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{{for|a complete search|List of animals|}} | {{for|a complete search|List of animals|}} | ||
{{imagemargin|[[File:animals_preview.png|190px|right]]|30px}} | {{imagemargin|[[File:animals_preview.png|190px|right]]|30px}} | ||
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'''Animals''' are a type of nonplayable, nonhuman pawn in Rimworld with their own [[needs]], [[stats]], [[capacities]], and actions. They come in dozens of species, all of which can be wild or [[Taming|tamed]]. Wild animals occasionally spawn at the map edges according to the [[biomes|biome]] and sometimes from random events. | '''Animals''' are a type of nonplayable, nonhuman pawn in Rimworld with their own [[needs]], [[stats]], [[capacities]], and actions. They come in dozens of species, all of which can be wild or [[Taming|tamed]]. Wild animals occasionally spawn at the map edges according to the [[biomes|biome]] and sometimes from random events. | ||
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== Diet == | == Diet == | ||
− | + | While most carnivorous and omnivorous animals (such as pigs and boars) can eat raw meat, corpses, kibble, and meals, [[Warg]]s can ''only'' eat raw meat and corpses. | |
− | + | All herbivorous and omnivorous animals can eat live plants (except trees and agave), vegetables, liquor, drugs, meals, and haygrass. <br> | |
+ | Dendrovorous animals such as the [[alphabeaver]] and [[thrumbo]] can eat trees, in addition to other herbivorous foods. | ||
− | + | Because all animals except wargs can eat meals, [[kibble]], and [[pemmican]], it is possible to feed meat to herbivores and plants to carnivores if it is prepared first. | |
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== Health == | == Health == | ||
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=== Bonding === | === Bonding === | ||
− | Animals may '''bond''' with their handlers or doctors, and | + | Animals may '''bond''' with their handlers or doctors, and starting "pets" (see previous) have a chance to start the game bonded with a random starting colonist. A bond gives a [[mood]] effects to non-[[psychopath]]ic pawns. These include: |
* A {{+|5}} mood bonus while assigned as a bonded animal's [[#Training|master]]. Note that this does not scale with the number of bonded animals. | * A {{+|5}} mood bonus while assigned as a bonded animal's [[#Training|master]]. Note that this does not scale with the number of bonded animals. | ||
* A {{--|3}} mood malus while not assigned as a bonded animal's [[#Training|master]]. Note that this does not scale with the number of bonded animals. | * A {{--|3}} mood malus while not assigned as a bonded animal's [[#Training|master]]. Note that this does not scale with the number of bonded animals. | ||
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==== [[Eggs]] ==== | ==== [[Eggs]] ==== | ||
[[File:Egg small b.png|32px|left|link=Eggs]] | [[File:Egg small b.png|32px|left|link=Eggs]] | ||
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{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | ! Animal !! Lays<br | + | ! Animal !! Lays<br>Unfert.!! Nutrition<br>per Egg !! Avg Eggs<br>per Clutch !! Laying<br>Interval !! Avg Eggs<br>per Day !! Egg Nutrition<br>per Day !! Daily Hunger<br>Rate !! Daily Egg Nutrition<br>per Hunger{{ref label|Males|A}} |
|- | |- | ||
{{#ask: [[Egg Laying Interval::+]] | {{#ask: [[Egg Laying Interval::+]] | ||
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}} | }} | ||
|} | |} | ||
− | + | :{{note|Males|A}} '''Note:''' This value only accounts for the female - any males required to fertilize the egg are not considered. | |
==== [[Milk]] ==== | ==== [[Milk]] ==== | ||
[[File:Milk.png|32px|left|link=Milk]] | [[File:Milk.png|32px|left|link=Milk]] | ||
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{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | ! Animal !! Milk Amount !! Milking | + | ! Animal !! Milk Amount !! Milking Interval !! Daily Milk Average |
|- | |- | ||
{{#ask: [[Concept:Production Animals]] [[Milk Amount::+]] [[Milk Name::Milk]] | {{#ask: [[Concept:Production Animals]] [[Milk Amount::+]] [[Milk Name::Milk]] | ||
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| link = none}} | | link = none}} | ||
|} | |} | ||
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==== [[Wool]] ==== | ==== [[Wool]] ==== | ||
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If you try to slaughter a bonded animal, the game will warn you about it due to the mood impact this has on the animal's master. | If you try to slaughter a bonded animal, the game will warn you about it due to the mood impact this has on the animal's master. | ||
{{clear|left}} | {{clear|left}} | ||
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=== Caravans === | === Caravans === | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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− | ! <abbr title="Units of nutrition of meat produced per female per day when babies are slaughtered, assuming constant pregnancy.">Meat | + | ! rowspan=2 | Animal |
− | ! <abbr title="Units of nutrition consumed per day | + | ! rowspan=2 | Diet |
− | ! <abbr title="(Milk | + | ! rowspan=2 data-sort-type=number | Tameness Decay Interval |
− | ! <abbr title="Units of nutrition of meat produced per female per day when adults are slaughtered, assuming constant pregnancy.">Meat | + | ! rowspan=2 | Produces |
− | ! <abbr title="Units of nutrition consumed per day | + | ! rowspan=2 data-sort-type=number | Produce per day |
− | ! <abbr title="(Milk | + | ! rowspan=2 data-sort-type=number| Produced Nutrition per day |
+ | ! rowspan="2" | <abbr title="Assuming they sleep on the ground and mate as soon as possible.">Males per female</abbr> | ||
+ | ! colspan=3 | Baby Slaughter | ||
+ | ! colspan=3 | Adult Slaughter | ||
+ | |- | ||
+ | ! <abbr title="Units of nutrition of meat produced per female per day when babies are slaughtered, assuming constant pregnancy.">Meat Per Day</abbr> | ||
+ | ! <abbr title="Units of nutrition consumed by a single adult per day. Note that this does not include the nutrition consumption of the father.">Consumption Per Day</abbr> | ||
+ | ! <abbr title="(Milk + Meat)/Consumption">Overall Efficiency</abbr> | ||
+ | ! <abbr title="Units of nutrition of meat produced per female per day when adults are slaughtered, assuming constant pregnancy.">Meat Per Day</abbr> | ||
+ | ! <abbr title="Units of nutrition consumed per female per day, including the offspring's consumption up to adulthood. Note that this does not include the nutrition consumption the father.>Consumption Per Day</abbr> | ||
+ | ! <abbr title="(Milk + Meat)/Consumption">Overall Efficiency</abbr> | ||
{{#ask: [[Type::Animal]] [[Diet::!none]] [[Name::!Human]] [[Name::!Megascarab]] [[Name::!Megaspider]] [[Name::!Spelopede]] | format = template | template = Animal Rearing Row | named args = true | ?Name = animal | limit = 100}} | {{#ask: [[Type::Animal]] [[Diet::!none]] [[Name::!Human]] [[Name::!Megascarab]] [[Name::!Megaspider]] [[Name::!Spelopede]] | format = template | template = Animal Rearing Row | named args = true | ?Name = animal | limit = 100}} | ||
|} | |} | ||
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* Hunt their predators to prevent surprise attacks (or just wall the base in to prevent predators from coming in). | * Hunt their predators to prevent surprise attacks (or just wall the base in to prevent predators from coming in). | ||
* Patrol your perimeter by zooming your view out to a larger scale but not to full, just enough to spot their sleeping animation of flying ZZZs while they rest at night. Sweeping your surroundings once every night shall keep you aware of threat presence. | * Patrol your perimeter by zooming your view out to a larger scale but not to full, just enough to spot their sleeping animation of flying ZZZs while they rest at night. Sweeping your surroundings once every night shall keep you aware of threat presence. | ||
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Note: The first three of these tips only apply to pet animals. Farm animals are passive while in pens, though if the pen is built with [[fence]]s, predators can still pass through. | Note: The first three of these tips only apply to pet animals. Farm animals are passive while in pens, though if the pen is built with [[fence]]s, predators can still pass through. |