Editing Apparel layers

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
<includeonly>{{main|Apparel layers|Table of Human Body Part Groups}}</includeonly><noinclude>{{Stub|reason=Mouth coverage point (e.g. [[face mask]])}}</noinclude>
+
<includeonly>
Each item of {{#ifeq: Apparel|{{PAGENAME}}|apparel|[[apparel]]}} or [[utility]] gear is worn on a specific location of the wearer's body. That location is determined by two things:
+
:''Main article: [[Clothing Layers]]''
 +
</includeonly>
  
# The [[Table of Human Body Part Groups|body part groups]] it covers.
+
Each kind of gear is worn on a specific location of a person's body. That location is determined by two things:
 +
 
 +
# The body part or parts it covers.
 
# The '''layer''' or '''layers''' it occupies.
 
# The '''layer''' or '''layers''' it occupies.
  
Apparel combinations are limited by layer and coverage - an item cannot be worn with another item that covers the same body parts and on the same layer. Thus, items covering the same parts but on different layers are compatible, as are items on the same layer but with no overlap in coverage. Items that cover multiple layers conflict with items on all layers.
+
A layer basically says how far away from the body a piece of gear is worn. The layers are currently as follows:
  
Layers are also used to determine the order in which {{#ifeq: Apparel|{{PAGENAME}}|[[#Protection|armor calculations]]|[[Apparel#Protection|armor calculations]]}} are performed, with the outermost layer's armor applying first, and progressing through the layers until the attack is stopped or there are no more layers.
+
{| {{STDT| c_06 text-center}}
 
+
! colspan=2 |
The layers, from innermost to outermost, are: <!---Order defined in RimWorld\Data\Core\Defs\Misc\ApparelLayerDefs\ApparelLayerDefs.xml-->
+
! colspan=0 | Over Head
* '''Skin:''' The closest layer to the body, and mostly used for apparel below the head.
+
|-
* '''Middle:''' The second closest layer to the body, and mostly used for apparel below the head.
+
{{Dia Row
* '''Outer:''' The third layer from the body, and mostly used for apparel below the head. Note that it will be ''displayed'' on the pawn's sprite above all other layers, even though it is considered below the following layers for actual mechanical effects.
+
| heading    = Full Head
* '''Belt:''' Technically the fourth layer. A distinct layer for [[utility]] items to allow them to be worn alongside any other apparel but not with each other.
+
| detail    = Nose, Jaw
* '''Headgear:''' The fifth layer, and used for headwear. There are several items that cover body parts typically covered by the other layers however, in which case this will be above them.
+
| content    =
* '''Eyes:''' The outermost layer. A distinct layer only used for the [[blindfold]]{{IdeologyIcon}} to allow it to be worn alongside headwear.
+
{{Dia Skip|4}}
 +
{{Dia Cell| '''Powered<br>Armor<br>Helmet''' | rows = 3}}
 +
}}
 +
{{Dia Row
 +
| subheading = Upper Head
 +
| detail    = Head, Ears
 +
| content    =
 +
{{Dia Cell| Cowboy Hat }}
 +
{{Dia Cell| Tuque }}
 +
{{Dia Cell| '''Kevlar Helmet'''}}
 +
{{Dia Cell| '''M1 Helmet'''}}
 +
{{Dia Shared with Above}}
 +
}}
 +
{{Dia Row
 +
| subheading = Eyes
 +
| detail    = Eyes
 +
| content    =
 +
{{Dia Skip|4}}
 +
{{Dia Shared with Above}}
 +
}}
 +
|}
  
Which body parts currently have items that occupy each of the layers is shown in the table on the below; layers and body parts which are not currently used by gear were omitted. As such, the hands and feet which are not covered by any apparel or any layer, are omitted.
 
<div><li style="display: inline-table;">
 
 
{| {{STDT| c_06 text-center}}
 
{| {{STDT| c_06 text-center}}
! {{H:title|link=no|The coverage group as defined in the code|Body Part Group}}
+
! !! !!
! {{H:title|link=no|What body parts are actually covered|<small>Coverage</small>}}
+
! colspan=6 | On Skin
! Skin !! Middle !! Outer !! Headgear !! {{H:title|link=no|Despite confusingly being named the same as the coverage, Eyes is the title of this layer, and is only used for the Blindfold|Eyes}} !! Belt
+
! colspan=5 | Middle
! Image
+
! colspan=7 | Shell
|-
 
! style='text-align: left' | Full Head
 
! style='text-align: right; font-size: 0.8em; font-weight: normal; border-style: none solid none none; border-width: 1px' | Head, Ears, Nose, Jaw, Eyes
 
| || || || '''&times;'''  || ||
 
| rowspan=9 | [[File:Human Body Areas Located.png|200px]]
 
|-
 
! style='text-align: left' |<span style='font-weight: normal; padding-left: 1em'>{{H:title|link=no|Mutually exclusive with Full Head - covers only a subset of what Full Head does|Upper Head}}<span>
 
! style='text-align: right; font-size: 0.8em; font-weight: normal; border-style: none solid none none; border-width: 1px' | Head, Ears
 
| || || || '''&times;'''  || ||
 
|-
 
!  style='text-align: left' |<span style='font-weight: normal; padding-left: 1em'>{{H:title|link=no|Mutually exclusive with Full Head - covers only a subset of what Full Head does|Eyes}}<span>
 
! style='text-align: right; font-size: 0.8em; font-weight: normal; border-style: none solid none none; border-width: 1px' | Eyes
 
| || || || || '''&times; ||
 
|-
 
!  style='text-align: left' | Shoulders
 
! style='text-align: right; font-size: 0.8em; font-weight: normal; border-style: none solid none none; border-width: 1px' | Left & Right Shoulders
 
| '''&times;''' || '''&times;''' || '''&times;''' ||  || ||
 
 
|-
 
|-
! style='text-align: left' | Arms
+
! colspan=2 style='text-align: left' | Hands
! style='text-align: right; font-size: 0.8em; font-weight: normal; border-style: none solid none none; border-width: 1px' | Left & Right Arm
+
| Hands, Fingers
| '''&times;''' || '''&times;''' || '''&times;''' ||  || ||
+
| colspan=6 style='border-style: none none none solid' |
 +
| colspan=5 style='border-style: none none none dotted' |
 +
| colspan=7 style='border-style: none none none dotted' |
 
|-
 
|-
! style='text-align: left' | Torso
+
! colspan=2 style='text-align: left' | Arms
! style='text-align: right; font-size: 0.8em; font-weight: normal; border-style: none solid none none; border-width: 1px' | Torso
+
| Shoulders, ''Arms''
| '''&times;''' || '''&times;''' || '''&times;''' ||  || ||
+
| colspan=6 style='border-style: none none none solid' |
 +
| colspan=3 style='border-style: none none none dotted' |
 +
| rowspan=3 colspan=4 | '''Powered<br>Armor'''
 +
| colspan=5 style='border: none' |
 
|-
 
|-
! style='text-align: left' | Waist
+
! colspan=2 style='text-align: left' | Torso
! style='text-align: right; font-size: 0.8em; font-weight: normal; border-style: none solid none none; border-width: 1px' | Waist
+
| ''Torso'', Neck
| || || || || || '''&times;'''
+
| colspan=1 style='border-style: none none none solid' |
 +
| colspan=1 | T-Shirt
 +
| colspan=1 | BD-Shirt
 +
|
 +
| rowspan=2 | Tribal-<br>wear
 +
|
 +
| colspan=1 style='border-style: none none none dotted' |
 +
| colspan=1 | '''Armor Vest'''
 +
|
 +
|
 +
| colspan=1 | Jacket
 +
| colspan=1 | Duster
 +
| colspan=1 | Parka
 +
|
 
|-
 
|-
! style='text-align: left' | Neck
+
! colspan=2 style='text-align: left' | Legs
! style='text-align: right; font-size: 0.8em; font-weight: normal; border-style: none solid none none; border-width: 1px' | Neck
+
| ''Legs''
| '''&times;''' || '''&times;''' || '''&times;''' || '''&times;''' || ||
+
| colspan=1 style='border-style: none none none solid' |
 +
| colspan=2 | Pants
 +
|
 +
|
 +
| colspan=2 style='border-style: none none none dotted' |
 +
|
 +
| colspan=5 style='border-style: none' |
 
|-
 
|-
! style='text-align: left' | Legs
+
! colspan=2 style='text-align: left' | Feet
! style='text-align: right; font-size: 0.8em; font-weight: normal; border-style: none solid none none; border-width: 1px' | Left & Right Leg
+
| Feet, Toes
| '''&times;''' || '''&times;''' || '''&times;''' ||  || ||
+
| colspan=6 style='border-style: none none none solid' |
 +
| colspan=5 style='border-style: none none none dotted' |
 +
| colspan=7 style='border-style: none none none dotted' |
 
|}
 
|}
</li><div>
 
<gallery>
 
|Human Body Clothing Coverage Areas
 
</gallery>
 
  
=== Examples ===
+
<noinclude>
* You ''can't'' wear pants as well as tribalwear, since both cover the "skin" layer and cover the legs.
+
You can't wear a [[Clothing|duster]] on top of your [[Armor|powered armor]] for example, since they share the same layer '''and share the same covered body parts'''.  
* You ''can'' wear pants and a button-down shirt, since while they both use the "skin" layer they don't cover the same parts.
+
 
* You ''can'' wear pants and a duster, since while they both cover the legs pants use the "skin" layer while a duster uses the "outer" layer.<noinclude>
+
For example, you can wear a pair of pants that covers your legs and a shirt that covers you arms and torso, even if they're both using the "On Skin" layer. You can't wear a jumpsuit that covers your whole body and pants at the same time that also go on your skin, however.
=== Comparison table ===
 
{| {{STDT|sortable c_06 text-center}}
 
! colspan='2'|Name !! Covers Full Head !! Covers Upper Head !! Covers Shoulders !! Covers Arms !! Covers Torso !! Covers Neck !! Covers Legs !! |Occupies Skin  !! Occupies Middle !! Occupies Outer !! Occupies Head
 
|-
 
{{#ask: [[Layer::+]] [[Type::!Medical Items]]
 
| named args=yes
 
| ?Name=?Name
 
| ?From DLC=?From DLC
 
| ?Coverage=?Coverage
 
| ?Layer=?Layer
 
| format = template
 
| template = Apparel Layer Table Row
 
| sort = Layer
 
| limit = 500
 
}}
 
|}
 
 
</noinclude>
 
</noinclude>
[[Category:Game mechanics]]
 

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)