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| flammability = 1
 
| flammability = 1
 
| rotatable = false
 
| rotatable = false
| path cost = 14
+
| path cost = 15
 
<!-- Ingestion -->
 
<!-- Ingestion -->
 
| nutrition = 0.2
 
| nutrition = 0.2
 
| days to rot = 30
 
| days to rot = 30
 
| joy offset = 0.5
 
| joy offset = 0.5
| joy kind = Chemical
+
| joy kind = chemical
 
| addictiveness = 0.01
 
| addictiveness = 0.01
 
| max num to ingest at once = 1
 
| max num to ingest at once = 1
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| defName = Ambrosia
 
| defName = Ambrosia
 
| drug category = social
 
| drug category = social
| preferability = Desperate
+
| preferability = DesperateOnly
 
}}
 
}}
'''Ambrosia''' is a raw [[social drug]] that moderately boosts mood and recreation at relatively low risk of [[addiction]]. It can only be traded or harvested from [[ambrosia bush]]es that only spawn in [[Events#Ambrosia sprout|ambrosia sprout]] events, but cannot be grown by the player. Ambrosia does spoil if not refrigerated. Although it also provides {{P|Nutrition}} [[nutrition]] it is not a vegetarian food.
+
'''Ambrosia''' is a raw [[social drug]] that moderately boosts mood and recreation at relatively low risk of addiction. It can only be traded or harvested from [[ambrosia bush]]es that only spawn in [[Events#Ambrosia sprout|ambrosia sprout]] events, but cannot be grown by the player. Ambrosia does spoil if not refrigerated. Although it also provides {{P|Nutrition}} [[nutrition]] it is not a vegetarian food.
  
 
== Acquisition ==
 
== Acquisition ==
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A good way to harvest them is to draw a growing zone over them, but forbid sowing. Colonists will then automatically harvest the bushes when they are fully grown.
 
A good way to harvest them is to draw a growing zone over them, but forbid sowing. Colonists will then automatically harvest the bushes when they are fully grown.
  
The ambrosia event must initially spawn in the growing season of the map tile. The event can only occur, and thus the bush can only be found, in the following [[biomes]]:
+
The event can only occur, and thus the bush can only be found, in the following [[biomes]]:
 
* [[Tropical rainforest]]
 
* [[Tropical rainforest]]
 
* [[Tropical swamp]]
 
* [[Tropical swamp]]
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* {{+|{{%|{{P|Joy Offset}} }} }} {{P|Joy Kind}} [[recreation]]
 
* {{+|{{%|{{P|Joy Offset}} }} }} {{P|Joy Kind}} [[recreation]]
* {{+|{{P|Nutrition}} }} [[Nutrition]]
 
* If the pawn has the [[chemical interest]] or [[chemical fascination]] trait:
 
** {{+|20%}} [[Chemical need]]
 
 
* '''+{{%|{{#vardefineecho:highSeverity|0.5}} * 0.25}} to +{{%|{{#var:highSeverity}} }}''' Ambrosia high severity, depending on tolerance ''(see "Ambrosia high" below)''
 
* '''+{{%|{{#vardefineecho:highSeverity|0.5}} * 0.25}} to +{{%|{{#var:highSeverity}} }}''' Ambrosia high severity, depending on tolerance ''(see "Ambrosia high" below)''
 
* {{++|{{%|{{#vardefineecho:toleranceSeverityOffset|0.032}} }} }} [[Drugs#Tolerance|Tolerance]] severity, divided by body size ''(see "Tolerance" below)''
 
* {{++|{{%|{{#vardefineecho:toleranceSeverityOffset|0.032}} }} }} [[Drugs#Tolerance|Tolerance]] severity, divided by body size ''(see "Tolerance" below)''
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{{Main|Tolerance}}
 
{{Main|Tolerance}}
 
{{Quote|"A built-up tolerance to ambrosia. The more severe this tolerance is, the more ambrosia it takes to get the same effect."|Tolerance description}}
 
{{Quote|"A built-up tolerance to ambrosia. The more severe this tolerance is, the more ambrosia it takes to get the same effect."|Tolerance description}}
Each ambrosia consumed increases the tolerance of the pawn by the following formula:
+
Each ambrosia consumed increases the tolerance of the pawn by {{%|{{#var:toleranceSeverityOffset}} }}, divided by the body size of the pawn. Thus smaller or not fully grown pawns gain more tolerance per drug use then bigger or fully grown ones. A [[Human]] has a body size of {{Q|Human|Body Size}}. Tolerance decreases at a rate of {{%|{{#vardefineecho:toleranceSeverityPerDay|0.02}} }} per day.
 
 
<code>Increase in tolerance = {{%|{{#var:toleranceSeverityOffset}} }} / body size</code>
 
 
 
Thus smaller or not fully grown pawns gain more tolerance per drug use then bigger or fully grown ones. An adult [[human]] has a body size of {{Q|Human|Body Size}}. Tolerance decreases at a rate of {{%|{{#vardefineecho:toleranceSeverityPerDay|0.02}} }} per day.
 
  
 
See sections ''"Ambrosia high"'' and ''"Addiction"'' for how tolerance affects ambrosia high severity and addiction chance respectively. Otherwise tolerance against ambrosia has no ongoing effects.
 
See sections ''"Ambrosia high"'' and ''"Addiction"'' for how tolerance affects ambrosia high severity and addiction chance respectively. Otherwise tolerance against ambrosia has no ongoing effects.
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Ambrosia b.png|Stack of ambrosia
 
Ambrosia b.png|Stack of ambrosia
 
</gallery>
 
</gallery>
 
== Version history ==
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Ambrosia ingestion float menu option displays untranslated key "ConsumeThing".
 
* [[Version/1.5.4062|1.5.4062]] - Drug tolerance gain is now divided by body size and not body size squared - this also had the effect of making the suggested safe dose intervals for children correct.
 
  
 
{{Nav/drugs}}
 
{{Nav/drugs}}
 
[[Category:Drug]] [[Category:Social Drug]]
 
[[Category:Drug]] [[Category:Social Drug]]

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