Editing Version/0.18.1722
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 86: | Line 86: | ||
===New mental inspirations=== | ===New mental inspirations=== | ||
− | |||
Basically reverse mental breaks – these give temporary bonuses to colonists in high moods. | Basically reverse mental breaks – these give temporary bonuses to colonists in high moods. | ||
− | * | + | * Work frenzy (1 day): Global work speed 2.5x |
− | * | + | * Go frenzy (1 day): Walk speed 1.5x |
− | * | + | * Shoot frenzy (3 days): Shooting hit chance improved as though the pawn is 10 skill levels higher. |
− | * | + | * Inspired trade |
− | * | + | * Inspired recruitment |
− | * | + | * Inspired surgery |
− | * | + | * Inspired art |
===Misc. Changes=== | ===Misc. Changes=== |