Editing Ancient unstable fuel node

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{{Ideology}}
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{{Ideology}}{{Stub|reason=proper place, triggering mechanics, analysis, strategies etc}}{{infobox main|building|
{{Stub|reason=proper place, triggering mechanics, analysis, strategies etc}}
 
{{Infobox main|building
 
 
| name = Ancient unstable fuel node
 
| name = Ancient unstable fuel node
| image = AncientUnstableFuelNodeA.png
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| image = AncientUnstableFuelNodeA.png|Ancient unstable fuel node
 
| description = An ancient, unstable fuel node once used to charge machines with fuel. It has become unstable over the years due to lack of maintenance.
 
| description = An ancient, unstable fuel node once used to charge machines with fuel. It has become unstable over the years due to lack of maintenance.
 
| type = Building
 
| type = Building
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=== Tips and tricks ===
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===Tips and Tricks===
 
# Bringing a [[firefoam popper]] on the caravan trip and placing it near the fuel node is a good way of stopping the fire from spreading too much and destroying everything, since some of the ancient complexes contain flammable objects.
 
# Bringing a [[firefoam popper]] on the caravan trip and placing it near the fuel node is a good way of stopping the fire from spreading too much and destroying everything, since some of the ancient complexes contain flammable objects.
 
# Deconstructing a wall make the room into an outdoors area, instantly equalizing the [[temperature]] with the outside and preventing the fire from heating up the room and burning any pawns that are inside. '''Note:''' the pawns can still get burnt from nearby fire sources however.
 
# Deconstructing a wall make the room into an outdoors area, instantly equalizing the [[temperature]] with the outside and preventing the fire from heating up the room and burning any pawns that are inside. '''Note:''' the pawns can still get burnt from nearby fire sources however.
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* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
  
{{Nav/Ruins}}
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[[Category:Ruins]]
 
[[Category:Ruins]]

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