Editing Axe
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
| type2 = Weapons | | type2 = Weapons | ||
| tech level = Medieval | | tech level = Medieval | ||
− | | description = An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings. | + | | description = "An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings." |
| class = Medieval | | class = Medieval | ||
| mode = Melee | | mode = Melee | ||
Line 33: | Line 33: | ||
| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 3 | | skill 1 level = 3 | ||
− | |||
}} | }} | ||
The '''Axe''' is a [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that primarily deals sharp damage. | The '''Axe''' is a [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that primarily deals sharp damage. | ||
− | '''Note:''' Although classified by the [[Ideoligion]] Weapon Preferences{{IdeologyIcon}} as a 'Melee Blunt' weapon along with weapons that | + | '''Note:''' Although classified by the [[Ideoligion]] Weapon Preferences{{IdeologyIcon}} as a 'Melee Blunt' weapon along with weapons that predominately deal blunt damage, its primary attack deal sharp damage. It is unknown if this categorization is a bug or intended behavior. |
== Acquisition == | == Acquisition == | ||
Line 45: | Line 44: | ||
== Analysis == | == Analysis == | ||
− | The axe is roughly equal to the [[gladius]] | + | {{stub|section=1|reason=Questions regarding to Cut vs Stab damage}} |
+ | <!-- Cut v Stab sources: https://steamcommunity.com/app/294100/discussions/0/3042732243097084212 & https://steamcommunity.com/app/294100/discussions/0/3111394035968026504 --> | ||
+ | The axe is roughly equal to the [[gladius]], having the same material cost, crafting skill, and research requirements. Axes take {{%| {{P|Work To Make #}} / {{Q|Gladius|Work To Make #}} round 2}} the work to make, which slightly reduces their [[Market Value]]. Either weapon of better material or [[quality]] will always be the better overall weapon. | ||
− | + | In raw stats: the gladius has {{+| {{%|(7.13 / 6.75) - 1 round 3}} }} to raw {{DPS}} and very slightly more {{AP}}, after accounting for melee verb selection. But the primary difference is that the axe uses the [[Damage Type#Cut|''Cut'']] damage type to a greater extent (75%) than the gladius (37.5%). Cut damage has two interlocking mechanics that make comparison complex: | |
− | + | * Cut damage has a large chance to ''cleave'', spreading damage between multiple related body parts. This reduces the chance to destroy each individual body part. However, if a cleave attack occurs, it is will deal x1.4 damage in total (spread equally throughout body parts). | |
+ | * If cut reduces a body part's damage to 0 HP, it is much more likely to destroy it. To always destroy the body part, [[Damage Type#Stab|Stab]] damage types must deal 70% more damage than HP is remaining on the bodypart, where as [[Damage Type#Cut|Cut]] damage types needs only 10% more. | ||
+ | If at least {{%| ( (1.4) <!--+% damage from cleave--> / (7.13 / 6.75) <!--Gladius' higher DPS--> - 1 ) / 0.5 <!--For the "best" melee attack, gladius is half as likely to cut--> round 3}} of ''all'' cut attacks cleave, then the axe will be superior in raw DPS.{{Check Tag|Verify Cleave %}} Regardless, the axe is more likely to destroy fingers and toes, while gladii seem to be more likely to destroy larger limbs. Axes are definitely better against small [[animal]]s. Gladii are most likely better against [[mechanoid]]s - mechs don't feel [[pain]], increasing the value of limb destruction. The weapon that deals more average DPS will be better against humanoids of any armor. Note that this is theoretical and no explicit testing has been conducted. | ||
− | + | Compared to more complex melee weapons, an axe is superior in raw DPS to a [[longsword]] at least 2 quality levels below; a legendary steel axe is better than an excellent steel longsword. | |
− | {{ | + | Another potential use is for [[ideoligion]]{{IdeologyIcon}} with the Melee Blunt set as Noble weapons, providing a sharp weapon option that grants mood buffs instead of penalties. |
− | + | {{Weapon Quality Table}} | |
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Version history == | == Version history == | ||
* [[Royalty DLC]] Release - Added. | * [[Royalty DLC]] Release - Added. | ||
− | |||
{{Nav|weapon|wide}} | {{Nav|weapon|wide}} | ||
[[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]] | ||
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Axes]] | [[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Axes]] |