and found on [[raider]]s and some [[Empire]] pawns. | ||
== Analysis == | == Analysis == | ||
− | The axe | + | {{Stub|section=1|reason=Too many unanswered questions}} |
+ | The axe appears to be inferior to its direct competitor, the [[gladius]], in every way. Both weapons require the same amount of materials, have the same crafting skill and research requirements, and have the same cooldown - the one combat advantage the gladius has over the [[longsword]]. However, the gladius does more damage per strike, has a better [[DPS]], has higher AP, and weighs less. The only advantage Axes have is that their work to make is slightly less - only {{Ticks/minutes|{{Q|Axe|Work To Make}}}} vs {{Ticks/minutes|{{Q|Gladius|Work To Make}}}} for the Gladius, which in turn slightly reduces the Axe's [[market value]], however neither difference is likely to ever be important when crafting. An axe of higher [[quality]] will have a better DPS and may have better AP than a gladius of the same material, and a [[plasteel]] Axe will outperform a [[steel]] gladius in DPS and be only slightly worse in AP. Thus, it can be worth keeping axes of good materials and/or high qualities, but they should never be crafted for combat use unless a specific aesthetic is preferred over effectiveness. | ||
− | + | The only potential saving grace in comparing the two is that half of the gladius' primary attacks use the [[Damage Type#Stab|Stab]] damage type while the remaining half, and the axe's only primary attack, use the [[Damage Type#Cut|Cut]] type. While both Cut and Stab are opposed by sharp armor, damage types have unique properties that are not fully understood at the time of writing. It may be that only doing cut damage has some advantage over sometimes doing stab damage, but its equally possible that the opposite is true.{{Check Tag|Investigation needed|Further investigation is needed into both damage types - if performed, also add information to Damage Types page}} | |
− | + | Generally, an axe is superior in DPS to a longsword of 2 quality levels below itself or worse, for example a Legendary Steel Axe has higher DPS than an Excellent Steel Longsword, but lower DPS than a Masterwork Steel Longsword. The axe has AP superior to longswords of 3 quality levels below itself. Thus, besides in attack cooldown (a property shared by the gladius, which is superior to the axe), all but the very best quality and material axes are inferior to almost all longswords, and all axes are inferior to longswords of good material and quality. | |
− | + | Another potential use is for [[ideoligion]]{{IdeologyIcon}} with the Melee Blunt set as Noble weapons, providing a sharp weapon option that grants mood buffs instead of penalties. | |
− | + | ==Version History== | |
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− | == Version | ||
* [[Royalty DLC]] Release - Added. | * [[Royalty DLC]] Release - Added. | ||
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− | {{ | + | [[Kind::Weapons| ]] |
− | + | {{nav|weapon|wide}} | |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] | ||
+ | [[Category:Royalty]] |