Difference between revisions of "Twisted obelisk"

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{{Infobox main<!-- Add infobox category here -->
 
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| name = Twisted obelisk
 
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Possible Fleshmass mutations include:
 
Possible Fleshmass mutations include:
 
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* [[Flesh whip]] (arm): A fleshy, muscled tentacle, with a blade at the end. -1 [[Beauty]], 30 HP
Flesh whip (arm): A fleshy, muscled tentacle, with a blade at the end. -1 [[Beauty]], 30 HP
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* [[Flesh tentacle]] (arm): 120% Part Efficiency, -1 [[Beauty]], 27 HP
 
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* [[Fleshmass lung]] (lung): +6% [[Pain]], +30% Toxic Environment Resistance, Immunity to Lung Rot and Asthma.
Flesh Tentacle (arm): 120% Part Efficiency, -1 [[Beauty]], 27 HP
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* [[Fleshmass stomach]] (stomach) +8% Pain, 0% Food Poisoning chance Factor.
 
 
Fleshmass Lung (lung): +6% [[Pain]], +30% Toxic Environment Resistance, Immunity to Lung Rot and Asthma.
 
 
 
Fleshmass Stomach (stomach) +8% Pain, 0% Food Poisoning chance Factor.
 
  
 
There is also a random chance during study that the obelisk will turn a nearby tree into a [[Harbinger tree]]. Besides this, there is a small chance of failure to mutate, which will result in 5 day cooldown without any other penalties.
 
There is also a random chance during study that the obelisk will turn a nearby tree into a [[Harbinger tree]]. Besides this, there is a small chance of failure to mutate, which will result in 5 day cooldown without any other penalties.

Revision as of 10:56, 23 April 2024

Twisted obelisk

Twisted obelisk

Base Stats

Type
[[{{{type}}}]]

The Twisted obelisk is one of three Obelisks that can appear in the Anomaly DLC. It is able to give your pawns Fleshmass mutations.

Acquisition

The Twisted Obelisk can spawn in the map as a random anomaly event.

Summary

Like all Obelisks, the Twisted Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. Even suppressed, there is a chance[?] that it will give a nearby pawn a fleshmass mutation, causing them to lose blood and have a limb or organ replaced by a fleshmass version. This can also replace missing limbs and organs. After sufficient study, You can deliberately cause this to happen to any of your colonists with a cooldown of 5 days.

Possible Fleshmass mutations include:

There is also a random chance during study that the obelisk will turn a nearby tree into a Harbinger tree. Besides this, there is a small chance of failure to mutate, which will result in 5 day cooldown without any other penalties.

Analysis

ANALYSIS TEXT

Version history

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