Editing Autodoor

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox main|structure
+
{{Rewrite|reason='''Format standarization needed'''}}{{infobox main|structure|
 
| name = Autodoor
 
| name = Autodoor
| image = Autodoor.png
+
| image = Autodoor.png|Autodoor
 
| description = Divides rooms. Powered operation allows people to move through the door without slowing down.
 
| description = Divides rooms. Powered operation allows people to move through the door without slowing down.
| type = Building
+
| type = Structure
| type2 = Structure
+
| type2 = Door
| placeable = true
+
| minimum skill = 6
| cover = 1
 
| minifiable = false
 
 
| size = 1 ˣ 1
 
| size = 1 ˣ 1
| rotatable = false
+
| hp = 160
 
| flammability = 1
 
| flammability = 1
| hp = 160
 
 
| power = -50
 
| power = -50
| terrain affordance = depends on materials
+
| cover = .75
 +
| beauty = 0
 
| research = Autodoor
 
| research = Autodoor
| skill 1 = Construction
 
| skill 1 level = 6
 
 
| work to make = 1100
 
| work to make = 1100
 
| stuff tags = Metallic, Woody, Stony
 
| stuff tags = Metallic, Woody, Stony
Line 25: Line 21:
 
| resource 3 = Component
 
| resource 3 = Component
 
| resource 3 amount = 2
 
| resource 3 amount = 2
| destroyyield = nothing
+
| skill 1 = Construction
 +
| skill 1 level = 6
 
}}
 
}}
 
{{Info|'''Autodoors''' are powered doors that open and close a lot faster than regular doors of the same material.}}
 
{{Info|'''Autodoors''' are powered doors that open and close a lot faster than regular doors of the same material.}}
Line 32: Line 29:
 
Autodoors can be be constructed with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} after the [[Research#Autodoor|autodoor technology]] has been researched.  
 
Autodoors can be be constructed with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} after the [[Research#Autodoor|autodoor technology]] has been researched.  
  
== Summary ==
+
== Analysis ==
The autodoor draws 50 W of [[power]] at all times. If not enough power is available or the door [[Breakdown|breaks down]], it behaves exactly like a regular [[door]] of the same material.
+
The autodoor draws 50 W of power at all times. If not enough power is available or the door breaks down, it behaves exactly like a regular [[door]] of the same material.
  
Contrary to the in-game description, not all autodoors allow unimpeded movement. Actually, a powered autodoor opens at 400% speed. This means that all powered autodoors that are ''not made of stone'' indeed do not slow colonists down; [[move speed]]s that would be high enough to have an effect in this case are rarely achieved in practice. Stone autodoors, however, open only slightly faster than regular wooden doors.
+
Contrarily to the in-game description, not all autodoors allow unimpeded movement. Actually, a powered autodoor opens at 400% speed. This means that all powered autodoors that are ''not made of stone'' indeed do not slow colonists down; walk speeds that would be high enough to have an effect in this case are not achievable in practice. Stone autodoors, however, open only slightly faster than regular wooden doors.
  
The below animation shows a comparison of different door types and materials (the animals all have the same movement speed of 5 {{CS}}, comparable to a fast human pawn).
+
The below animation shows a comparison of different door types and materials (the animals all have the same movement speed of 5 c/s, comparable to a fast human pawn).
  
[[File:Door race.mp4|574x376px|thumb|center|Opening speed of various doors. Door materials from top to bottom: stone (manual), no door, steel (auto), wood (auto), stone (auto), steel (manual), wood (manual)]]
+
[[File:Door race.mp4|574x376px|thumb|center|Opening speed of various doors. Door materials from top to bottom: stone (manual), no door, steel (auto), wood (auto), stone (auto), steel (manual), wood (manual)]]
  
 
=== Notes ===
 
=== Notes ===
Line 45: Line 42:
 
* Most other relevant stats (except opening/closing speed) are unchanged from regular doors of the same material.
 
* Most other relevant stats (except opening/closing speed) are unchanged from regular doors of the same material.
  
== Analysis ==
+
=== Strategy ===
Autodoors open faster than regular doors, but are more expensive - building a large number of autodoors costs many [[component]]s, and you need to power them. High traffic doors should be converted first. Before the late game, you should compare autodoors to wooden or held open doors:
+
* ''Steel'' autodoors offer the best compromise of durability and speed.  Even unpowered they are only slightly slower than wooden doors, but a lot less flammable.
 
+
* If fire immunity is required, a ''granite'' autodoor offers the highest durability of the stone doors (270 hit points). In practice, a ''Plasteel'' autodoor is probably the better choice (450 hit points, opens like a steel door when unpowered).
*A held open door takes no time to open. If a door does not need to be closed (e.g. a door safely inside your base where [[temperature]] control doesn't matter), then you can just keep it open, saving resources.
+
* Due to the non-trivial power and materials cost, most bases want to use autodoors only in select locations.
*A wooden door opens relatively quickly. If a door needs to be closed, and is not opened frequently, then consider a wooden door. Since wooden doors have low HP, though, autodoors can be used in places you expect combat to happen.
+
* Stone autodoors are risky to use, because in times of power failure they will slow down colonists tremendously.  This is especially painful because a blackout situation is very often also an emergency situation, where free movement is important.
 
+
* Since autodoors not only open, but also ''close'' fast, they help when a pawn needs to flee from a threat. This means that compared to the regular door, the auto door is more likely to close before the pursuer can step through or block the door.
Since autodoors not only open, but also ''close'' fast, they help when a pawn needs to flee from a threat. This means that compared to regular doors, autodoors are more likely to close before the pursuer can step through or block the door. This makes them good choices for main entrances to the base.
+
* Stone autodoors being only slightly faster than (regular) wooden doors means they are not practical in most situations, except when fire immunity is absolutely required, and a failing autodoor would not pose a problem.
 
 
Material selection is also key. Generally speaking, autodoors are put in positions where their security matters, as otherwise an wooden or open door could be used instead.
 
*[[Plasteel]] has the highest {{HP}} and is not flammable, but is expensive. [[Uranium]] has the 2nd highest HP, nonflammable, and somewhat cheaper than plasteel.
 
*[[Steel]] has decent HP, and is cheaper than the above metals, but is flammable.
 
*[[Bioferrite]]{{AnomalyIcon}} is flammable, but has the lowest [[wealth]] footprint of any material while boasting good HP and opening speed.
 
*Stone autodoors open slower than other types of autodoors, though are still reasonably fast (opening slightly faster than regular wooden doors). They are cheap, have good HP, and are not flammable. Note that if the power goes out, then stone autodoors will open even slower. This can be a liability - a blackout situation can quickly turn into an emergency situation.
 
  
In the late game, where the material costs are irrelevant, then autodoors can be used anywhere you'd need a closed door.
+
{{Building Material Table|Autodoor||Terrain Affordance}}
 
 
{{Building Stats Table}}
 
  
 
== Styles ==
 
== Styles ==
 
{{Ideology|No category}}
 
{{Ideology|No category}}
 +
{{Stub|section=1|reason=Needs images, explanation of how style is applied, and which unlock it}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
<gallery>
 
Autodoor.png|Base Variant
 
Techist autodoor.png|Techist Variant
 
</gallery>
 
 
== Version history ==
 
* [[Version/1.3.3066|1.3.3066]] -  Doors not owned by the player can be forbidden.
 
  
{{Nav|structure|wide}}
+
{{nav|structure|wide}}
[[Category:Structure]] [[Category:Door]]
+
[[Category:Structure]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: