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− | {{ | + | {{rewrite|reason=Format standardization - intro paragraph detail should be moved}}{{infobox main|animal| |
− | | page verified for version = A14D | + | |page verified for version = A14D |
− | | name = Alphabeaver | + | |name = Alphabeaver |
− | | image = AlphaBeaver.png | + | |image = AlphaBeaver.png |
− | | description = A large beaver-like creature genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole, and are likely to attack if disturbed. | + | |description = A large beaver-like creature genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole, and are likely to attack if disturbed. |
− | | type = Animal | + | |type = Animal |
− | | movespeed = 3.7 | + | |movespeed = 3.7 |
− | | min comfortable temperature = -40 | + | |min comfortable temperature = -40 |
− | | max comfortable temperature = 40 | + | |max comfortable temperature = 40 |
− | | flammability = 0.7 | + | |flammability = 0.7 |
− | | marketvalue = 250 | + | |marketvalue = 250 |
− | | filth rate = 8 | + | |filth rate = 8 |
− | | herdanimal = true | + | |herdanimal = true |
− | + | |bodysize = 0.45 | |
− | | bodysize = 0.45 | + | |healthscale = 0.7 |
− | | healthscale = 0.7 | + | |hungerrate = 3 |
− | | hungerrate = 3 | + | |diet = dendrovorous |
− | | diet = dendrovorous | + | |leathername = lightleather |
− | | leathername = lightleather | + | |wildness = 0.75 |
− | | wildness = 0.75 | + | |manhuntertame = 0.1 |
− | | manhuntertame = 0.1 | + | |manhunter = 0.5 |
− | | manhunter = 0.5 | + | |trainable = none |
− | | trainable = none | + | |mateMtb = 12 |
− | | mateMtb = 12 | + | |gestation = 8.5 |
− | | gestation = 8.5 | + | |offspring = 1-3 |
− | | offspring = 1-3 | + | |avg offspring = 2 |
− | | avg offspring = 2 | + | |lifespan = 12 |
− | | lifespan = 12 | + | |juvenileage = 0.1 |
− | | juvenileage = 0.1 | + | |maturityage = 0.3333 |
− | | maturityage = 0.3333 | + | |tradeTags = AnimalUncommon |
− | | tradeTags = AnimalUncommon | + | |attack1dmg = 7.2 |
− | | attack1dmg = 7.2 | + | |attack1type = Scratch |
− | | attack1type = Scratch | + | |attack1cool = 2 |
− | | attack1cool = 2 | + | |attack1part = front left paw |
− | | attack1part = front left paw | + | |attack2dmg = 7.2 |
− | | attack2dmg = 7.2 | + | |attack2type = Scratch |
− | | attack2type = Scratch | + | |attack2cool = 2 |
− | | attack2cool = 2 | + | |attack2part = front right paw |
− | | attack2part = front right paw | + | |attack3dmg = 8.5 |
− | | attack3dmg = 8.5 | + | |attack3type = Bite |
− | | attack3type = Bite | + | |attack3cool = 2 |
− | | attack3cool = 2 | + | |attack3part = teeth |
− | | attack3part = teeth | + | |attack3chancefactor = 0.7 |
− | | attack3chancefactor = 0.7 | + | |attack4dmg = 3 |
− | | attack4dmg = 3 | + | |attack4type = Blunt |
− | | attack4type = Blunt | + | |attack4cool = 2 |
− | | attack4cool = 2 | + | |attack4part = head |
− | | attack4part = head | + | |attack4chancefactor = 0.2 |
− | | attack4chancefactor = 0.2 | + | }}{{info|Instead of silently spawning as other animals do, '''Alphabeavers''' appear in a group only when the [[Events#Alphabeavers|Alphabeavers event]] triggers. They have a muffalo's tolerance to cold and an iguana's tolerance to heat, so they will likely survive in whatever biome they spawn in, however the event will only trigger in [[arid shrubland]] and [[tundra]] and when the outdoor [[temperature]] is above the alphabeaver's [[minimum comfortable temperature]] of {{temperature|{{Q|Alphabeaver|Min Comfortable Temperature}}}}. Their hunger bar depletes so rapidly that they must eat at a near constant rate - and they eat nothing but trees, including any you are farming. Given time, they will most likely strip the entire region of trees and may even destroy your valuable [[anima tree]]s{{RoyaltyIcon}} or [[gauranlen tree]]s{{IdeologyIcon}}. If your colony has no need for wood, then alphabeavers pose no threat and can be ignored. A player with a need for lumber will usually choose to eliminate the threat by hunting them. However, do show caution as the Alphabeavers swarm have a small chance of going mad and attacking you all at once, bringing a quick end to the casual hunting group if one is caught unaware. |
− | }}{{info|Instead of silently spawning as other animals do, '''Alphabeavers''' appear in a group only when the [[Events# | ||
− | + | Alphabeavers will not attack your structures (although it may be possible if driven mad by a psychic drone), so you may construct walls to resolve the issue. If the alphabeavers are located behind a chokepoint you may choose to wall it off to confine them. This confinement denies them access to most trees on the map and they will soon leave the map or die of starvation. If you have an enclosed base with a sufficient supply of trees within the confines you can ignore the alphabeavers, unless they exploit an open door and slip inside. If slain, they can be butchered for 41 alphabeaver meat and 16 [[lightleather]].}}<ref>Amounts given are at 100% [[Butchery Efficiency|butchery efficiency]].</ref> | |
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− | + | ==Taming== | |
+ | Alphabeavers can either be bought from a trader or appear on your map in an event. | ||
− | + | ==Training== | |
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− | == Training == | ||
{{TrainingTable}} | {{TrainingTable}} | ||
− | Contrary to | + | Contrary to what one may think, Alphabeavers can't be trained (at least yet) to harvest trees around the map for wood. They will simply devour any trees available without leaving any wood behind. |
− | == Health == | + | ==Health== |
{|class="wikitable" | {|class="wikitable" | ||
!Body part !!Health | !Body part !!Health | ||
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|} | |} | ||
<references/> | <references/> | ||
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== Version history == | == Version history == |